I would love it if there was 2 range channels, one for air and one for ground....that you have to tune to to hear. Cos Christ Alive those GVers chat away about all kindsa rubbish.
I give this infinite +1's
In fact, I was planning to Wishlist this idea exactly. When you fly over a GV area, you'll probably hear a check-six on vox 15 seconds
after you've been shot at. I used to like providing air cover for GVers, but it often means 30 seconds or more of delay in the vox channel because of the constant GV chatter. When I run into a particularly chatty group of GVers I politely suggest that (if they want air cover), they move their mundane chat to a vox channel and stay off of range, which
is really for combat chat. When they continue to clog vox in the combat area, I simply leave the area and let the red guys with bombs have at them.
If I had a dollar for every time I've heard this conversation on range, AH would be free:
P1: "There's a tank coming to the base!"
P2: "Where?"
P3: "What direction?"
P1: "Ummm...:
P4: "What kind of tank?"
P5: "From which spawn?"
P1: "Let me look at the map..."
P2: "He's shooting at you, P3!"
P3: "He got my turret!"
P1: "He's off the corner of the base."
P2: "Which corner?!"
P3: "Which corner?!"
P4: "Which corner?!"
P1: "Ummm..."
Meanwhile there's now 15+ seconds of delay in the vox and still nobody knows what kind of tank and where. This could all be avoided if players would learn to make a single accurate report, like
"Panther moving toward the base halfway from the south spawn." I try to use a simple rule:
think it, then speak it. This helps me avoid reporting something totally useless to everyone, before I've thought through how to make the information useful. In other words, I try to say it how I'd want to hear it, instead of just saying "
Lancasters over here!" I try to say "
Set of Lancs inbound 10K southeast of town."
There really should be a sticky thread with examples of good radio discipline on range vox.
<S>
Ryno