Author Topic: How do you correct for pixelation when resizing a skin?  (Read 1808 times)

Offline Greebo

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Re: How do you correct for pixelation when resizing a skin?
« Reply #15 on: May 05, 2015, 04:16:43 AM »
I've just been looking at my remaining AH1-era skins and I did reskin all the small parts from scratch. There really isn't any other way to make those parts look good. However I wouldn't do all that work now for a buggy, low poly shape that might have a lifetime of a year or two at best before its replaced.

I'd object to anyone filling slots with these sort of cut and paste skins on an AH2 model. However I can't see the problem doing it with an old AH1 shape like this unless HTC just don't want to set a precedent for allowing it.

Offline bustr

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Re: How do you correct for pixelation when resizing a skin?
« Reply #16 on: May 05, 2015, 04:58:31 AM »
Greebo,

Thought you would get the skinning contract for all the AH1 updated to AH3. Common spill the beans...... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Greebo

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Re: How do you correct for pixelation when resizing a skin?
« Reply #17 on: May 05, 2015, 05:38:45 AM »
The way it works is Waffle or Superfly will post a new shape in the private skinner team forum and asks who wants to do it. Recently however these guys been very busy making trees, buildings and other stuff for the new terrain and so I have not been working on any new stuff for a while. For future reference if I'm not posting skins in here every week its a good bet I'm working on something new for them.

Offline oboe

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Re: How do you correct for pixelation when resizing a skin?
« Reply #18 on: May 05, 2015, 07:52:36 AM »
I've just been looking at my remaining AH1-era skins and I did reskin all the small parts from scratch. There really isn't any other way to make those parts look good. However I wouldn't do all that work now for a buggy, low poly shape that might have a lifetime of a year or two at best before its replaced.

I'd object to anyone filling slots with these sort of cut and paste skins on an AH2 model. However I can't see the problem doing it with an old AH1 shape like this unless HTC just don't want to set a precedent for allowing it.

Exactly.  Except, if that is really HTCs problem with it (which I think is an understandable, reasonable and defensible position to take) then why not come out and say that?    I would prefer that to Skuzzy publically impugning my judgement and ability as a skinner.

It was exactly one of the reasons I was so open about what I was doing. I wanted anyone and everyone to voice any objections they had before I spent a lot of time on it.  Instead, I received positive comments and encouragement to continue.  So I did end up wasting my time on them.

I even had a discussion with Skuzzy privately about my concerns for showing proper credit to the original skinners.  Again, it was an opportunity to tell me not to continue with this; that these skins would not be accepted.


« Last Edit: May 05, 2015, 08:29:03 AM by oboe »

Offline Skuzzy

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Re: How do you correct for pixelation when resizing a skin?
« Reply #19 on: May 05, 2015, 09:00:39 AM »
I have no idea where you come off making the accusation I have publicly impugned you! 

The results of any skin release are private to the skinner only.  You are the one who has come in here and told everyone what was said.  Your choice, not mine.

This thread is done.
Roy "Skuzzy" Neese
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