Author Topic: Ordnance Change  (Read 2382 times)

Offline SysError

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Re: Ordnance Change
« Reply #30 on: December 01, 2014, 04:59:27 PM »
I like the idea of perking ord.  Not a fan of other stuff.

Like this idea:  (with a much simpler rule of thumb):

I would like to see ordinance perked.... Or more precisely aircraft perked when heavy ordinance is taken.

However I would like the currency of perks more free flowing throughout the game.

E.g if  #perks are risked due to a load out then # perks are earned when that load out causes its full potential of damage.

one rule of thumb would be to make the total bomb load perk age proportional to the total load weight divided by the number of engines.


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Offline tuton25

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Re: Ordnance Change
« Reply #31 on: December 02, 2014, 11:11:15 AM »
OP is one of your objectives to protect GVs?

I never thought of that, but no, that's not my intent.

I just want to do what everyone else is doing, but not take away from that.
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Offline bustr

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Re: Ordnance Change
« Reply #32 on: December 02, 2014, 01:09:37 PM »
I thought perked ordinance was a future objective all along. I think Pyro mentioned something about that a few years ago. HTC's change framework is on glacial movement time, not, "Are we there yet" or even Greenwich. If you have patience and don't blink for a few years, you will see the artwork for rides get old and have distinct generations.

If ordinance gets an adjustment that can impact the average time it will take to capture a field. Expect the field to be adjusted to keep that time the same. Then you will have perked ordinance which was the glacial objective all along.
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Offline Lusche

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Re: Ordnance Change
« Reply #33 on: December 02, 2014, 01:14:56 PM »
I thought perked ordinance was a future objective all along. I think Pyro mentioned something about that a few years ago.

The last time it was mentioned was y 8  years ago, when the F4U-1A was introduced and the rest of the line was brought to AH2 graphic standards except for the F4U-C. The 'upcoming' perked ords system was the reason for that, as the -C would then just had been a perked sub selection of the -D.
A perked ords system never arrived, and the F4U-C was later updated as well.
« Last Edit: December 02, 2014, 01:22:14 PM by Lusche »
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Offline bustr

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Re: Ordnance Change
« Reply #34 on: December 02, 2014, 03:51:11 PM »
HTC is staffed with humans and HiTech's crystal ball seems to be very tiny.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bangsbox

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Re: Ordnance Change
« Reply #35 on: December 04, 2014, 08:39:17 PM »
I hate the perked ords idea....I am totally for adjusting evy for plane with the capabilities of getting "said arms," if need be lift the eny cap of 40 and adjust every plane/gvs eny value respectively. I think this would so much simpler (...think :banana:).

Offline Tilt

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Re: Ordnance Change
« Reply #36 on: December 05, 2014, 01:27:06 PM »
I hate the perked ords idea....I am totally for adjusting evy for plane with the capabilities of getting "said arms," if need be lift the eny cap of 40 and adjust every plane/gvs eny value respectively. I think this would so much simpler (...think :banana:).

Giving ord an ENY value to be deducted from the aircrafts ENY value is an interesting idea. I think the problem is that it may just deny access to ordinance for some rides at certain times. ENY does this anyway so maybe it's an acceptable solution from that perspective. To me I would rather a risk and cost motivation than denying access.
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Offline hitech

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Re: Ordnance Change
« Reply #37 on: December 05, 2014, 02:38:19 PM »
Btw the idea is the perk ords are not spent at weapon drop time, but rather if you fail to land the plane.

HiTech

Offline caldera

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Re: Ordnance Change
« Reply #38 on: December 05, 2014, 02:48:26 PM »
Btw the idea is the perk ords are not spent at weapon drop time, but rather if you fail to land the plane.

HiTech

Please consider making perks non-refundable on landing, both for ords and perk planes/vehicles in general.   

Keeping your perks for a safe landing promotes timidity, which is not very good for a combat game.
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Offline FLS

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Re: Ordnance Change
« Reply #39 on: December 05, 2014, 03:00:38 PM »
Please consider making perks non-refundable on landing, both for ords and perk planes/vehicles in general.   

Keeping your perks for a safe landing promotes timidity, which is not very good for a combat game.

It's great how aggressive some players are but it's just a style of playing that other people don't choose. That other choice is a response to a challenge that creates a new challenge.

Offline bustr

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Re: Ordnance Change
« Reply #40 on: December 05, 2014, 03:03:12 PM »
Btw the idea is the perk ords are not spent at weapon drop time, but rather if you fail to land the plane.

HiTech

Does that mean perked ord will be tied to ENY with the same active sliding scale cost as perked rides?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.