Author Topic: Kill Awarding Change  (Read 2563 times)

Offline warhed

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Kill Awarding Change
« on: November 13, 2014, 03:57:40 PM »
As I understand it now, whoever causes the most damage points to an aircraft before losing a vital part, is awarded the kill.  Seems fair, but we've all had a hard won fight against a lone opponent with no friendlies nearby, only to get an assist for the kill.

I propose changing the system to award the kill to whoever finally destroys the first vital part, meaning, whoever actually causes the enemy aircraft to be destroyed or crash, is awarded the kill.  If you put 99% of the damage into somebody, but don't destroy something vital, I don't see the fairness in awarding you the kill when someone else is able to achieve what you could not.

And sheep.
warhed
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Offline bustr

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Re: Kill Awarding Change
« Reply #1 on: November 13, 2014, 04:39:04 PM »
Bet you get just as angry when you light someone up first pass nose to tail and they fly off unscathed, just to get an assist message later. Bet you don't complain here in the forums or in the game when you are surprised you get the kill message on someone who obviously is shot up.

The "vital part", I thought it was a count down counter except where the pilot's head was concerned. In effect, you are asking the person who hit the plane with the last single BB as it was falling past him, to be awarded the kill for being lucky. Wouldn't that Pyu you off even more?

Some of the 50cal people are angry about the first circumstance I mentioned. In that case, you are asking HiTech to give away most of their kills to others no matter what they do. Leaves the door open for a new breed of tardling bottom feeders. They will watch and wait for you to wound someone, then blow through to put that last BB in place to pad their kills message and never have to fight for anything. Clearing someone's 12 and running will become a dirtier word than HO. Especially since killshooter works so well.

At least what you are asking for will have players PMing the correct back picking, mud sucking, mother whacking, SOB with naughty love messages. Your kill didn't give your con the message that you killed him. It was that other useless tardling in a P39, P40, P47 or P51 who lit him up nose to tail with a perfect deflection shot after some white knuckle ACM and he ran away with apparently no damage from the perspective of to the original shooter. Who unlike you, didn't run in here to record a large whine to HiTech about how unfair the game is and he needs to change it.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline warhed

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Re: Kill Awarding Change
« Reply #2 on: November 13, 2014, 04:49:49 PM »
Not complaining at all, this is the wishlist forum right?  I even mentioned both sides in my original post.   

« Last Edit: November 13, 2014, 04:52:19 PM by warhed »
warhed
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Offline warhed

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Re: Kill Awarding Change
« Reply #3 on: November 13, 2014, 04:55:53 PM »
Bet you get just as angry when you light someone up first pass nose to tail and they fly off unscathed, just to get an assist message later. Bet you don't complain here in the forums or in the game when you are surprised you get the kill message on someone who obviously is shot up.

The "vital part", I thought it was a count down counter except where the pilot's head was concerned. In effect, you are asking the person who hit the plane with the last single BB as it was falling past him, to be awarded the kill for being lucky. Wouldn't that Pyu you off even more?

Some of the 50cal people are angry about the first circumstance I mentioned. In that case, you are asking HiTech to give away most of their kills to others no matter what they do. Leaves the door open for a new breed of tardling bottom feeders. They will watch and wait for you to wound someone, then blow through to put that last BB in place to pad their kills message and never have to fight for anything. Clearing someone's 12 and running will become a dirtier word than HO. Especially since killshooter works so well.

At least what you are asking for will have players PMing the correct back picking, mud sucking, mother whacking, SOB with naughty love messages. Your kill didn't give your con the message that you killed him. It was that other useless tardling in a P39, P40, P47 or P51 who lit him up nose to tail with a perfect deflection shot after some white knuckle ACM and he ran away with apparently no damage from the perspective of to the original shooter. Who unlike you, didn't run in here to record a large whine to HiTech about how unfair the game is and he needs to change it.



Because you seemed to want to attack me before even understanding what you're talking about, let me explain it for you.  

When a vital part is destroyed, the damage stops accumulating, so the kill will go to the guy who put more damage in before that point. Before the change, total damage didn't stop accumulating until the enemy plane crashed.


My wish is this change, whoever actually removes the vital part, as in, actually kills the aircraft would get the kill.

Why?   Because when you shoot down a plane, you would get a kill, if you don't, you get an assit (if you had put any rounds into them).

To me, it seems a much more accurate method for determining which pilot ended the fight.
« Last Edit: November 13, 2014, 04:59:16 PM by warhed »
warhed
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Offline Wiley

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Re: Kill Awarding Change
« Reply #4 on: November 13, 2014, 05:09:49 PM »
As I understand it now, whoever causes the most damage points to an aircraft before losing a vital part, is awarded the kill.  Seems fair, but we've all had a hard won fight against a lone opponent with no friendlies nearby, only to get an assist for the kill.

I propose changing the system to award the kill to whoever finally destroys the first vital part, meaning, whoever actually causes the enemy aircraft to be destroyed or crash, is awarded the kill.  If you put 99% of the damage into somebody, but don't destroy something vital, I don't see the fairness in awarding you the kill when someone else is able to achieve what you could not.

And sheep.

You don't see the fairness of the guy that did most of the damage on the aircraft getting the kill versus a guy that puts the last couple bullets into him getting the kill?

There's really nowhere to go from that, if you don't see why that's unfair.

What might make more sense would be to award the kill to the guy who did the most damage to whatever part renders the plane less than airworthy.  So if player A had sprayed the entire fuselage doing all kinds of damage but nothing fell off, and player B comes in and takes a wingroot that hadn't been touched yet, player B would get the kill.  But if player A had done 99% of the damage to that wingroot and player B finishes it, player A still gets the kill.

That would seem to me a bit more fair, if it had to change.  Personally I'm pretty fine with whoever puts the most damage into the guy getting the kill.


Why?   Because when you shoot down a plane, you would get a kill, if you don't, you get an assit (if you had put any rounds into them).

To me, it seems a much more accurate method for determining which pilot ended the fight.

In the real world, they have no means of tallying exactly how many rounds each pilot put into the plane.  In here, they do.  If you put 2 bullets into a part I've put 50 into, how does it make sense that you get the credit?

Wiley.
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Offline warhed

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Re: Kill Awarding Change
« Reply #5 on: November 13, 2014, 05:16:44 PM »
You don't see the fairness of the guy that did most of the damage on the aircraft getting the kill versus a guy that puts the last couple bullets into him getting the kill?

There's really nowhere to go from that, if you don't see why that's unfair.

What might make more sense would be to award the kill to the guy who did the most damage to whatever part renders the plane less than airworthy.  So if player A had sprayed the entire fuselage doing all kinds of damage but nothing fell off, and player B comes in and takes a wingroot that hadn't been touched yet, player B would get the kill.  But if player A had done 99% of the damage to that wingroot and player B finishes it, player A still gets the kill.

That would seem to me a bit more fair, if it had to change.  Personally I'm pretty fine with whoever puts the most damage into the guy getting the kill.

In the real world, they have no means of tallying exactly how many rounds each pilot put into the plane.  In here, they do.  If you put 2 bullets into a part I've put 50 into, how does it make sense that you get the credit?

Wiley.

It's not about fairness, it's about getting credit for something you did, not for something you almost did.  
A plane flies the same at 0% damage as it does with 99% damage to a vital part.   So just because you put 99% of the damage into them, if you didn't kill him, why should you get the kill?   Is the definition of assist not,  "helping?"  If you get the damage up to 99% and someone came along later and put the final percent into them,  you "helped,"  as in assisted with the kill.
The current system awards kills to people who assisted in the killing (sometimes).
warhed
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Offline Wiley

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Re: Kill Awarding Change
« Reply #6 on: November 13, 2014, 05:18:29 PM »
It's not about fairness, it's about getting credit for something you did, not for something you almost did.   
A plane flies the same at 0% damage as it does with 99% damage to a vital part.   So just because you put 99% of the damage into them, if you didn't kill him, why should you get the kill?   Is the definition of assist not,  "helping?"  If you put them  damage up to 99% and someone came along later and put the final percent into them,  you "helped,"  as in assisted with the kill.
The current system awards kills to people who assisted in the killing (sometimes).

