Author Topic: Gameport equipment issues...  (Read 1426 times)

Offline puller

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Gameport equipment issues...
« on: October 15, 2014, 09:46:37 AM »
First off...I'm poor....

Secondly...I acquired a set of Thrustmaster Elite Rudder pedals and a F-16 Throttle quadrant...for very cheap... :aok

Now I know the TQS will not work without a stick...I have scoured the internet for weeks now trying to figure out how to make these @#$%^&^ pedals work...I have XP everything I've come across says they should work...I've messed with every thing controller on my stupid computer and they will not recognize them...I've read these forums to no avail...I've read all different types of forums to no avail...

Now the real question here is...If I buy a gameport to usb adapter (which I might add, all the ones I have found online cost more than what I paid for the pedals and tqs) is it going to work??

Does anyone else use old stuff like this?  How did you get it to work if you did?

I caught tons of wife ack over ordering this crap anyway...she already is down on me "playing my stranger game" and I don't know how easy I could swing even getting that adapter in the event it could possibly work...

Any help or a link to something I can read...man would I appreciate it...

And please don't tell me to go buy usb stuff...if I could have I would have...trust me...
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Offline Rob52240

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Re: Gameport equipment issues...
« Reply #1 on: October 15, 2014, 11:24:56 AM »
I think you have probably wasted your money.

RS-232 has been essentially dead for well over a decade. 

The last computer that I have purchased with a serial port was bought in 1995.

I've used USB to RS-232 adapters to interface with and program DDC controls at work and they are always problematic and often serialized to boot.

Best case scenario from my experience... If you get a USB to RS-232 adapter be prepared to reinstall your adapter's drivers and reboot every other time you need to use it.

I just did a quick search and it looks like you can buy an adapter for $2 from several online vendors.  I suggest not buying any adaptor branded Edgeport.
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Offline puller

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Re: Gameport equipment issues...
« Reply #2 on: October 15, 2014, 11:38:25 AM »
I think you have probably wasted your money.

RS-232 has been essentially dead for well over a decade. 


I had to Google that rs-232....it appears to be a type of serial port....this gameport I'm talking about is a 15 pin connector specifically for types of controllers and other interface devices...they are most usually found on older soundcards...my computer is an '05...it didn't come with a soundcard with a gameport...but luckily I had one laying around...

I've seen a thread on a forum that said I could load a copy of Windows 98 on a usb drive and run it to get my controllers (I say that loosely) to be recognized and then open XP to play AH...I really do not want to deal with all that, if at all possible...
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Offline Rob52240

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Re: Gameport equipment issues...
« Reply #3 on: October 15, 2014, 11:51:44 AM »
I had to Google that rs-232....it appears to be a type of serial port....this gameport I'm talking about is a 15 pin connector specifically for types of controllers and other interface devices...they are most usually found on older soundcards...my computer is an '05...it didn't come with a soundcard with a gameport...but luckily I had one laying around...

I've seen a thread on a forum that said I could load a copy of Windows 98 on a usb drive and run it to get my controllers (I say that loosely) to be recognized and then open XP to play AH...I really do not want to deal with all that, if at all possible...

I don't see how that would work.  If money is an issue you could wait until right after Christmas and find a set of pedals and stick in 'open box' condition.

I got my saitek pedals this way from TigerDirect.com and saved over $100 just because some spoiled brat opened the box before deciding he wanted something else from santa.  They ended up costing me $35 instead of $150.
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Offline Ack-Ack

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Re: Gameport equipment issues...
« Reply #4 on: October 15, 2014, 12:17:50 PM »
If your controllers use the legacy game port, using a USB to game port adapter will work.  This was the one I used to use many years ago and it worked quite well though you may be unable to use the stick's programming software with the adapter.

http://www.amazon.com/game-Adapter-Rockfire-RM-203-gameport/dp/B004HAX7OU


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Offline Bizman

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Re: Gameport equipment issues...
« Reply #5 on: October 15, 2014, 01:13:22 PM »
Basically a USB to game port adapter will work. A friend is using one for CH game port pedals in conjunction with an ancient cheap Saitek game pad. But according to http://thrustmaster.vanree.net/tqs.html
Quote
the F-16 TQS can only be used together with the F-16 FLCS or F-22 Pro from Thrustmaster. The unit functions as slave to those sticks.
That may be the end of using that throttle unless you rebuild it using an USB board like Bodnar's. But that's not cheap. The best solution would be to find either of those sticks and connect the throttle to it and then the throttle into an USB adapter. Remember, since you apparently already have a working stick, the connected one doesn't have to work other than to be recognized correctly by Windows! (Read that as "free"). A friend had his old stick torn apart to a bunch of wires stuck into a lunch box just to be able to use the included throttle!

You might still end up lucky if you can hook the pedals and the throttle to a cheap (read: free) game port controller which in turn is connected to a USB adapter. The chain would look somewhat like "USB adapter 2 axis 2 button joystick/ [X] use pedals with this joystick" or even " USB adapter 3 axis (including the throttle) ## button joystick/ [X] pedals".

AH per say is capable to configure each and every controller Windows can see.

Bouncing back and forth while typing this may have ended into a mess, so feel free to ask if you didn't quite get my ideas.  :salute

Offline puller

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Re: Gameport equipment issues...
« Reply #6 on: October 15, 2014, 01:52:28 PM »
Thank y'all so much.....I had been preparing for this stuff for a couple of weeks before it arrived...After all I read I fully assumed that the pedals would work with that gameport...but that's ok...I will find some way to justify the purchase of a $20 cord to my wife (something to the effect of "dammit baby I spent $10 on them pedals and had them shipped from the east coast...I have to make them work somehow... :t )
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Offline morfiend

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Re: Gameport equipment issues...
« Reply #7 on: October 15, 2014, 03:05:13 PM »
Thank y'all so much.....I had been preparing for this stuff for a couple of weeks before it arrived...After all I read I fully assumed that the pedals would work with that gameport...but that's ok...I will find some way to justify the purchase of a $20 cord to my wife (something to the effect of "dammit baby I spent $10 on them pedals and had them shipped from the east coast...I have to make them work somehow... :t )


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Offline Warmongo

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Re: Gameport equipment issues...
« Reply #8 on: October 15, 2014, 04:47:58 PM »
You may want to to look at this: http://www.realsimulator.com/html/rusba.html.

Offline Vulcan

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Re: Gameport equipment issues...
« Reply #9 on: October 16, 2014, 10:31:04 PM »
I think you have probably wasted your money.

RS-232 has been essentially dead for well over a decade. 

Yeah nah.

First off gameport is not RS-232.

Second off, RS-232 is well and alive and still used heavily (especially for console access to devices like routers, switches, etc).

Offline DREDIOCK

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Re: Gameport equipment issues...
« Reply #10 on: October 20, 2014, 07:52:36 AM »
Question.
Is it possible to cut the wire to a gameport type controller say. Rudder pedals and simply splice them to a USB cable to make them USB compatable?
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Offline puller

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Re: Gameport equipment issues...
« Reply #11 on: October 20, 2014, 08:24:30 AM »
That is a great question...because if so...I've got some spicin' to do...lol
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Offline Zerstorer

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Re: Gameport equipment issues...
« Reply #12 on: October 20, 2014, 08:52:42 AM »
It is possible to rewire these devices to a USB game controller card, like the Leo Bodnar BU0836A:

http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=66&products_id=204

That said, unless you have some experience with this sort of thing I recommend a Gameport to USB adapter as previously mentioned.
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Offline puller

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Re: Gameport equipment issues...
« Reply #13 on: October 20, 2014, 09:40:36 AM »
So Fulcrum...what your telling me is to not buy one of these nifty things for 40 bucks and then take apart my new (to me) toys to ultimately be unable to solder those tiny wires that I cannot see to tiny connections on a small and relatively expensive board....if I did and and failed it would make some interesting climb-out conversation for FSO though... :lol 
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Offline 633DH98

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Re: Gameport equipment issues...
« Reply #14 on: October 20, 2014, 01:17:46 PM »
Question.
Is it possible to cut the wire to a gameport type controller say. Rudder pedals and simply splice them to a USB cable to make them USB compatable?

No, they are not the same interface with just a different connecter.
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