I wasn't implying that making an app was simple, just saying that the functions could be simple. Pushing app button, and just a few options. What so "roll on the floor" funny about that?
I just assume considering the complexity of making a game like this with so much going on regarding the code used to construct it, that making an app that linked the existing comm system and a feature to show a few clipboard details would be a snap. If I was wrong, and that's funny, happy to entertain.
So far as the monitoring of "community movements"...obviously HTC must have a pretty good idea based on data and numbers of what the players like or don't. Plus the continuing negative threads about a number of game features, there is ample opinion expressed for and against that goes beyond just the game's data.
Regarding what Vinkman said, I was thinking more of a news channel type of app, not one where you could actively interact with the goings on, such as engaging in comms, but just monitor what is going on. IMO it would generate interest in the game, allow people not even members yet to observe a bit of what's happening, and allow those people who are players, but unable to be logged in for whatever reason, to still have a sense of involvement. It's a hook in addition to a resource. Considering HT himself said he's considered it for a while, it can't be that bad of an idea.
Now regarding the simplicity of doing it, I'm not a programmer, I have no idea on what's simple to do and what isn't. Obviously there are greater priorities, but since there is a new member of the HTC team specifically doing the PR/Social job, I don't think having such an app, something specific to HTC outside of the Twitterverse and Facebook, that could help players GET and STAY invested in the game, is at all a bad thing.
Also, using the whole "200 is a cesspool" excuse - if that's the case, use that argument so far as getting the legions of new players HTC will be counting on with this new game and model. If it is a bad idea for an app to exist because 200 is a negative feature, how does that compute when new players will experience it in the actual game itself? If you think it's a large enough problem to negate any benefits from a game monitoring app, what kind of problem will it be for all the large numbers of new indocs in the actual game itself? If you think 200 is bad enough to be the reason to not have some sort of application that allows players to follow it (and mainly other details of the current game state), what's the point of even getting new players then, if they are going to experience the same thing once actually in the game?