Author Topic: Elite dangerous  (Read 13279 times)

Offline WEZEL

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Re: Elite dangerous
« Reply #225 on: February 02, 2015, 09:27:26 PM »
Hanging mostly in Brani for now, trading and hunting some. I use an Eagle for hunting and a Adder for trading, got some good short [20ly]trade routes going.

Offline mechanic

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Re: Elite dangerous
« Reply #226 on: February 03, 2015, 01:35:38 AM »
Mostly I'm in my type 6 cargo hauling rares around, saved up to 6.8mil currently. Each rare run gets a profit of about 700k and only takes about 40 mins. Really want that type 7 for trading.

 There is really good trade money to be made right now in a system called Tenche about 190ly from the Lave region. Go to Blaauw Hub and buy performance enhancers then just 9Mm away is a trade group seeking luxuries that you can sell them to. Making about 120k per 5 minute run on that one in the type 6.

Also got a cobra with about 4mil put into it, 1x500k beam lazer for the shield and 3 multi-cannons to finish them off. Keeping it parked near a conflict zone and collecting combat bonds when ever the trade grind is boring me too much.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Nathan60

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Re: Elite dangerous
« Reply #227 on: February 03, 2015, 11:23:24 AM »
Feel free to send me a friend request in the game. Name is Vanlandinghale.

On a side note, I've been spending most of my time in the Cobra Mk.III. To me it feels like the equivalent of the P38/Mosquito in space. Doing mostly bounty hunting in LSH 3447. I hear there are very wonderful places to go, with a very nice change of scenery when visiting the nebulae nearby ~1,000 light years away from SOL. Once I bank up some credits, I will probably branch out several hundred/thousand light years away to go exploring.
If you go exploring plan accordingly when it comes to routes, jumping in between 2 binary stars is no fun neither is finding yourself in a patch of y class stars and not being able to scoop any fuel  :mad: lucky for me there was an m class mixed in. :pray

Here is a good go to guide https://forums.frontier.co.uk/showthread.php?t=81653&highlight=exploration+guide

When it comes to weapons I really like a railgun take practice but man is the ZZAPP--POW effect cool.
« Last Edit: February 03, 2015, 11:28:50 AM by Nathan60 »
HamHawk
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Offline Plazus

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Re: Elite dangerous
« Reply #228 on: February 03, 2015, 06:38:18 PM »
On my Cobra, I have two nose-mounted fixed multi-cannons. On the underside wingtips, I have two gimballed beam lasers. The setup is working really well for me. The beams strip the shields quickly and once they're down, the multi-cannons deliver a very powerful punch.

I have a button on my throttle that I use to press and hold to temporarily disable flight assist. I use this sparingly when needing to whip the nose of the spacecraft around to deal with the small turn 'n burn ships like the Sidewinder and Eagle. I've tried flying with flight assist off entirely and I suck at it. :bhead It's very tough to fly when you have fixed guns.
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Offline Nathan60

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Re: Elite dangerous
« Reply #229 on: February 03, 2015, 07:59:08 PM »
So IM out doing my usual exploration shtick when I find this awesome system

Including what I dubbed planet Brownie

and a cool ring system on a planet

When I happen upon the first player I have seen in a week or two FRENCHY!!

Actually I saw him log and and saw he was a galactic hop skip and jump away, so we hung out a bit killed some wanted people then SOMEBODY decided to shoot a systems authority Anaconda... at which point I ate a torpedo to the face and died.

« Last Edit: February 03, 2015, 08:00:57 PM by Nathan60 »
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep

Offline ImADot

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Re: Elite dangerous
« Reply #230 on: February 03, 2015, 09:24:02 PM »
On my Cobra, I have two nose-mounted fixed multi-cannons. On the underside wingtips, I have two gimballed beam lasers. The setup is working really well for me. The beams strip the shields quickly and once they're down, the multi-cannons deliver a very powerful punch.

I have a button on my throttle that I use to press and hold to temporarily disable flight assist. I use this sparingly when needing to whip the nose of the spacecraft around to deal with the small turn 'n burn ships like the Sidewinder and Eagle. I've tried flying with flight assist off entirely and I suck at it. :bhead It's very tough to fly when you have fixed guns.

My Viper has two fixed Beam Lasers and two fixed Rail Guns. I also sparingly use FA Off with my throttle button.
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Offline Flossy

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Re: Elite dangerous
« Reply #231 on: February 05, 2015, 03:14:48 AM »
I am currently beta testing the next upgrade, 1.1 and a lot of the current issues have been addressed, such as the accidental shooting of AI vessels:

- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
- Make the system apply to stations as well.


