Author Topic: Elite dangerous  (Read 15206 times)

Offline SFRT - Frenchy

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Re: Elite dangerous
« Reply #330 on: August 27, 2015, 09:48:53 AM »
I agree. Yet a lot of what u describe is in AH too, like no strory line, all bases at the same. What's lacking is the lack of player interaction, or even NPC interraction in the sense everythingbis faceless. The sandbox is there, but maybe too big for its own good and the procedure generation does not offer variety.

 You think Star Citizen will be better?
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Offline Wiley

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Re: Elite dangerous
« Reply #331 on: August 27, 2015, 10:48:17 AM »
SC will have the advantage of everything being designed, so hopefully variety and the number of things to do will be better.  Relatively, size will suffer though.

My main concern is that SC's going to wind up feeling too small.  I think that will likely work to its advantage somewhat because there will be more opportunities for interaction.  I know for myself, I would rather play in a smaller game universe that is full of busy stuff going on instead of a giant empty universe.  Kind of similar to large vs small maps in AH.

Until it actually gets up and running beyond the combat arenas I don't think it can be judged in any meaningful way though.

I haven't gotten ED because it looked to me like a more polished version of the Evochron series, and that got stale for me too quickly to justify getting into ED.

The tricky part with games like that is, no matter what the actual gameplay is limited.  At the end of the day it all boils down to going from point A to B with or without cargo (trading vs exploring), collecting resources or mining, or fighting something.  SC's also going to have the FPS portion which will likely help the game from getting too repetitive.

If the way they implement that gameplay is fun, it works.  They can come up with all the backstory they want, and all the story reasons why you're supposed to be doing what you're doing they want, but it won't make boring gameplay fun.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline 10thmd

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Re: Elite dangerous
« Reply #332 on: August 27, 2015, 03:23:14 PM »
SC can render Star systems in a 1 for 1 scale. This includes Planetary Bodies.
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Offline Wiley

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Re: Elite dangerous
« Reply #333 on: August 27, 2015, 03:30:29 PM »
SC can render Star systems in a 1 for 1 scale. This includes Planetary Bodies.

Yeah, but you're not going to be moving around and fighting in a zone that's actually that size at the combat speeds ingame.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline 10thmd

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Re: Elite dangerous
« Reply #334 on: August 27, 2015, 03:38:07 PM »
You will be in that area during combat or exploration or just traveling across the system. Combat speeds are very slow compared to the travel speeds. Zones are just used to describe how it will work on the back end. If you encounter other players or npcs the back end servers can spool up a zone that basically covers anyone entering or exiting that particular space. IE a server that is just being used to keep track of a smaller area for more precision.
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Offline 10thmd

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Re: Elite dangerous
« Reply #335 on: September 22, 2015, 06:41:42 PM »
You can get Elite Dangerous base game right now for $26 on steam but you will have to shell out more for future expansions.
- Der Wander Zirkus -
“You can all go to hell; I will go to Texas