Author Topic: Burning AMF dmg. model  (Read 381 times)

Offline Phoenix3107

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Burning AMF dmg. model
« on: February 26, 2015, 07:57:44 PM »
Shouldn't some of the buildings in the ammo factory strat be set on fire when hit? I'm sure that some, if not, many of the factories in the Second World War when hit, caused some serious fires, as well as explosions that could be felt from the planes at certain altitudes when on bombing/strafing runs. Just a thought.
« Last Edit: February 26, 2015, 10:29:07 PM by Phoenix3107 »
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Offline bustr

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Re: Burning AMF dmg. model
« Reply #1 on: February 26, 2015, 08:29:57 PM »
Burning objects require system resources that the more you add, the lower your FPS will be. AH3 is in alpha. The open beta when ever it starts, will give you an idea what Hitech thinks PCs can handle while hosting an arena of 600 max.

Have you thought about the relationship for this specific game, to the maximum numbers in an arena, to the amount of eyecandy to allow the numbers of players the MA can host?

It's easy to load up eyecandy in an arena less than 10 miles square, with two or three dozen players running around at any given time having eyeballgasims.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline guncrasher

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Re: Burning AMF dmg. model
« Reply #2 on: February 26, 2015, 10:26:11 PM »
Phoenix,  before it was easy to drive to the oil refinery and set it on fire.   fps dropped pretty bad and fights around it weren't fun.


semp
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Offline Phoenix3107

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Re: Burning AMF dmg. model
« Reply #3 on: February 26, 2015, 10:32:18 PM »
Points taken. Killing the wish now.
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Offline APDrone

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Re: Burning AMF dmg. model
« Reply #4 on: February 27, 2015, 05:08:05 PM »
Anybody else think this thread was about..

AKDrone

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