The increased radar coverage was very much to the benefit of steamrolling hordes, and very much to the detriment of outnumbered defenders. Lone wolf fighter types trying to break into the enemy stream of attackers to hunt for goons where showing up on dar even when being over their own base. They were easily spotted, goons could avoid them and the horde would jump them.
But where you might see this as a problem, I see it as a lack of tactics. Full transparency usually brings inherent problems with mechanics to light; rarely does it create problems in and of itself.
For example, these lone "goon hunters" would be viewable/trackable by everyone themselves (it goes both ways). Therefore, if they are successful, it's because the defenders didn't up their own CAP. And so forth. The goons could easily avoid them by going NOE (forcing the hunters down to a manageable altitude if they want to see them), or they could have their own escort.
This creates a need for squads that are good at CAPs, and squads that are good at low-level bombing, and so on, because the enemy can see you and therefore you need the most effective guys doing what they're good at.
It's just an example, but it's an example of dynamic gameplay. What we have now is really nothing more than a "hope you guess right and see what happens" environment. Everyone goes after the dar bars (because that's where fights
look like they might be), or they avoid them (because that's where it
looks like the most opposition
might be) based on pure speculation.
Personally, I look for the biggest enemy dar bars with the smallest friendly bars, because I want a lot of targets to choose from without a lot of competition from friendly pilots. I don't like rolling with the horde. Yet, due to the current system, I have no way of avoiding the horde because I don't know who I'm fighting or how many I'll be fighting until I get there (and the dar bar constantly fluctuates enroute)... and by then, I'm one of the horde 50% of the time. It's not fun for me and it's not fun for the guys who are getting rolled by the horde.
This doesn't even address the effects it would have on late-night gameplay. Would it make it easier to take part of the map with less players? Yes, but it would also allow the players who want to find fights to find them almost instantly... it's win/win.
Again, all fixable by a perma-radar.