Author Topic: Intensifying the game!  (Read 1148 times)

Offline earl1937

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Intensifying the game!
« on: April 30, 2015, 07:02:35 AM »
 :airplane:  intensifying is not a easy task to perform! My suggestion would be to assign certain aircraft to certain hangars, example: hangar #2 at small field, P-51's, Spit 9 and 10, P-47-D25's and so forth. So if a player wanted to limit the "Ponies" around, just kill hangar #2 at all small fields!
Now, your mission planners would really have something to do! would beat the heck out of ENY system and a lot more fun! LOL
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Offline MrKrabs

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Re: Intensifying the game!
« Reply #1 on: April 30, 2015, 07:15:23 AM »
I wonder how long until this gets moved...
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Offline earl1937

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Re: Intensifying the game!
« Reply #2 on: April 30, 2015, 08:41:27 AM »
I wonder how long until this gets moved...
:devil doesn't matter, just exercising my fingers anyway! AH is not going to do something like this, but was hoping to get a discussion started about the ENY thing. I don't know how that is computed, but I wonder if the guys sitting in the tower are counted as well as guys in flight? I understand the reason for "balancing" the countries too make the game "fair", but somehow the guys sitting in the towers need to be booted or something after about 15 minutes.
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Online Oldman731

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Re: Intensifying the game!
« Reply #3 on: April 30, 2015, 08:54:38 AM »
:airplane:  intensifying is not a easy task to perform! My suggestion would be to assign certain aircraft to certain hangars, example: hangar #2 at small field, P-51's, Spit 9 and 10, P-47-D25's and so forth. So if a player wanted to limit the "Ponies" around, just kill hangar #2 at all small fields!
Now, your mission planners would really have something to do! would beat the heck out of ENY system and a lot more fun!


Something like this is already possible, Earl.  An arena staff person (or his/her counterpart in a private arena) can disable all but a select group of planes at each field.  Bombing the hangers at that field will eliminate that/those planes until the hangers regenerate.  The AvA people do this quite a lot.

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Offline DREDIOCK

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Re: Intensifying the game!
« Reply #4 on: April 30, 2015, 09:08:24 AM »
Something similar was once tried in Airwarrior.

If I remember correctly planes were available at certain fields based on the size of the fild. For example. While fighters could lift from any field. Bombers could only lift from the larger ones.

I personally thought it was a great idea as it added to the game by making some fields more important then others.
But. The whines that resulted won out and they got rid of it.

I still think its a fantastic idea
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Offline Karnak

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Re: Intensifying the game!
« Reply #5 on: April 30, 2015, 09:21:58 AM »
Problem is that the side with numbers is much more able to use this kind of thing to deny the outnumbered side good aircraft than the reverse.  It basically steepens the difficulty curve for the outnumbered side and encourages players to join the mob.
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Offline guncrasher

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Re: Intensifying the game!
« Reply #6 on: April 30, 2015, 11:36:45 AM »
great first people are killing hq all the time.   Now limit me from flying my favorite airplane.   Give me another reason to quit.


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Offline earl1937

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Re: Intensifying the game!
« Reply #7 on: April 30, 2015, 11:44:41 AM »
great first people are killing hq all the time.   Now limit me from flying my favorite airplane.   Give me another reason to quit.


semp
:airplane: there was never any intend to give someone another reason to quit!! We have a great game here, for 50 cents a day, and there are a lot of good idea's put forth to try to make it more enjoyable, but I would suspect that most of the suggestions would be difficult to put into play in the game.
I know exactly zero about "coding" for this kind of entertainment, but I guess that when Hi Tech sees one which is not to costly to incorporate into the game, I am sure that he would. Maybe a lot of suggestions might  be included into the new Aces High, which is due out in two weeks! LOL
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Offline guncrasher

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Re: Intensifying the game!
« Reply #8 on: April 30, 2015, 01:44:35 PM »
:airplane: there was never any intend to give someone another reason to quit!! We have a great game here, for 50 cents a day, and there are a lot of good idea's put forth to try to make it more enjoyable, but I would suspect that most of the suggestions would be difficult to put into play in the game.
I know exactly zero about "coding" for this kind of entertainment, but I guess that when Hi Tech sees one which is not to costly to incorporate into the game, I am sure that he would. Maybe a lot of suggestions might  be included into the new Aces High, which is due out in two weeks! LOL

it's not that it cant be done.  but just think of the negative effects on the game.  most of the players are already upset about the hq being constantly down.  but a few make a point to take it down almost every day.  now you also want to limit the play set at fields.

really bad idea.


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you dont want me to ho, dont point your plane at me.

Offline The Fugitive

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Re: Intensifying the game!
« Reply #9 on: April 30, 2015, 06:53:00 PM »
:airplane:  intensifying is not a easy task to perform! My suggestion would be to assign certain aircraft to certain hangars, example: hangar #2 at small field, P-51's, Spit 9 and 10, P-47-D25's and so forth. So if a player wanted to limit the "Ponies" around, just kill hangar #2 at all small fields!
Now, your mission planners would really have something to do! would beat the heck out of ENY system and a lot more fun! LOL

It would never work, SEMP points out why. You can't take things away from people in the game. HTC has never been big on that. When fuel could be porked to 25% it took away the ability for most people to fly from that field so it was changed to worst it could go was 75%. Taking things away from player who are PAYING to playing isn't good business.

