Author Topic: Ground gun damage model  (Read 1416 times)

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Ground gun damage model
« on: April 24, 2015, 07:36:25 AM »
It seems I can fire a single 20mm shell anywhere in close proximity to an 88/5lber/twin 37 and totally destroy the gun.

Can we hone up the damage model a bit? so that it is as accurate as that found for guns on air craft and vehicles?

Can we add a gunner object that can be disabled? such that for auto guns they are out for 30 seconds whilst the gunner object "repairs" such that the gun is only out for the normal down time if it has actually received direct damage? Such that a manned gun can have its player returned to tower but still be subsequently manned if it has not received a direct hit?
Ludere Vincere

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7295
Re: Ground gun damage model
« Reply #1 on: April 24, 2015, 12:12:36 PM »
20mm aircraft shells in Aces High are actually HE are they not? Kind of like having mini-grenades go off all around it...twenty or thirty rounds exploding next to any AAA position should knock it out. It would be like raining small hot metal fragments all around the battery - hitting everything in proximity including ammo. 

Now the idea of a 30 second delay to change a simulated crew injury - that is interesting...
« Last Edit: April 24, 2015, 12:17:49 PM by Mister Fork »
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7301
Re: Ground gun damage model
« Reply #2 on: April 24, 2015, 10:50:42 PM »
The soft tissue within the gun emplacement is pretty..........soft.

Offline Swoop

  • Plutonium Member
  • *******
  • Posts: 9180
Re: Ground gun damage model
« Reply #3 on: May 14, 2015, 10:49:54 AM »
20mm aircraft shells in Aces High are actually HE are they not? Kind of like having mini-grenades go off all around it...twenty or thirty rounds exploding next to any AAA position should knock it out. It would be like raining small hot metal fragments all around the battery - hitting everything in proximity including ammo. 

Now the idea of a 30 second delay to change a simulated crew injury - that is interesting...

depends on the plane that fired the round.  LW cannons are generally HE.  Hispanos are generally AP.

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: Ground gun damage model
« Reply #4 on: May 14, 2015, 11:18:32 AM »
Any service personnel will tell you that the uniform you are issued, makes for VERY crappy armor.

As Mister Fork points out, the idea of a 30 second delay to simulate a change of crew members injured could be interesting.  I think 30 seconds is heavy handed though.  15 seconds sounds a little more plausible. :headscratch:  The problem I see with this though is, "Well what about a bomber's tail gunner being swapped with a waist gunner?  If manned guns can "change", why can't bombers?", type of argument being made.

I think the idea is more along the lines of the ammo boxes around the gun detonating, which takes out the gun. :headscratch:
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Ground gun damage model
« Reply #5 on: May 14, 2015, 01:14:15 PM »
-1  I think the ground gun situation is fine.  The manned guns always have and always should be a second tier choice to actually upping an airplane or rolling a GV.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Ground gun damage model
« Reply #6 on: May 15, 2015, 06:58:54 AM »
depends on the plane that fired the round.  LW cannons are generally HE.  Hispanos are generally AP.
All air-to-air 20mm cannons were HE, Hispanos included.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17419
Re: Ground gun damage model
« Reply #7 on: May 15, 2015, 10:36:31 AM »
All air-to-air 20mm cannons were HE, Hispanos included.

actually we dont use the word hispanos anymore, but you are right the latin-american cannons were HE.


semp
you dont want me to ho, dont point your plane at me.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Ground gun damage model
« Reply #8 on: May 15, 2015, 03:31:21 PM »
All air-to-air 20mm cannons were HE, Hispanos included.

http://quarryhs.co.uk/RAF%20guns.htm

Work was also needed to the ammunition, as it was found that the fuze of the standard explosive shells was too sensitive, causing them to burst on the aircraft skin rather than within the structure where they would do most damage, and plain steel practice shells often proved more effective. By 1941 both a delayed-action fuze and an explosive with added incendiary filling had been developed, but the practice rounds remained in use alongside the HEIs until they were replaced by a new semi-armour piercing round (SAPI) which was essentially an HE shell filled with an incendiary compound and capped with a hard steel tip instead of a fuze. From 1942 on, the standard Hispano loading became 50% HEI, 50% SAPI.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7301
Re: Ground gun damage model
« Reply #9 on: May 15, 2015, 07:03:23 PM »
Aren't there real life instances of guys rushing a gun emplacment and taking it out with a pistol.

You can do that in aces high.............but......the rounds have to hit the gun or land inside the emplacement while the cannons only need to land nearby.

I have an issue with this since many fighter pilots survived cannon shells exploding inside the cockpit of thier plane yet we have gun emplacements that can be taken out by a single 20mm round exploding on the ground outside the emplacement that has a raised perimeter designed exactly for purpose of protecting what is inside.

I feel that, if you want a gun emplacement destroyed, you need to hit inside it or hit near it with something far more powerful than one or two 20mm rounds.
« Last Edit: May 15, 2015, 07:15:27 PM by icepac »

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: Ground gun damage model
« Reply #10 on: May 16, 2015, 11:16:42 AM »
I dunno, I appreciate the idea of realism but as it is I feel like the ack is a pretty good balance of easy to take out/mess u up.
Pies not kicks.

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: Ground gun damage model
« Reply #11 on: May 19, 2015, 10:45:06 AM »
actually we dont use the word hispanos anymore, but you are right the latin-american cannons were HE.


semp
:rofl
Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline earl1937

  • Gold Member
  • *****
  • Posts: 2290
Re: Ground gun damage model
« Reply #12 on: May 19, 2015, 03:08:25 PM »
It seems I can fire a single 20mm shell anywhere in close proximity to an 88/5lber/twin 37 and totally destroy the gun.

Can we hone up the damage model a bit? so that it is as accurate as that found for guns on air craft and vehicles?

Can we add a gunner object that can be disabled? such that for auto guns they are out for 30 seconds whilst the gunner object "repairs" such that the gun is only out for the normal down time if it has actually received direct damage? Such that a manned gun can have its player returned to tower but still be subsequently manned if it has not received a direct hit?
:airplane: Not sure what would be evolved, but I have never understood why a dead tail gunner in a bomber not be replaced with another crew member. By the same token, when a A/C is pilot wounded, what's wrong with co-pilot taking over, as in real life. I realize this is just a game and only one player allowed at a time in the bomber, except for a "joiner" gunner, but it would be more interesting I think to be able to inter-change the gun positions!
Blue Skies and wind at my back and wish that for all!!!

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Ground gun damage model
« Reply #13 on: May 19, 2015, 04:18:53 PM »
Earl,

Internet games are not as much about realism but, about perceived fairness by the person who feels the game is not being fair to him. One of the reasons I suspect Hitech has not implemented every little thing that passes through this forum.

Now I'm really confused. For 12 years I've been aiming at the gun inside of the 20ft ring thinking that was the only way to destroy it. Wow.... I can get sloppy and get fewer radiator hits and save ammo for vulching and picking.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4317
Re: Ground gun damage model
« Reply #14 on: May 21, 2015, 05:38:23 AM »
The hardness is fine with me.   

I would like to see the firepower increased.  I can do ok in the 88 but the other maned guns need more firepower.  Maybe a better assortment of anti aircraft guns would be interesting like a 4 fifty on the M16.