Author Topic: Could AIs be used to balance County Imbalance?  (Read 3242 times)

Offline Randy1

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Could AIs be used to balance County Imbalance?
« on: January 03, 2015, 09:12:36 AM »
Could different kinds of AIs be used to balance the three countries population when the imbalance reaches a certain level?

The AIs might be bombers, fighters, GVs, PTs and even added gun emplacements.

Offline Arlo

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Re: Could AIs be used to balance County Imbalance?
« Reply #1 on: January 03, 2015, 10:33:58 AM »
Combat Tour.

Offline The Fugitive

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Re: Could AIs be used to balance County Imbalance?
« Reply #2 on: January 03, 2015, 10:42:56 AM »
I can't remember the last time I saw the side imbalance so bad that I thought we needed more numbers AI or not. Sounds more like your looking for the AI to run missions more toward your liking maybe, more historic, less lame dweeby?

No I don't think we need AI.

Offline waystin2

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Re: Could AIs be used to balance County Imbalance?
« Reply #3 on: January 03, 2015, 10:56:27 AM »
AI's, then the extinction of the Aces High Race.... :uhoh

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Offline Drane

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Re: Could AIs be used to balance County Imbalance?
« Reply #4 on: January 03, 2015, 11:11:02 AM »
LOL Way...

AI C47 re-supply formations would be cool and would provide more targets for countries with higher numbers of hungry players. The worse your country is doing, the more supply formations launch from designated supply depots. Put gunners in the C47s to make it interesting or let the AI evade a little when under attack?
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Offline jeep00

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Re: Could AIs be used to balance County Imbalance?
« Reply #5 on: January 03, 2015, 11:12:26 AM »
AI's, then the extinction of the Aces High Race.... :uhoh

(Image removed from quote.)

Hahahahah

As to me, the AI even bailed out of my plane last night so it stands to reason it is a dweeby bail bot and would bomb and bail, run and bail and/or ditch to avoid a fight.  :old:

I do remember seeing a lot of info on that "Combat Tour" but it never came to fruition?

Offline Lusche

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Re: Could AIs be used to balance County Imbalance?
« Reply #6 on: January 03, 2015, 11:32:52 AM »
I do remember seeing a lot of info on that "Combat Tour" but it never came to fruition?


(Actually there had been press releases about the upcoming Combat Tour (or Tour of Duty) years before this)


And this was the official end of this project in October 2008:

Quote
We had our convention this past weekend which gave us the chance to speak with players in person and talk about the future of AH.  We’ve been thinking about how we were going to move forward and came to some conclusions that we decided to announce at the convention.

The main news is that we have decided to put Combat Tour on an indefinite hold.  The reason for this is that we have decided that it is better to steer our development in a way that allows us to implement our CT developments first as part of the regular game.

The way we’ve been going has been like trying to fight a two front war with only one army.  It’s stretched us too thin and has hurt our overall level of productivity.  It also has handcuffed us in a lot of our development decisions by forcing us to indefinitely postpone a lot of other things.

Our biggest obstacle with CT is in breathing life into it to make it fun and immersive.     While a basic structure is there, there’s a ton of detail work to be done to reach that end goal.  Without it, it just has too much of a cardboard cutout feel that’s not going to engage players and hold their attention for long.

What this all means for now is that we are going to focus on core game development.  We’re going to pull the CT AI mission system and redevelop it for use by CM’s in scenarios and special events.  We’re working on new terrain upgrades in both the technology and the art used.  We want to implement a character animation system.  We want to bring back the old 8 player H2H but expand it both in the number of players and with additional gameplay capabilities.  There’s a lot of systems in the game engine that are dated and in need of overhaul.

In hindsight, this is how we should have approached it from the start.  This will keep us heading in the right direction while getting improvements out to our current players and speeding up our development.  It’s really a chance to reboot our process to get back to our old development cycle that saw things moving at a faster pace.
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Offline Zoney

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Re: Could AIs be used to balance County Imbalance?
« Reply #7 on: January 03, 2015, 11:32:58 AM »
-1

I don't play this to play against a computer.

I don't want to chase around players intent on doing nothing but avoiding fights to shoot down AI's.
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Offline Shamus

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Re: Could AIs be used to balance County Imbalance?
« Reply #8 on: January 03, 2015, 11:35:18 AM »
AI's would have to be coaded to whine about no check6, HO's, picks etc.
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Offline USRanger

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Re: Could AIs be used to balance County Imbalance?
« Reply #9 on: January 03, 2015, 02:22:39 PM »
We had fun using them in the AvA while they were working correctly. 
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Offline Randy1

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Re: Could AIs be used to balance County Imbalance?
« Reply #10 on: January 03, 2015, 02:31:25 PM »

  . . . Sounds more like your looking for the AI to run missions more toward your liking maybe, more historic, less lame dweeby?


No, you are way off base.  Not sure what you were you read that in my post.  The question stands as is as just that, a general question, a wonderment you might say.  No more than that.

Neat stuff Lusche.

Offline SirNuke

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Re: Could AIs be used to balance County Imbalance?
« Reply #11 on: January 03, 2015, 03:05:39 PM »
I wouldn't mind cpu bombers flying across the map to stop or defend depending on your side

Offline USRanger

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Re: Could AIs be used to balance County Imbalance?
« Reply #12 on: January 03, 2015, 03:24:51 PM »
The current IA planes are better than almost all of you have never fought them might think. :salute
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Offline Tinkles

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Re: Could AIs be used to balance County Imbalance?
« Reply #13 on: January 03, 2015, 05:46:09 PM »
The current IA planes are better than almost all of you have never fought them might think. :salute
Aye, far better. Bombers = 999000 fighters = laser guided bullets who turn on dimes.  :D
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Offline Oldman731

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Re: Could AIs be used to balance County Imbalance?
« Reply #14 on: January 03, 2015, 07:03:05 PM »
The current IA planes are better than almost all of you have never fought them might think.


Very true.

They should be perked.

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