What your really after is people to play your way. I don't say that to tick you off but to put it in the right light here. Most players today have whittled the games mechanics down to the bare minimum, fast plane, lots of ord, lots of players in a fast attack. Grab the base in 5 minutes or move on to a different undefended base. What you, and many other I think are looking for is more substance in the game. More "role playing" to use a gaming term.

You want missions that are more realistic. Missions that mean something to the game as it moves toward the winning of the war.You want bomber groups to be the norm, with high cover that gets intercepted by a large group of bogies and you all fight it out to the destination.

Taking away the uber toys isn't going to get more people to defend, it will just get more people to quit. They are not here to defend, they are here to help the war effort and win the war.

Until the players mentality changes and they start looking for "MORE" in the game we won't see it.

Offline bustr

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Re: Intensifying the game!
« Reply #10 on: April 30, 2015, 07:25:30 PM »
So you have just postulated that the "More" players left awhile back who used to fly large bomber missions in the MA.

What was different back then? Simply more numbers to dilute "twitch and jerk" player's attention spans of gnats making them tolerable? The realization the MA will never be turned into a strategic chokehold controlled out come map for bombers to win with single finger salutes? I remember more players in lone boxes of bombers willing to make you pay for every kill of that formation.

Consider that if the war is only, what ever captures makes 20% of the other two countries fields. And there is very little logical cohesion needed or critically related, targetable control points to a country. Yes strats, city, HQ. Not very sexy are they, or ever have been. And the war is really individual mini wars defined by two fields at a time. Designed for adhoc login and run to the action, with no command and control requirements riding your kester.

Then the "More" players or individuals who have the ability to delay gratification have a necessary role in our community. But, NOT CONTROL OUR COMMUNITY. That is a fundamental flaw with them though. They want to be in control over outcomes on a larger scale than the "twitch and jerk" players want to be herded into outside of the SEA offerings.

Takes a lot of your evening to up fighters and follow around a box of bombers for two hours just for a few minutes of combat in the MA. Most of them just say screw it and find a furball. You have seen the "More" players in here essentially wishlist for Hitech to give them targets that they can single finger salute the "jerk and twitchers" whole night away. Just like the HQ is currently being used to screw 1\3 of the community with a single finger salute.

In the MA the "More" players drop fighter hangers on fields they know are only furballing. Ok, then expand that to changing the MA into what they really want. I didn't give HTC my credit card number a decade ago to be in the Air Force on call or in patrol patterns for bombers that will shut down my play time with a single finger salute if I refuse to play along.

This is why the "More" players left.     
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Offline Canspec

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Re: Intensifying the game!
« Reply #11 on: April 30, 2015, 09:23:47 PM »
I'll have you know that gnats have very large attention spans.... :old:
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Offline earl1937

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Re: Intensifying the game!
« Reply #12 on: May 01, 2015, 08:06:26 AM »
It would never work, SEMP points out why. You can't take things away from people in the game. HTC has never been big on that. When fuel could be porked to 25% it took away the ability for most people to fly from that field so it was changed to worst it could go was 75%. Taking things away from player who are PAYING to playing isn't good business.

What your really after is people to play your way. I don't say that to tick you off but to put it in the right light here. Most players today have whittled the games mechanics down to the bare minimum, fast plane, lots of ord, lots of players in a fast attack. Grab the base in 5 minutes or move on to a different undefended base. What you, and many other I think are looking for is more substance in the game. More "role playing" to use a gaming term.

You want missions that are more realistic. Missions that mean something to the game as it moves toward the winning of the war.You want bomber groups to be the norm, with high cover that gets intercepted by a large group of bogies and you all fight it out to the destination.

Taking away the uber toys isn't going to get more people to defend, it will just get more people to quit. They are not here to defend, they are here to help the war effort and win the war.

Until the players mentality changes and they start looking for "MORE" in the game we won't see it.
:airplane: The intend of my post was to start a conversation about how to improve game play for everyone who enjoys this game.
Last night was a good example of the advantages of large bomber formations in the game! We, the Rooks, started trying to capture V43 and A42 yesterday, the first time about 1PM! The last time I flew a mission over either one of them was about 8 PM last night. We never did capture it, or hadn't when I logged off about 830. Every time we took bombers over there, there was a terrific furball at 15000 feet. I know a lot of people like to do the deck thing with furballs, but the running gun fights at 12 to 15 thousand feet seem to be a lot more interesting as you not only have to watch your bombers rear, but the altitude above you and below you.
It was a good fight all afternoon and if you didn't get in on it, you missed out on some good air to air combat.
Blue Skies and wind at my back and wish that for all!!!

