Author Topic: Tanks and other vehicles in AH  (Read 874 times)

Offline Pongo

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Tanks and other vehicles in AH
« Reply #15 on: September 07, 2001, 01:40:00 PM »
Give a range read out on all machine guns. So you know the range you are shooting when you hit and can relay that info to the gunner.
Enable the second crewmen for tanks. One to drive one to comand or gun.

Give smoke dischargers.

The explosion of main armement rounds does not graphically portray how far you missed by. This is acctually very easy to tell in real life through high power optics.
IE 50 meters short. 50 meters long.
Ranging a real direct fire heavy weapon is much easier then it is in AH.

Offline SKurj

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Tanks and other vehicles in AH
« Reply #16 on: September 07, 2001, 02:48:00 PM »
Kweassa u have zoom now from the commanders position.  Just make a paper cutout to place over your screen to simulate binocs +)

A tank can deack a field, but not before it is spotted.  An FP can deack a field much faster.  Hell even an m16 can deack a field faster than a panzer, and it can also kill GV's

Not sure but player mannable ack maybe able to engage yer deackin panzer as well if you aren't careful +)


SKurj


SKurj

Offline oki

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Tanks and other vehicles in AH
« Reply #17 on: September 07, 2001, 03:26:00 PM »
how about one plane one tank one boat and they all fire the same exact one bullet and gets a kill with everyshot to make things fair, just like in life. all this gaming the game stuff with perking this that or another is asinine at best. If someone doesnt like the way something performs well then the solution in obvious,,,don't use it.

Offline SKurj

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Tanks and other vehicles in AH
« Reply #18 on: September 07, 2001, 11:16:00 PM »
ya got alot to learn oki +)


At present there are errors in the game, should we just ignore them?  ignore that part of the game (that we pay for) cuz it doesn't work as it should?

SKurj

Offline Booky

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Tanks and other vehicles in AH
« Reply #19 on: September 08, 2001, 12:27:00 AM »
Just wondering how many HE it takes to kill a hanger? I try it offline and they blow in like 4 but online they take way more. I have never killed a hanger with a Tank, I always get spotted. I kill acks good though. I see someone post that change it to 10-30 HE, you really think it should take 30? maybe 15 oe 20 tops I think. Its not like the Tank has a phenominal rate of fire anyway. And at 20, it is unlikely that a single tank will destroy all hangers at a base.

Anyway, back to my question. How do I set offline mode to be exact same hardness as Online? That way I can find out how much exactly it takes to kill certain things with different bombs/guns.

Offline Aaron_G_T

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Tanks and other vehicles in AH
« Reply #20 on: September 10, 2001, 04:25:00 AM »
As well as roads you need plumes of dust
and smoke from vehicles to make them
visible (reference: IL2 demo)

Offline Aaron_G_T

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Tanks and other vehicles in AH
« Reply #21 on: September 10, 2001, 04:31:00 AM »
The nuymber of tanks used is pretty small
and in reality there would also be lots of
supporting infantry and so on. Unless you
want to go the route of WW2OL and have
mostly a tank battle with a few planes
thrown in, I'd say have a number of AI
controlled tank and infantry columns.

Actually such columns could be controlled
in a similar way to the way CV groups are
currently controlled, although maybe replace
the option to become a ship gunner with the
option to become one of the tanks.

A nice strat option would be truck columns,
carrying supplies.

Of course you'd still retain the ability to
spawn your own tanks.

The negative aspect of this would be the
amount of server-side processing required
for this, which might necessitate HTC buy
more server power and rework the server
code.

Offline Replicant

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Tanks and other vehicles in AH
« Reply #22 on: September 10, 2001, 07:01:00 AM »
Quote
Originally posted by Booky:
Just wondering how many HE it takes to kill a hanger? I try it offline and they blow in like 4 but online they take way more. I have never killed a hanger with a Tank, I always get spotted. I kill acks good though. I see someone post that change it to 10-30 HE, you really think it should take 30? maybe 15 oe 20 tops I think. Its not like the Tank has a phenominal rate of fire anyway. And at 20, it is unlikely that a single tank will destroy all hangers at a base.

Anyway, back to my question. How do I set offline mode to be exact same hardness as Online? That way I can find out how much exactly it takes to kill certain things with different bombs/guns.

Pnzr normally takes 18-20 HE, or 20-22 AP rounds to kill a hangar.  Although at first this might sound fair the actual time it takes to do this whilst trying to cope with aerial attacks, planes trying to car bomb you or simply take off makes this approach very timely and often costly.  Whereas an Ostwind can down a hangar in 1/8 of the time.  Doesn't seem right somehow.

I think HE rounds should be more effective, and even lessen it to 10 rounds per Hangar, slow down the rearm if necessary to incorporate this.

Regards

Nexx
NEXX