Author Topic: Kill Awarding Change  (Read 2566 times)

Offline bustr

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Re: Kill Awarding Change
« Reply #15 on: November 13, 2014, 06:32:24 PM »
The current system supports random equal frustration for unequal work.

You want your ACM skill rewarded and got an assist for your trouble. Now you are in here telling HiTech you got robbed.

999000 is more deserving of LCG gunsights in the B17's.
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Offline warhed

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Re: Kill Awarding Change
« Reply #16 on: November 13, 2014, 06:44:03 PM »
The current system supports random equal frustration for unequal work.

You want your ACM skill rewarded and got an assist for your trouble. Now you are in here telling HiTech you got robbed.

999000 is more deserving of LCG gunsights in the B17's.


You're wrong squirt, this has zero to do with anything that happened to me.   I'm merely making a wish to bring our game in line with every other game on earth on score keeping.
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Offline Oldman731

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Re: Kill Awarding Change
« Reply #17 on: November 14, 2014, 07:28:16 AM »
It's not about fairness, it's about getting credit for something you did, not for something you almost did.


FWIW, I agree with this.  So far as I know, it also reflects real-life practice (the guy who put the last rounds into the plane limping home got the kill).  I know that on the (admittedly rare) occasions when I put some bullets into a plane, watch someone else finish him off, and I get the kill, I take pains to tell the unlucky target that it wasn't me who shot him down.

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Offline FLS

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Re: Kill Awarding Change
« Reply #18 on: November 14, 2014, 07:38:29 AM »
We used to see players chasing crippled aircraft to the deck to try to steal the kill from the guy who "only" did most of the work and damage. Then Hitech made changes to minimize that. Changing back seems unlikely.

Offline warhed

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Re: Kill Awarding Change
« Reply #19 on: November 14, 2014, 12:34:42 PM »
We used to see players chasing crippled aircraft to the deck to try to steal the kill from the guy who "only" did most of the work and damage. Then Hitech made changes to minimize that. Changing back seems unlikely.

It's not changing back, I agree, that was terrible.   This just modifies what is considered a kill, the person who kills the vital part first, or person who puts most damage into the first vital part destroyed.
The current system awards it to the guy who does the most damage before a vital piece ia destroyed
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Offline Chalenge

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Re: Kill Awarding Change
« Reply #20 on: November 14, 2014, 12:54:12 PM »
What you are really seeing when the part falls off is the point at which the damage is finally represented graphically, rather than the gradual degradation that has already taken place but not yet visually represented.

In other words the system is more correct as it is, but you could modify your wish for better visual representations which I (and I suspect everyone) would support.

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Offline lyric1

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Re: Kill Awarding Change
« Reply #21 on: November 14, 2014, 12:56:41 PM »
No, 2 out of 100 bullets is 'helping'.  98 bullets is 'doing most of the work'.

Wiley.

Unless those two bullets are directly on the pilot.
That is instant death in AHII from what I recall.

Offline Wiley

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Re: Kill Awarding Change
« Reply #22 on: November 14, 2014, 01:29:54 PM »
What you are really seeing when the part falls off is the point at which the damage is finally represented graphically, rather than the gradual degradation that has already taken place but not yet visually represented.

In other words the system is more correct as it is, but you could modify your wish for better visual representations which I (and I suspect everyone) would support.

-1

But a wing/aileron at 99% damage done still has the same properties as a factory fresh one, doesn't it?  I've certainly never noticed a difference in function of a part that hasn't registered as 'damaged' on the damage list.

Unless those two bullets are directly on the pilot.
That is instant death in AHII from what I recall.

Under the current system, a PK on a plane that's been heavily shot up would still award the kill to the guy that put the most bullets into the plane.

Wiley.
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Offline Lusche

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Re: Kill Awarding Change
« Reply #23 on: November 14, 2014, 01:42:39 PM »
But a wing/aileron at 99% damage done still has the same properties as a factory fresh one, doesn't it?  


Yes, it does. There is no gradual degredation in performance of any component. It's fully functional until it breaks.  :old:
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Offline Chalenge

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Re: Kill Awarding Change
« Reply #24 on: November 14, 2014, 02:03:16 PM »
 Which changes nothing.
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Offline warhed

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Re: Kill Awarding Change
« Reply #25 on: November 14, 2014, 04:01:05 PM »
What it would change is a much more accurate count of planes you shot down versus ones you did not.   Under the system now, there is no way to accurately tell how many planes you shot down (as in, fired a shot that disabled or killed their plane).  This is because you are awarded many kills that were given to you based on total damage, not a vital part killed.
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Offline Lusche

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Re: Kill Awarding Change
« Reply #26 on: November 14, 2014, 04:12:04 PM »
Subjectively I feel it all balances out in the long run. Sometimes I remove a wing and I get an assist, sometimes I run out of ammo and get the kill while RTB as someone finally finished off the smoking hulk of a bomber.

I can live with that.
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Offline hitech

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Re: Kill Awarding Change
« Reply #27 on: November 14, 2014, 04:59:33 PM »
Yall seem to be missin the casez where planes die, award kills with no vital compent ever beeing destroyed.

Yall also not thinkin about a damaged plane such as missing all it's vators as being just as dificult a target as a any perfectly good plane with nothing missin.

HiTech

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Ps miss spelled accent intended.

Offline warhed

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Re: Kill Awarding Change
« Reply #28 on: November 14, 2014, 07:44:46 PM »
Yall seem to be missin the casez where planes die, award kills with no vital compent ever beeing destroyed.

Yall also not thinkin about a damaged plane such as missing all it's vators as being just as dificult a target as a any perfectly good plane with nothing missin.

HiTech

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Ps miss spelled accent intended.

Fair enough, I'll take the sheep instead then.   Thank you!
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Offline MK-84

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Re: Kill Awarding Change
« Reply #29 on: November 14, 2014, 11:08:10 PM »
After reading the entire post, I agree with warhed completely.
Think JU87G,  The undisputed king of assists. How many times has this aircraft attacked an already hit but 100% functional and lethal tank, blown its turret off and got an assist?  That hit the tank already took may have caused just enough damage for the stuka to achieve the kill where it may not have, but that shouldn't matter. The stuka destroyed a perfectly functional tank. The other guy did not. They assisted them.  The current model is backwards.

I understand the whines and complaints that will result when a player hoses down an aircraft and does not receive the kill when another player lightly pings the enemy and blows off a wing, but that doesn't change anything, just whom is complaining. Another benefit would be that it would remove aircraft from "stealing" GV kills. Want a gv kill in an airplane?  Strafe the tracks! You will have almost zero hope of destroying it, and a slightly better chance of tracking it,  but you will likely be awarded with the kill.