Author Topic: Vehicle modeling in 1.08  (Read 302 times)

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Vehicle modeling in 1.08
« on: September 06, 2001, 11:48:00 AM »
HTC.
If the armour hit and kill system cannot be fixed for 1.08..
Could it be rolled back to the previos flawed but playable system?

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Vehicle modeling in 1.08
« Reply #1 on: September 06, 2001, 12:08:00 PM »
Posted this in AC and GV's

the abilities of the tank are.... overrated big time unfortunately
Once the damage model of the armored vehicles (Pz and FP) is fixed, they still won't be very effective.
The good old days of tank war ended a long time ago... it would be great to see those days return.
The panzer should be more of a threat to the bases, the FP should be a threat also just not as much so IMO.
The M16 should be a threat to nothing but soft targets!! (m16's m3's aircraft)
I believe the current weapon modelling in the game needs a little more diversification. 10 37mm hits to the PzIV we have in Aces should NOT penetrate it anywhere but the very rear of the tank from very close. While 1 75mm AP/HE (what was actually used by the german armor) is very likely to penetrate any part of the tank at ranges up to 2000+m (64mm).

We can always hope +)


SKurj

Offline Superfly

  • Gold Member
  • *****
  • Posts: 2062
      • http://www.hitechcreations.com
Vehicle modeling in 1.08
« Reply #2 on: September 06, 2001, 12:13:00 PM »
we are reworking vehicle damage.  Put away your pitch forks and torches.   ;)
John "Superfly" Guytan
Art Director
HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline moose

  • Gold Member
  • *****
  • Posts: 2702
      • http://www.ccrhl.com
Vehicle modeling in 1.08
« Reply #3 on: September 06, 2001, 01:12:00 PM »
Again?

Wow, you guys work hard!
<----ASSASSINS---->

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Vehicle modeling in 1.08
« Reply #4 on: September 06, 2001, 01:38:00 PM »
Quote
Originally posted by SUPERFLY:
we are reworking vehicle damage.  Put away your pitch forks and torches.    ;)


lol
thanks

Offline Russian

  • Gold Member
  • *****
  • Posts: 2992
Vehicle modeling in 1.08
« Reply #5 on: September 06, 2001, 02:31:00 PM »
Quote
Originally posted by SUPERFLY:
we are reworking vehicle damage.  Put away your pitch forks and torches.    ;)

Ohh come on, don't listen to him. Birn that witch!!  ;)   :)   ;)   :)

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Vehicle modeling in 1.08
« Reply #6 on: September 06, 2001, 03:34:00 PM »
eeexcellent +)


SKurj

Offline minus

  • Nickel Member
  • ***
  • Posts: 595
Vehicle modeling in 1.08
« Reply #7 on: September 06, 2001, 06:01:00 PM »
hmmm my pnzr today witstand 13 nikis kill 1 b 17 nailed with main gun  and 2 la7 also and 7 asist , no 50 caliber planes  only la7 and nikis mostly, well , pnzr is inaf tough sometime   ;)

Offline hazed-

  • Gold Member
  • *****
  • Posts: 2467
      • http://combatarena.users.btopenworld.com
Vehicle modeling in 1.08
« Reply #8 on: September 06, 2001, 06:24:00 PM »
torches and pitchforks?

you think you gonna get off THAT easy?  :D

Bring up the burnin' oil boys! an a couple of canisters of that choking gas stuff

  :mad: