Author Topic: Can't see enemy or friendly icons on clipboard...  (Read 1189 times)

Offline Skuzzy

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Re: Can't see enemy or friendly icons on clipboard...
« Reply #15 on: February 13, 2015, 12:23:18 PM »
The Intel video chips lack a lot of drawing features, which help them speed up draws, by not having to do the ones they cannot do.  Those chips were made to run Microsoft Office.  They are not going to render everything in Aces High.
Roy "Skuzzy" Neese
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Offline BaldEagl

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Re: Can't see enemy or friendly icons on clipboard...
« Reply #16 on: February 14, 2015, 12:19:00 PM »
Thats the problem, the MINIMUM requirements for the game is 256 meg of video ram, recommended 512. So your video card isn't up to dispalying everything and so the icons are what it chooses NOT to display to try and give you other things.

Turn all the eye candy down and the drop the texture as low as you can and you MIGHT get it to play.

More than likely that's NOT the problem.  Just because there's only 64 Mb of dedicated memory there's probably significantly more shared memory available to the GPU (probably exceeding 1 Gb).

Have you tried turning down Anti-Aliasing?  It's what gets rid of jagged lines by smoothing the color transitions.  Too high an AA setting might smooth small objects right off the screen.
I edit a lot of my posts.  Get used to it.

Offline Skuzzy

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Re: Can't see enemy or friendly icons on clipboard...
« Reply #17 on: February 16, 2015, 10:35:07 AM »
The 'shared' memory uses extremely slow system RAM (relative to dedicated video RAM).  Compounding the problem with a video system built into the CPU occurs when data has to be moved to/from system by the video portion.  It causes the CPU to have to stop working due to the data bus being the same for the video and CPU.  Only one can access system memory at a time.

Shared memory, is a bad thing for a video system built into the CPU.  The enormous delays in draws will cause things not to be drawn as the game is not going to wait forever for a frame to be rendered before moving to the next one.  In a real-time environment, one cannot wait.
Roy "Skuzzy" Neese
support@hitechcreations.com