Author Topic: Trains...lots of trains  (Read 615 times)

Offline oboe

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Trains...lots of trains
« on: February 14, 2015, 03:42:20 PM »
I'd love to see much more RR-related activity in AH3.



I'd like to see dual tracks with two-way traffic, long trains, short trains, freight trains, trains with tanks on flatcars, trains which go into tunnels and come out the other side, RR marshaling yards, curved stone-arch bridges, wooden trestle bridges, box girder bridges - all destroyable.   


Offline oboe

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Re: Trains...lots of trains
« Reply #1 on: February 14, 2015, 04:08:31 PM »



Offline Volron

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Re: Trains...lots of trains
« Reply #2 on: February 14, 2015, 04:35:59 PM »
Do you mean they will make the complete run from point A to point B, or will they have to spawn in from somewhere like they do now?  Also, realistic traveling speeds on certain parts would be nice.  Think it's kind of funny watching trucks and trains go around a 45+ degree turn at high speed and not fly off the road/track.


Either way, HELL YES! :aok
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Offline Someguy63

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Re: Trains...lots of trains
« Reply #3 on: February 14, 2015, 05:03:32 PM »
 :aok
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Offline oboe

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Re: Trains...lots of trains
« Reply #4 on: February 14, 2015, 05:18:39 PM »
It might be kind of ambitious, but I think it would be cool to integrate a real, working transportation system into the maps.   For example, there should always be large scale cities built around the ports.  Tramp freighters should sail into port, be unloaded onto trains.  Trains should go to the city's marshalling yard, and then from these yards travel out through the country to the other cities and towns.  There could be two loops, one for clockwise travel and one for counterclockwise.  Trains passing each other going in opposite directions would be pretty cool to see.   To simulate going through a tunnel, maybe you could have a "despawn" point at the tunnel entrance, where each car disappears as it encounters the point on the track at the tunnel entrance..and each car respawns at the tunnel exit in the proper order, say 10 or 15 seconds later.  It would appear like the train is travelling through the mountain.

Strategic bombing could then include ports, factories, refineries and RR marshalling yards at the cities - more than just knocking out the enemy's HQ and dropping their radar.    

Interdiction could be dropping bridges, attacking trains and truck convoys, freighters at sea, etc.   

What really might be wild is allow players to take control of the marshalling yard (the same way players can assume command of a CV group) an let them build trains and send them out from the marshalling yard to try to resupply the fuel, food, and other material to cities and towns in the country.  Or maybe build a train of tanks on flatcars to deliver to a town next to a VH.


« Last Edit: February 14, 2015, 05:30:20 PM by oboe »

Offline 715

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Re: Trains...lots of trains
« Reply #5 on: February 15, 2015, 12:12:15 AM »
I'd be happy if the AH trains didn't merrily climb 45 degree (100%) slopes and make amazingly sharp turns at high speed.  No railroad (other than rare cog railways) ever laid out the track at greater than about a 4% slope.  Also the minimum radius turn for most railroads is quite large (about 500ft).

This is probably too much to ask however.  To keep the grade gradual railroads are built with cut and fill.  AH already has the fill under the roadbed but given the terrain grid resolution of even the coming update I don't see cuts being possible.  Fills are easy with the little glued on berms that add polygons at finer resolution than the underlying terrain grid, but there's no corresponding negative "hole" technique.

Offline Meatwad

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Re: Trains...lots of trains
« Reply #6 on: February 16, 2015, 11:11:59 AM »
I'd be happy if the AH trains didn't merrily climb 45 degree (100%) slopes and make amazingly sharp turns at high speed.  No railroad (other than rare cog railways) ever laid out the track at greater than about a 4% slope.  Also the minimum radius turn for most railroads is quite large (about 500ft).

This is probably too much to ask however.  To keep the grade gradual railroads are built with cut and fill.  AH already has the fill under the roadbed but given the terrain grid resolution of even the coming update I don't see cuts being possible.  Fills are easy with the little glued on berms that add polygons at finer resolution than the underlying terrain grid, but there's no corresponding negative "hole" technique.


And running ground speed close to 150mph
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Offline oboe

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Re: Trains...lots of trains
« Reply #7 on: February 16, 2015, 01:49:43 PM »
LOL well I suppose getting up to 150mph is taking a pretty good run at a 45 degree incline!

Seriously though it'd be cool to see a more realism in trains.

Offline ONTOS

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Re: Trains...lots of trains
« Reply #8 on: February 16, 2015, 01:53:35 PM »
Trains are good. Train yards would be good also.

Offline Bruv119

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Re: Trains...lots of trains
« Reply #9 on: February 16, 2015, 02:19:14 PM »
railyards as capturable objects that link some sort of resupply system would be cool.   

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Offline Muzzy

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Re: Trains...lots of trains
« Reply #10 on: February 16, 2015, 02:58:24 PM »
 :aok


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Offline Vinkman

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Re: Trains...lots of trains
« Reply #11 on: February 19, 2015, 04:17:43 PM »
Let's add A.I. Cars on the Roads too, all destroyable.


Then we can change the name of the game to "Planes, Trains, and Automobiles."

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