
In this online game that we, or least some of us, love and play, there are many different kinds of aircraft with many different types of wings. Each wing on an aircraft is designed to do some specific operation for the performance of the aircraft. I think it would be beneficial if some our new and maybe some older players know more about these wings, so here is a little questionnaire which might be of help!
!- What is meant by a 12% wing, a 8% wing or a 21% wing, such as that on the B-17G in our game?
2- What is "MAC"?
3- What is a wing with a "balanced" aileron, such as that on our "Spit Fires"?
4- What is a "Fowler Flap" type wing?
5- What is a "split Flap" wing?
6- What is a "Laminar" Flow wing?
7- Which two aircraft in our game are famous for the "Laminar" flow wing?
8- What is the "separation" point of a wing and why is that important?
9- During a "stall", the wing's separation point moves: forward---backward---remains the same spot?
10- Which aircraft in our game has a wing that was called a "Hersey Bar Wing"?
11- In an aircraft wing, (those of WW2 design), had two wing spars, one main spar and one secondary spar! What was the purpose of the secondary spar?
12- There were "loose" terms used in describing wing design of WW2 aircraft! Which aircraft has a "Over the shoulder" wing?
13- The 57th fighter-bomber group in Italy flew the P-47D40 and the P-47D25 which we have in this game. What did the designers do wrong when they designed the wing and why?
14- What is called the "angle of Incidence" of a wing?
15- What is "wing dihedral"?
16- Why is dihedral important to the performance of the aircraft, such as our C-47 "Skytrain"?
17- How is the length of a wing decided by the designers?
18- What is wing "wash out"?
19- Why are some wing tips round and some square?
20- When an aircraft wing is close to the ground, such as landing, an effect affects the performance of the wing, unseen by man or machine and it is called what?
And it usually begins to effect the wing at what height above the ground or runway?