So you have just postulated that the "More" players left awhile back who used to fly large bomber missions in the MA.
What was different back then? Simply more numbers to dilute "twitch and jerk" player's attention spans of gnats making them tolerable? The realization the MA will never be turned into a strategic chokehold controlled out come map for bombers to win with single finger salutes? I remember more players in lone boxes of bombers willing to make you pay for every kill of that formation.
Consider that if the war is only, what ever captures makes 20% of the other two countries fields. And there is very little logical cohesion needed or critically related, targetable control points to a country. Yes strats, city, HQ. Not very sexy are they, or ever have been. And the war is really individual mini wars defined by two fields at a time. Designed for adhoc login and run to the action, with no command and control requirements riding your kester.
Then the "More" players or individuals who have the ability to delay gratification have a necessary role in our community. But, NOT CONTROL OUR COMMUNITY. That is a fundamental flaw with them though. They want to be in control over outcomes on a larger scale than the "twitch and jerk" players want to be herded into outside of the SEA offerings.
Takes a lot of your evening to up fighters and follow around a box of bombers for two hours just for a few minutes of combat in the MA. Most of them just say screw it and find a furball. You have seen the "More" players in here essentially wishlist for Hitech to give them targets that they can single finger salute the "jerk and twitchers" whole night away. Just like the HQ is currently being used to screw 1\3 of the community with a single finger salute.
In the MA the "More" players drop fighter hangers on fields they know are only furballing. Ok, then expand that to changing the MA into what they really want. I didn't give HTC my credit card number a decade ago to be in the Air Force on call or in patrol patterns for bombers that will shut down my play time with a single finger salute if I refuse to play along.
This is why the "More" players left.
The players looking for "More" aren't just buff guys. The LTARs were notorious for looking for and finding more in GVs, and they had a much smaller selection of GVs to do it with.
The Mafia was great at finding "more" using multiple attacks along a front to prep bases for takes, others to take, other just to draw attention away from what was really planned. Teh BOPS were good at finding the "More" in their bases takes as well never hiding from a fight.
The is so much "More" to this game that is ignored by todays player because it doesn't fit in the plan of "smash and grab while no one is looking"
The intend of my post was to start a conversation about how to improve game play for everyone who enjoys this game.
Last night was a good example of the advantages of large bomber formations in the game! We, the Rooks, started trying to capture V43 and A42 yesterday, the first time about 1PM! The last time I flew a mission over either one of them was about 8 PM last night. We never did capture it, or hadn't when I logged off about 830. Every time we took bombers over there, there was a terrific furball at 15000 feet. I know a lot of people like to do the deck thing with furballs, but the running gun fights at 12 to 15 thousand feet seem to be a lot more interesting as you not only have to watch your bombers rear, but the altitude above you and below you.
It was a good fight all afternoon and if you didn't get in on it, you missed out on some good air to air combat.
There are a bunch of threads that have great discussions on many peoples ideas of how to improve game play. Unfortunately those of us here on the boards are just a small part of the over all population.... 2-3% I hear. Anything pointed out here that might add to the fun in the arenas never gets rolling due to the very minor group having the idea.
I hope some day it goes back to the style of game play we had back then. Every thing was in full swing all the time. Missions both large and small, fighter sweeps, furballs, base porking, strat bombing, and GV battles that did more than just spawn camp. That was the days when the players were more into the history of WWII and tried, in our feeble way, to enact those battles.