Author Topic: HOing, Runners, Pickers, and Ack Huggers  (Read 2251 times)

Offline Rich46yo

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #30 on: October 07, 2014, 12:44:59 AM »
Ack running/hugging is the only thing that bothers a lot. How can flying around a field or cv waiting for proxies be fun?

Its about as fun as cherry picking helpless opponents. Tho its probably fairer.
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Offline FLS

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #31 on: October 07, 2014, 01:36:56 AM »
You fly a Zeke so you can out turn everyone and no one wants to turn with you.  :headscratch:

Sometimes the answer is obvious. Fly the P-38, everyone will fight you.  :D

Offline bozon

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #32 on: October 07, 2014, 02:11:02 AM »
You fly a Zeke so you can out turn everyone and no one wants to turn with you.  :headscratch:

Sometimes the answer is obvious. Fly the P-38, everyone will fight you.  :D
ding ding ding!

Absolutely correct. By flying a zeke you set yourself up for frustration - there is a price to pay for a one dimensional performance edge. No Yak9T will mix it up with you, and neither will most other planes in the AH hangar unless they come with an E advantage or you manage to catch them low and slow and force the fight on them. Nothing new about that. If that is "your plane" then suck it up and learn to live with it. Otherwise, fly something faster, or something that is perceived as being disadvantageous, as suggested above. Some of these planes are much better than the credit they get. 
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Offline Coalcat1

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #33 on: October 07, 2014, 05:56:17 AM »
If you like the zeke, try out the KI-61, KI-84, and hopefully, the KI-44 one day. Give the other jap rides a try, they are very fun to fly and less people will HO them or run from em to their ack. I will HO every zeke I see in the MA, along with brews and KI-43s due to the way people fly them. Hope this helps  :salute

Offline Lucifer

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #34 on: October 07, 2014, 06:34:59 AM »
"First I think the base ack should be nerfed"

Currently, a single P51 can blow ALL ords bunkers, a dar, 25-50% of base ack and paralyze 95% of air-to-ground capabilities of an airfield in less than 5 minutes, and without a single scratch! : so... your idea is to lower ack capabilities of bases ? To get it lower than that is gonna be tough, bro.... :aok

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Offline Scca

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #35 on: October 07, 2014, 06:50:38 AM »
"First I think the base ack should be nerfed"

Currently, a single P51 can blow ALL ords bunkers, a dar, 25-50% of base ack and paralyze 95% of air-to-ground capabilities of an airfield in less than 5 minutes, and without a single scratch! : so... your idea is to lower ack capabilities of bases ? To get it lower than that is gonna be tough, bro.... :aok
They want it nerfed because it's the "someone else's fault for my problems" generation.... but I shall stop there on that....

To the OP, I use to have the same problem.  I got tired of run-90's and timid pee-51's.  In response to that I decided I would take matters into my own hands, and fly a 47M.  I come in higher than the pickers, I can frequently catch the runners, actually forcing them to engage.  I can tell you, it's a blast...  I can almost hear them screaming "help ma help ma!!!! as they dive towards the deck towards help/their base.  The 47 also stands a decent chance at taking a few ack hits as you chase them home...

It is your choice what you fly, it's your choice how you fly.  Why does the game have to change when YOU have an option to respond?
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Offline Max

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #36 on: October 07, 2014, 07:40:12 AM »
Been playing since 2005, game and whines are still the same.  :x




2001 here...and you're spot on.

Offline Oldman731

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #37 on: October 07, 2014, 08:06:36 AM »
By flying a zeke you set yourself up for frustration


Too true, not just the Zeke, but other slow turny planes as well.  Nothing wrong with flying them, it just limits your options.

Sometimes it works to just orbit well away from the base and wait for someone to grab a Spitfire or another Zeke-type plane.

- oldman

Offline DREDIOCK

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #38 on: October 07, 2014, 08:15:02 AM »
nothing more fun that to pick a guy hiding in the ack while he has 5 or 6 werbies around.  you just have to plan your approach :).


semp

Best approach is when you are going in on him. if you find your guns pointed at or near an ack...kill it. I see lots of people following enemy into the ack. I do it myself. But I see lots of people never bother to shoot at ack as they are passing through even though they are lined up on it. Even if you only get 1. Thats one less thats able to shoot at you
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Offline DREDIOCK

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #39 on: October 07, 2014, 08:16:52 AM »
I would like to complain about picking but since it's a tactic that I'm more than guilty of (I frequently indulge in it whenever possible) I'm just going to keep my mouth shut.

As for ack hugging, this annoys me to no end. I didn't spend 20 minutes flying to your base to watch your spit 16 circle in the ack waiting for a proxy when I try to get you. Grow a pair and face your death like a man or come out of a different base.

I've found that those who run usually don't have any sort of ACM skills, beat their shot and you are golden. They will zoom away and try again, just lather, rinse, repeat until they go away, you finally catch them making a mistake or a friendly shows up and chases them off.

Ack huggers are annoying I agree word for word. But also see my above post.

As for picks. In a furball. I'd say 80% of all kills in an active furball are picks
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Offline DREDIOCK

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #40 on: October 07, 2014, 08:19:26 AM »
I guess you are right, I guess pickers "aren't that bad", its just frustrating....