Offline guncrasher

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Re: Intensifying the game!
« Reply #13 on: May 01, 2015, 02:25:33 PM »
:airplane: The intend of my post was to start a conversation about how to improve game play for everyone who enjoys this game.
Last night was a good example of the advantages of large bomber formations in the game! We, the Rooks, started trying to capture V43 and A42 yesterday, the first time about 1PM! The last time I flew a mission over either one of them was about 8 PM last night. We never did capture it, or hadn't when I logged off about 830. Every time we took bombers over there, there was a terrific furball at 15000 feet. I know a lot of people like to do the deck thing with furballs, but the running gun fights at 12 to 15 thousand feet seem to be a lot more interesting as you not only have to watch your bombers rear, but the altitude above you and below you.
It was a good fight all afternoon and if you didn't get in on it, you missed out on some good air to air combat.

if that was your idea of fun and it sounds like it was a lot of fun.  why dont you make another mission like that today?  just be aware that eventually you gonna get bored of it as it becomes too routine.  then you will start thinking about how to "improve the game".

I think what needs to change is what you determine to be fun.  find out what really makes the game fun for you then start doing it.  lots of people are happy with the way they play the game.  perhaps some of you guys should start doing the same thing.  nothing makes me happier than rocket vulching with full ack and lots of werbies and flying low over the base.  2 months ago that was boring to me.  who knows what next month I am gonna do to enjoy the game.  I may start sinking cv's again.  heck last time I sunk a cv I turned my b26's and started turn fighting with an f4u.  you should have seen him wonder how I followed him in a loop and he ended up dying.


semp
you dont want me to ho, dont point your plane at me.

Offline The Fugitive

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Re: Intensifying the game!
« Reply #14 on: May 01, 2015, 05:05:11 PM »
So you have just postulated that the "More" players left awhile back who used to fly large bomber missions in the MA.

What was different back then? Simply more numbers to dilute "twitch and jerk" player's attention spans of gnats making them tolerable? The realization the MA will never be turned into a strategic chokehold controlled out come map for bombers to win with single finger salutes? I remember more players in lone boxes of bombers willing to make you pay for every kill of that formation.

Consider that if the war is only, what ever captures makes 20% of the other two countries fields. And there is very little logical cohesion needed or critically related, targetable control points to a country. Yes strats, city, HQ. Not very sexy are they, or ever have been. And the war is really individual mini wars defined by two fields at a time. Designed for adhoc login and run to the action, with no command and control requirements riding your kester.

Then the "More" players or individuals who have the ability to delay gratification have a necessary role in our community. But, NOT CONTROL OUR COMMUNITY. That is a fundamental flaw with them though. They want to be in control over outcomes on a larger scale than the "twitch and jerk" players want to be herded into outside of the SEA offerings.

Takes a lot of your evening to up fighters and follow around a box of bombers for two hours just for a few minutes of combat in the MA. Most of them just say screw it and find a furball. You have seen the "More" players in here essentially wishlist for Hitech to give them targets that they can single finger salute the "jerk and twitchers" whole night away. Just like the HQ is currently being used to screw 1\3 of the community with a single finger salute.

In the MA the "More" players drop fighter hangers on fields they know are only furballing. Ok, then expand that to changing the MA into what they really want. I didn't give HTC my credit card number a decade ago to be in the Air Force on call or in patrol patterns for bombers that will shut down my play time with a single finger salute if I refuse to play along.

This is why the "More" players left.     

The players looking for "More" aren't just buff guys. The LTARs were notorious for looking for and finding more in GVs, and they had a much smaller selection of GVs to do it with.

The Mafia was great at finding "more" using multiple attacks along a front to prep bases for takes, others to take, other just to draw attention away from what was really planned. Teh BOPS were good at finding the "More" in their bases takes as well never hiding from a fight.

The is so much "More" to this game that is ignored by todays player because it doesn't fit in the plan of "smash and grab while no one is looking"

:airplane: The intend of my post was to start a conversation about how to improve game play for everyone who enjoys this game.
Last night was a good example of the advantages of large bomber formations in the game! We, the Rooks, started trying to capture V43 and A42 yesterday, the first time about 1PM! The last time I flew a mission over either one of them was about 8 PM last night. We never did capture it, or hadn't when I logged off about 830. Every time we took bombers over there, there was a terrific furball at 15000 feet. I know a lot of people like to do the deck thing with furballs, but the running gun fights at 12 to 15 thousand feet seem to be a lot more interesting as you not only have to watch your bombers rear, but the altitude above you and below you.
It was a good fight all afternoon and if you didn't get in on it, you missed out on some good air to air combat.

There are a bunch of threads that have great discussions on many peoples ideas of how to improve game play. Unfortunately those of us here on the boards are just a small part of the over all population.... 2-3% I hear. Anything pointed out here that might add to the fun in the arenas never gets rolling due to the very minor group having the idea.

I hope some day it goes back to the style of game play we had back then. Every thing was in full swing all the time. Missions both large and small, fighter sweeps, furballs, base porking, strat bombing, and GV battles that did more than just spawn camp. That was the days when the players were more into the history of WWII and tried, in our feeble way, to enact those battles.