Also you can now plan routes of up to 1000 LYs in the Galaxy Map in a matter of seconds!  There is also apparently a filter to check for scoopable stars on the route but I've not managed to find that yet.  I was on a long journey yesterday and my fuel was getting dangerously low after several unscoopable stars in a row (or interdictions when I did find one!  :D).  Rather than carrying on with my pre-planned route, I checked the map for any nearby systems with stations offering refuelling and diverted there.  As it turned out, I didn't have to go to the station as I found a scoopable star on the way and topped up the tank there.  Then back on track to my original destination.  :)

You can get a complete list of the changes here:  https://forums.frontier.co.uk/showthread.php?t=108887

Many of us use one of the many Teamspeak servers available to communicate - a search in the forum will bring up several pages of posts mentioning Teamspeak plus many of the groups you can join have their own servers. I am in the Mobius group so can use theirs, otherwise i use Lave Radio's Teamspeak.  :) 

The in-game text usually works OK for me - I was in Open on the beta yesterday and saw another commander at a star as I was scooping fuel, so said hi.  He replied and we carried on our separate ways.... it was then my scan on his ship completed and I saw he was Dangerous and Wanted!  :O  However, I am Harmless and Clean and in the beta it is now a crime to interdict someone who is clean. :D
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Offline ImADot

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Re: Elite dangerous
« Reply #232 on: February 05, 2015, 10:49:40 AM »
It would be great if they would pay HTC $1,000,000+ for their netcode and vox code. The current 32-player-max P2P instance based on your location and crappy vox capability sucks. Plus the obvious hacking I've been reading about, partly due to the P2P nature of multiplayer, is keeping me in Solo.
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Offline SFRT - Frenchy

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Re: Elite dangerous
« Reply #233 on: February 05, 2015, 12:56:34 PM »
I don't see why you need to play solo (not that I care), but you can still function on the fringe of civilization where the ones that venture there are descent folks.

Anyway, I went exploring and have not seen an another human contact for 3 weeks. The first and only guy I encounter is ... Nathan  :lol 400 Billion star systems ... 250,000 players ... what are the odds!?

Nathan AKA Killomend:



Punching supercruise


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Dat jugs bro.

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Offline ink

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Re: Elite dangerous
« Reply #234 on: February 05, 2015, 01:03:20 PM »
never been a fan of that scifi crap..but damn those screens shots look cool.

Offline Nathan60

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Re: Elite dangerous
« Reply #235 on: February 05, 2015, 01:44:06 PM »

Punching supercruise


Was that the time I shot the station and had to run or the time I shot the anaconda and had to run?

INk this is my fave screenie from the game so far


no not a black hole with rings just a dark planet with the sun on the otherside.
HamHawk
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CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep

Offline ImADot

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Re: Elite dangerous
« Reply #236 on: February 05, 2015, 06:53:16 PM »
Ok, this is funny - for you who have been playing Elite for a little while now...
Boy this clip gets all sorts of use from all sorts of games.  :D
https://www.youtube.com/watch?v=60cjghmxbAc
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Offline Flossy

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Re: Elite dangerous
« Reply #237 on: February 05, 2015, 07:19:29 PM »
When 1.1 is released, it will show tags with 'First discovered by' in the Galaxy map and I am testing it works OK in the beta at the moment.  Anyone 'first to discover' a system will also  get a message pop up after selling their Cartographic data and listing which systems are included.  :)



« Last Edit: February 05, 2015, 07:23:34 PM by Flossy »
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Offline ink

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Re: Elite dangerous
« Reply #238 on: February 05, 2015, 08:06:01 PM »
Was that the time I shot the station and had to run or the time I shot the anaconda and had to run?

INk this is my fave screenie from the game so far


no not a black hole with rings just a dark planet with the sun on the otherside.

cool man

do you come across nebula's?

is it all fantasy systems? or is it based on reality?  could you find the horse head nebula? that would be friggen cool.

Offline Nathan60

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Re: Elite dangerous
« Reply #239 on: February 05, 2015, 08:12:29 PM »
cool man

do you come across nebula's?

is it all fantasy systems? or is it based on reality?  could you find the horse head nebula? that would be friggen cool.
Yes the nebulae are all there, you also see some not so distant galaxies cant get to those tho.


This is Barnard's loop peeking out from behind a gas giant
« Last Edit: February 05, 2015, 08:16:16 PM by Nathan60 »
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep