Author Topic: Carrier Operations Best Practices  (Read 1704 times)

Offline Hap

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Carrier Operations Best Practices
« on: November 15, 2014, 10:37:48 AM »

Offline Max

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Re: Carrier Operations Best Practices
« Reply #1 on: November 15, 2014, 06:15:14 PM »
Does this post have anything to do with the CV brouhaha in Bishland today? I've never witnessed anything like tha in my many years in-game.

Offline BaldEagl

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Re: Carrier Operations Best Practices
« Reply #2 on: November 15, 2014, 06:52:09 PM »
Does this post have anything to do with the CV brouhaha in Bishland today? I've never witnessed anything like tha in my many years in-game.

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Offline Max

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Re: Carrier Operations Best Practices
« Reply #3 on: November 16, 2014, 06:26:00 AM »
This was well underway when I logged in but essentially...

Player X was adamant about having multiple CV groups in close proximity for mutual support and defense.

Players A,B,C argued against Player X saying it put multiple CV groups at greater risk while reducing the availability for singular attacks.

This argument went on for the better part of 30 minutes on country channel. Player A proceeds to change ALL CV WP's continuously for the next hour +...seemingly just as an irritant. Think of a CV hissy fit  :D

Offline DEECONX

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Re: Carrier Operations Best Practices
« Reply #4 on: November 16, 2014, 08:48:57 AM »
This was well underway when I logged in but essentially...

Player X was adamant about having multiple CV groups in close proximity for mutual support and defense.

Players A,B,C argued against Player X saying it put multiple CV groups at greater risk while reducing the availability for singular attacks.

This argument went on for the better part of 30 minutes on country channel. Player A proceeds to change ALL CV WP's continuously for the next hour +...seemingly just as an irritant. Think of a CV hissy fit  :D


I tried this tactic successfully a few years back. We even rolled a few bases and sank two enemy task groups but then a handful of people saw it as too risky and kept splitting them up...

Offline Traveler

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Re: Carrier Operations Best Practices
« Reply #5 on: November 16, 2014, 12:17:55 PM »
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   
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Offline Arlo

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Re: Carrier Operations Best Practices
« Reply #6 on: November 16, 2014, 12:28:37 PM »
"There are certainly circumstances that the commander cannot control or avoid, such as mass suicide attacks. All he can do is make sure that as many of the 5” gun positions are manned as is possible. Turning the TG to avoid dive bombing fighters is useless. So don’t bother, because it prevents takeoffs and landings .... "

http://youtu.be/58k4te5WFLQ

(But yeah, most AH pilots would have a problem. And the 5" gunners might run out of rotation.)  :D

Love the write-up, WW. We could use a TG commander like you during carrier ops.  :salute :cheers:

Offline Arlo

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Re: Carrier Operations Best Practices
« Reply #7 on: November 16, 2014, 12:29:15 PM »
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   

I want battleships.

Offline Hap

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Re: Carrier Operations Best Practices
« Reply #8 on: November 16, 2014, 12:30:36 PM »
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   

Close to my point of view but with reservations.

Would love to hear what y'all think of Widewing's essay.  His methods guide my practice.

TY Widewing :)

Offline Lusche

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Re: Carrier Operations Best Practices
« Reply #9 on: November 16, 2014, 12:30:52 PM »
CV operations in AH have little to do with the actual way CV's are used in the real world.  Why people insists on bring CV's or even groups of CV's within sight of land is just stupid and as good as a guarantee to get it sunk.   

They do it exactly because it's not the real world. In here it often makes much more sense than in real life. If you can keep CV outside SB arc of fire and kill the ords, the puffy ack screen that close to base/town (and often even extending over it!) can be extremely helpful to the attackers.
Also, if you don't bring your cv within sight of land it means you LVT's are for the most part out of spawning range.
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Offline Rich46yo

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Re: Carrier Operations Best Practices
« Reply #10 on: November 17, 2014, 10:06:44 AM »
The single best thing the game could do to protect CVs would be to allow perks to be earned by gunners.
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Offline Traveler

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Re: Carrier Operations Best Practices
« Reply #11 on: November 17, 2014, 12:38:10 PM »
They do it exactly because it's not the real world. In here it often makes much more sense than in real life. If you can keep CV outside SB arc of fire and kill the ords, the puffy ack screen that close to base/town (and often even extending over it!) can be extremely helpful to the attackers.
Also, if you don't bring your cv within sight of land it means you LVT's are for the most part out of spawning range.

That doesn't mean that the CV driver has to be stupid about it.  If they are exposing the CV to Shore Battery there should be Heavy fighters or attack bombers assigned to keeping the SB down and preemptive strikes on the fields ords to provide some protection.  But I've seen time after time the ords are up and the SB's are ranging on the burning CV with waves of bombers lifting off from the airfield.     
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Offline xPoisonx

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Re: Carrier Operations Best Practices
« Reply #12 on: November 17, 2014, 01:17:30 PM »
I think people overvalue cvs. They respawn every 10 min and on most of the maps an enemy base isn't far away.

It's fun commanding cvs but not when you get yelled at for not avoiding the SB, a set of bombers and multiple attack planes at the same time.
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Offline The Fugitive

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Re: Carrier Operations Best Practices
« Reply #13 on: November 17, 2014, 03:45:32 PM »
Its 15 minutes after being destroyed, and as the run in the 30-35 knot range for speed it takes about an hour to cross a sector..... the normal spacing for bases. So dropping one takes it out of action for an hour at least.

I think it was Lynx (the original, not the one we have now) that was always VERY good with a CV group. Between his driving and the gunners the CV group would hold together for hours as we marched from base to base for captures. The battle for the base as well as the battles over the CV were EPIC!

Offline xPoisonx

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Re: Carrier Operations Best Practices
« Reply #14 on: November 17, 2014, 05:07:06 PM »
Its 15 minutes after being destroyed, and as the run in the 30-35 knot range for speed it takes about an hour to cross a sector..... the normal spacing for bases. So dropping one takes it out of action for an hour at least.

I think it was Lynx (the original, not the one we have now) that was always VERY good with a CV group. Between his driving and the gunners the CV group would hold together for hours as we marched from base to base for captures. The battle for the base as well as the battles over the CV were EPIC!

The Task group respawns after 10 minutes, not 15. On a lot of maps there are 3 or 4 other task groups already in position to attack another base, I don't think a single country can use them all effectively at the same time.
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