No, 2 out of 100 bullets is 'helping'.  98 bullets is 'doing most of the work'.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline warhed

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Re: Kill Awarding Change
« Reply #7 on: November 13, 2014, 05:26:39 PM »
No, 2 out of 100 bullets is 'helping'.  98 bullets is 'doing most of the work'.

Wiley.

So the guy who kills an enemy aircraft, shouldn't get the kill?   The guy who failed to kill the enemy should get the kill?
warhed
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Offline bustr

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Re: Kill Awarding Change
« Reply #8 on: November 13, 2014, 05:35:57 PM »
The current system supports random equal frustration for unequal work.

Rather than unequally weighted rewards for superior "moments" of skill beyond the average interactions of the whole population at any given moment. Your skill should always be able to reward you for your efforts with some unexpected inconveniences along the way. Not every player's skill is equal. You ran into an unexpected inconvenience to your self image.

Mr. HiTech Sir!! warhed was robbed. Change the game!!

At the same time, please put lead computing gunsights into the B17 for 999000, because he deserves them for being so AAuuuuwssssummmmmmmmmmmmmm.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline warhed

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Re: Kill Awarding Change
« Reply #9 on: November 13, 2014, 05:47:55 PM »
The current system supports random equal frustration for unequal work.

Rather than unequally weighted rewards for superior "moments" of skill beyond the average interactions of the whole population at any given moment. Your skill should always be able to reward you for your efforts with some unexpected inconveniences along the way. Not every player's skill is equal. You ran into an unexpected inconvenience to your self image.

Mr. HiTech Sir!! warhed was robbed. Change the game!!

At the same time, please put lead computing gunsights into the B17 for 999000, because he deserves them for being so AAuuuuwssssummmmmmmmmmmmmm.

I haven't played in two days, I've played since 2003.  This is not a whine, just a wish, chill out
warhed
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Offline Zoney

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Re: Kill Awarding Change
« Reply #10 on: November 13, 2014, 05:57:09 PM »
Ok warhed, please allow that we understand your request and do not agree with your wish nor do we agree with the premise behind said wish.  Thank you.

-1
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Offline bustr

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Re: Kill Awarding Change
« Reply #11 on: November 13, 2014, 06:02:51 PM »
I vote for 999000 to get LCG gunsights in the B17. It's only fair because he's just so good at this game.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline warhed

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Re: Kill Awarding Change
« Reply #12 on: November 13, 2014, 06:15:16 PM »
Ok warhed, please allow that we understand your request and do not agree with your wish nor do we agree with the premise behind said wish.  Thank you.

-1

My wish wasn't directed to the player base, but your beliefs are safe.
warhed
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Offline warhed

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Re: Kill Awarding Change
« Reply #13 on: November 13, 2014, 06:21:11 PM »
Here's another scenario in our current system.   Say a vital part has 51% of damage, on an enemy plane.   You come through, and hit it with a 30mm.  The damage will stop counting at the destruction of the vital.   So, you're 30mm would have caused more damage than the 51% did, but because the counter stops, the remaining amount or potential damage your round would normally do, is completely discounted.

Which means bustr, the guy who "does the most work"  doesn't necessarily get the kill.   
« Last Edit: November 13, 2014, 06:22:47 PM by warhed »
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Offline WEZEL

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Re: Kill Awarding Change
« Reply #14 on: November 13, 2014, 06:24:21 PM »
In the air the kill stuff does not bug me, it's a 50/50 chance you will get the kill in a furball.

One part I would like to see tweaked would be plane's strafing GV's, nothing worse then a spit 1 strafing you for 5 min wile you are trading shots with another Gv and the GV kills you and the spit dude gets the kill. I know a lot of pilots will strafe GV's just to rack up their score. Hell they drop and egg on my head then it's a kill, not 303's that just bounce off a T-34 without even scratching the paint.