Author Topic: Tanks and other vehicles in AH  (Read 873 times)

Offline Karnak

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Tanks and other vehicles in AH
« on: September 06, 2001, 05:25:00 PM »
It has been stated that 1.08 will have a new armor model for vehicles.  That is great news.

However there still isn't enough of a reason to use vehicles.  A single Panzer IV H as long to get to a target as a bomber and does much less damage all the while being much more vulnerable (the new armor model may change that).

I propose that HE shells from the Panzer should do much more damage to hangers than they do now.  If 10 to 30 50mm+ HE rounds, the exact number depending on size, could destroy a FH or BH it would make tanks a threat and their use would consequently increase. Only buildings should be more vulnerable to the HE fire, it should have no greater effect on other vehicles than it does now.

Any other ideas on how to encourage tank usage would be great as well.
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Offline Gtoraii

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Tanks and other vehicles in AH
« Reply #1 on: September 06, 2001, 05:49:00 PM »
I would think more foreward tank bases, and some roads to drive on would help. Also how about taking the tanks off radar, or making it so you have to be very close. Also limit Icon range on them.

Offline funkedup

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Tanks and other vehicles in AH
« Reply #2 on: September 06, 2001, 05:51:00 PM »
I'd prefer AI ground units.  I like planes.

Offline majic

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Tanks and other vehicles in AH
« Reply #3 on: September 06, 2001, 05:55:00 PM »
maybe take AI units with you (number based on vehicle perks somehow)?

Offline Fester'

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Tanks and other vehicles in AH
« Reply #4 on: September 06, 2001, 06:18:00 PM »
closer spawn points would be nice

Offline Russian

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Tanks and other vehicles in AH
« Reply #5 on: September 06, 2001, 07:46:00 PM »
Roads to drive on would be nice.

Offline Ghosth

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Tanks and other vehicles in AH
« Reply #6 on: September 06, 2001, 07:50:00 PM »
All of the above?

While I love the looks of the new baltic & mindanao terrains they seem to have left the Ground vehicles out for the most part.

More spawn points, more forward bases/factories/objects to protect & destroy.
More reason to roll a vehicle other than base defense.

Offline SKurj

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Tanks and other vehicles in AH
« Reply #7 on: September 06, 2001, 10:06:00 PM »
Hmm the capabilites of the tank do need a lookysee.

The idea of making the HE ammo much more powerful against soft targets would be a great idea, 20 HE to kill a hangar, 60 AP +)

OR  STUG IV assault vehicles, used lower velocity big guns whose main purpose was not fighting armor, but support of infantry.  These machines could be made more effective in field assaults than the standard PZ IVs.

A reduced HE charge for the Osty to increase the number of rounds neccessary for it to take down buildings.

more varied base layouts with possibly more representative buildings..  them barracks are tiny.
OH yeah BTW, we are getting towns in 1.08 I believe I heard HT mention in the MA on labour day.

Wanna learn more?

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Offline Wotan

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Tanks and other vehicles in AH
« Reply #8 on: September 06, 2001, 10:36:00 PM »
rail transport

Offline eskimo2

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Tanks and other vehicles in AH
« Reply #9 on: September 07, 2001, 12:26:00 AM »
Dito Pretty much all the above.

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Offline Kweassa

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Tanks and other vehicles in AH
« Reply #10 on: September 07, 2001, 12:36:00 AM »
I want binoculars.

 When I switch to open turret positions in tanks, where the commander usually peeps outside, I should be able to use binoculars, so it is easier to confirm hit or miss from distance.

Offline Voss

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Tanks and other vehicles in AH
« Reply #11 on: September 07, 2001, 01:39:00 AM »
I would like firing squads for captured pilots. That way, guys like Fester and Regurge would get theirs and these puds that get killed and then spawn to kill their killer, wouldn't!

 

Offline popeye

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Tanks and other vehicles in AH
« Reply #12 on: September 07, 2001, 09:12:00 AM »
Seems like a Panzer should be able to win a fight with field ack.  No?  If tanks could de-ack a field, they would be very useful, even if they couldn't kill hangars.  Maybe in 1.08....
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Offline DanielMcIntyre

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Tanks and other vehicles in AH
« Reply #13 on: September 07, 2001, 01:23:00 PM »
Tanks can deack a field.  Go offline mode, roll your panzer straight from spawn point to a position in range of field acks without turning and time your travel, kill each ack and after each one is killed, write down the elevation used.  Once you've down this, go online repeat, can deack a field real quick using a panzer.  Little time consuming initially and its not cheating, simply getting around the problem of having no grid references in gv's like they did in rl.

Offline Yeager

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Tanks and other vehicles in AH
« Reply #14 on: September 07, 2001, 01:37:00 PM »
I'd prefer AI ground units. I like planes.
====
Prefer all you want.  I do not pay to fight AI.  I pay to fight living breathing DWEEBS just like you!

Want AI?  Go cozy up with all the like minded morons in WBs who want nothing to do with combating other humans!

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