I am currently beta testing the next upgrade, 1.1 and a lot of the current issues have been addressed, such as the accidental shooting of AI vessels:
- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
- Make the system apply to stations as well.
Also you can now plan routes of up to 1000 LYs in the Galaxy Map in a matter of seconds! There is also apparently a filter to check for scoopable stars on the route but I've not managed to find that yet. I was on a long journey yesterday and my fuel was getting dangerously low after several unscoopable stars in a row (or interdictions when I did find one!
). Rather than carrying on with my pre-planned route, I checked the map for any nearby systems with stations offering refuelling and diverted there. As it turned out, I didn't have to go to the station as I found a scoopable star on the way and topped up the tank there. Then back on track to my original destination.
You can get a complete list of the changes here:
https://forums.frontier.co.uk/showthread.php?t=108887Many of us use one of the many Teamspeak servers available to communicate - a search in the forum will bring up several pages of posts mentioning Teamspeak plus many of the groups you can join have their own servers. I am in the Mobius group so can use theirs, otherwise i use Lave Radio's Teamspeak.
The in-game text usually works OK for me - I was in Open on the beta yesterday and saw another commander at a star as I was scooping fuel, so said hi. He replied and we carried on our separate ways.... it was then my scan on his ship completed and I saw he was Dangerous and Wanted!
However, I am Harmless and Clean and in the beta it is now a crime to interdict someone who is clean.