My usual rides are the mossie and the typhie, but they aren't fast enough to turn away from a HO, so that is why I fly the zero....
As of last tour my score was:
A6M5b: 43 kills
Mossie 6: 19 kills
Typhoon: 60 kills

I am sick of taking a HO in a Mossie or Typhie and getting a radiator hit or a PW and having to run home....
I don't care if I die, I'd rather die a thousand deaths in white knuckle fights than get 10 easy picks.....

I'm sick of PWs period.

IOver the last 3-4 months probably 2/3 of my flights I end up getting a PW. the REAL frustrating ones are the long range had to hit me with bbs PWs.
I'm talking 800-1,000 out
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Offline kvuo75

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #41 on: October 07, 2014, 08:28:34 AM »
ack hugging has an easy solution arlo already mentioned.. quit pinning people down at their base.. meet them half way and they have no ack to hide in.

barring that, deack the fricking place if you absolutely must have all the advantage yourself.

kvuo75

Kill the manned ack.

Offline DmonSlyr

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #42 on: October 07, 2014, 08:39:41 AM »
That's what makes this game difficult.

Last night was some of the worst ack hugging I've ever seen.

I've died more by ack this tour almost than by actual pilots.

Apparently, the only plane anyone can fly these days is the P51D so they can all extend away. Seems like no matter what, the P51 just barely makes it out of my sites as they are always able to simply run away after losing the advantage.  It is amazing how many P51 noobs it takes to you gang you into the ground. It is also funny when you already have 3 people on you and here comes another one 5k to "help". Its like Christ aren't there more friendlies around for you to shoot. But idk I guess there really is no mercy. Especially with the dweebiness of 90% of P51 sticks.  And no, perking the P51 would ruin the game. You have to have it for the new sticks and for people who are just starting to have the experience of fighting in a P51. But damnn it's like the only plane I ever see in the sky anymore.

Flying the A6M in the MA is almost out matched. You have to realize that this is the late war. A6Ms didn't really have much of a chance at this time. You really need to stick to its guns and only fly it off a CV. It is terrible to fly over land and far distances, and you need to fly it in close quarter fights. If you are all alone with p51s and 190s buzzing all around you. You won't really have a chance because it will be tough to sneak out of the fight since they can all easily catch you. It's a difficult plane to get a lot of kills in because it is an easy pick. You are flying one of the best turn fighters in the game. So you have to expect people to HO and run away from you. That is the nature of those planes.  

Stick to CV or very close quarter fights only in A6Ms. You may be more successful this way.  

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Offline bustr

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #43 on: October 07, 2014, 01:12:14 PM »
In the ETO it was figured 70% of fighter losses was to light ack over airfields and other ground installations. German AA crews sometimes hit their own fighters who were willing to chance flying through ack to clean an allied fighter off their tail. As a rule, german planes tried to not be in the air near by while their airfield was being attacked. Ack does not care who it hits.

Here in lies our real problem. Ideally your base or CV ack will be color blind while you take your chances with it. In practice we would loose any field being captured because we couldn't up from it to defend it until the enemy killed all the ack. Add to that we couldn't up to furball if one attacker kept skirting the edge of the activation range for the chance of you running through the tracer stream. If ack really was color blind to it's targets, but only being activated by the presence of a red guy, we would take the chance on running through the ack projectile stream. Especially with our 5inchers as we blasé away at a single red con in the middle of 6 green guys. Ch200 would really light up, along with range VOX, country text and these forums the first time a newbie sqweeker wiped out a mission lifting from the CV with the twin 5 incher. That is exactly what would have happened in real life if the 5inch crew opened up on their own planes on take off.

ACK could be set to not track us but, if we are in the wrong place while it tracks an enemy, oopsies. Then when you press the ack hugger back onto his feild, at some point he may regret not standing and fighting. And if your 5 inch gunner is throwing rounds willy nilly after your kill, and you take damage. Or the auto puffy from your CV tracking someone at 8k while you are trying to nail him damages you. That would be realistic. Or one of your countrymen who you PO'd a few minutes earlier suddenly opens up with a 37mm while you are landing.

This complaint is myopic.

It's assuming somehow the other paying customer who is running away is a bad, evil, and cowardly person who somehow has decided to help destroy the game and personally the fun of the OP. No two players in this game have the same risk tolerance. It's obvious about 80% have a very low threshold. If 20% are scalping 80% every time they up, that's a lot of paying customers who won't be back. Having a reasonably safe home base to run to, and defend from, is logical to keep their $14.95 coming in every month.

The 80% are never going to "man up" or whatever arbitrary BS shine the small percentage of high risk tolerant players demand they "man up" to, to live up to their personal expectations. You are lucky the 80% is paying their subscriptions and keeping the doors open just so you can call them less equal than yourself for being different.

Dear HiTech, please punish the 80% of paying customers because they are running away again. Some of the 20% are not amused for the, hmmmmm, umpteenth billionth time in 14 years.
bustr - POTW 1st Wing


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Offline Scca

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Re: HOing, Runners, Pickers, and Ack Huggers
« Reply #44 on: October 07, 2014, 01:19:13 PM »
Auto puffy will kill you (at least it use to be like that), and I swear that if you got in the way of auto ack, you could take damage (again, I "think" that may no longer hold true, but I'm  :old: and forget easy). 

In no case do player initiated ords (guns, bombs torps etc) cause damage to anything.
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