Author Topic: Winning The War  (Read 727 times)

Offline JunkyII

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Winning The War
« on: February 14, 2015, 03:34:40 PM »
Ozkansas is currently up and the bish and rooks both have 20% or more of the Knights, yet they are barely fighting one another(no this isn't about 2 sides ganging one, I like having plenty of red guys to kill).

I purpose that when a map gets into this type of situation, the map starts a one hour count down.

"SYSTEM: ARENA WILL RESET IN ONE HOUR"

and at 5 minutes, which ever country has the most percentage of the other countries bases...gets the map win.

So like right now Rooks own 20+% of knights and 4 % bish

Bish own 20+% of knights and 13% rooks

"SYSTEM: BISHOPS HAVE WON THE WAR" @the 5 minute mark of the hour

(The 13% give them the win over the 4%)

I think this would help with stale maps and improve fights on all fronts.

 :salute
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Offline bustr

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Re: Winning The War
« Reply #1 on: February 14, 2015, 04:51:56 PM »
I doubt Hitech will involve himself with picking winners and loosers if no one wants to man up and achieve it themselves. A simpler wish in vein with how he has operated all of these years.

Hitech, please reduce the map up time for the auto switch to the next map to 3 or 4 days.

It is simple, and doesn't require any complexity of coding to achieve. An observation that the community is likely to spin it wheels and dither along for 7 days on giant maps is valid. And just as valid to observe the community focus at the macro level is lackluster as a result of it.
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Offline Chris79

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Re: Winning The War
« Reply #2 on: February 14, 2015, 06:51:38 PM »
Well, next map Bish and Knits will each own 20% of rook bases and not fight one another and the week after that the rooks and knits will each own 20%+ of Bish bases. Although I am not as sure as herr Snail as to the equal distribution of said ganging, but given enough time every country will need to break out the lube.


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Offline JunkyII

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Re: Winning The War
« Reply #3 on: February 14, 2015, 07:10:31 PM »
Well, next map Bish and Knits will each own 20% of rook bases and not fight one another and the week after that the rooks and knits will each own 20%+ of Bish bases. Although I am not as sure as herr Snail as to the equal distribution of said ganging, but given enough time every country will need to break out the lube.
They all get it, that's not the point....maps get stale after awhile when they sir like this.

I doubt Hitech will involve himself with picking winners and loosers if no one wants to man up and achieve it themselves. A simpler wish in vein with how he has operated all of these years.

Hitech, please reduce the map up time for the auto switch to the next map to 3 or 4 days.

It is simple, and doesn't require any complexity of coding to achieve. An observation that the community is likely to spin it wheels and dither along for 7 days on giant maps is valid. And just as valid to observe the community focus at the macro level is lackluster as a result of it.
You misunderstand....I would like both this, which I'm wishing for, and the maps be rotated faster....they are different situations.
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Offline Chris79

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Re: Winning The War
« Reply #4 on: February 14, 2015, 07:37:04 PM »
Ok I see your point. Maybe a 4 day max life per map, and a 2 day minimum.


Chuikov

Offline guncrasher

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Re: Winning The War
« Reply #5 on: February 15, 2015, 02:41:27 PM »
I like the big maps, less chance of some dork flying 1 sector to kill hq like it happens in all the small maps for hours.



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Offline Wizz

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Re: Winning The War
« Reply #6 on: February 16, 2015, 12:06:16 PM »
Well, next map Bish and Knits will each own 20% of rook bases and not fight one another and the week after that the rooks and knits will each own 20%+ of Bish bases. Although I am not as sure as herr Snail as to the equal distribution of said ganging, but given enough time every country will need to break out the lube.

Rooks took the next map and did it on a day where we saw up to 50 players towered for long periods of time and high eny. Hordes got the foundation and the big dogs came in later last night and finished the map. Knights did great defending but left their backdoor wide open. I don't ever understand Bish anymore... they were just push overs all day.
« Last Edit: February 16, 2015, 12:09:32 PM by Wizz »
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Offline Wizz

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Re: Winning The War
« Reply #7 on: February 16, 2015, 12:11:33 PM »
I see your frustration Op but Bish went ahead and reset Oz Kansas and we had a new map sunday. I like that if you want a map to reset go do what it takes to reset it.
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Offline Aspen

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Re: Winning The War
« Reply #8 on: February 16, 2015, 02:28:55 PM »
The moral of the story is that Knights are the funnest to fight.... :neener:
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Offline waystin2

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Re: Winning The War
« Reply #9 on: February 16, 2015, 02:54:36 PM »
The moral of the story is that Knights are the funnest to fight.... :neener:

Hey...Those are fighting words!  :D
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Offline Bobcat81

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Re: Winning The War
« Reply #10 on: February 16, 2015, 03:07:51 PM »
Rooks took the next map and did it on a day where we saw up to 50 players towered for long periods of time and high eny. Hordes got the foundation and the big dogs came in later last night and finished the map. Knights did great defending but left their backdoor wide open. I don't ever understand Bish anymore... they were just push overs all day.

You cant just stay defending. You have to hit back.  :old:

I fly rook and eny is an issue most of the time Im playing.  :old:
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Offline JunkyII

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Re: Winning The War
« Reply #11 on: February 17, 2015, 03:41:22 PM »
I see your frustration Op but Bish went ahead and reset Oz Kansas and we had a new map sunday. I like that if you want a map to reset go do what it takes to reset it.
The map was like that for more then 24 hours......How did the bish do anything more then stick a finger up their butt?
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Offline bustr

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Re: Winning The War
« Reply #12 on: February 17, 2015, 06:32:52 PM »
Reduce the town capture percentage to 10%. Then three guys can grab fields NOE again. One box of NOE Lancs to flatten the center. One Tiffy or 110 to deack. One C47 or M3 to run in and drop troops. But, it will make every out of the way flashing field just as important as fields with giant darbars and hot fights, if you want to defend against others winning the map. Maps will go back to being turned over quickly by late night trios of insomniacs who used to do that.

And Hitech isn't forced to pick winners and loosers programmatically.

These days why bother trying to flip maps........so reduce the town capture percentage or reduce the numbers of days a map is up. Hitech doesn't have to write new code picking winners and loosers if he uses the current built in tools.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.