Using the .target function and comparing shell drop at various ranges would be a more accurate approach.
Until you pull lead increasing your G. Especially as you get towards 20 degree off. That is why I told you to try the drone circle on zoom and watch your tracers. Obviously you didn't. Static shooting only shows you the static 1G effect which the rounds ballistic data is given for. You have to really dig for the G loaded data from ww2.
As you pull lead you increase the G load which effects the bullet drop. The only way to see this in the game: Up into the drone circle with tracers on. Hit zoom and zoom in, then shoot at the turning drones as you are forced to hold lead in your own turn. That old illusion thingy of the tighter you turn horizontally in a furball on the deck, the tracers all curve behind your target.
At 1G the US 50cal and 20mm drop 39 and 48 inches at 400yds. Increase that to 2G, and the drop averages to about 6ft at 400yds.
Ever wondered why when you dive on someone and you are going 400-450, and he seems completely oblivious and sits there, that you seem to have to use a lot of elevation just to land hits at 400? As you pull your vertical lead, nose coming up at the bottom of your dive. How much G are you creating?
2, 3, or 4G maybe?
1G - 2ft drop 400yds
2G - 6ft drop
3G - 13ft drop
4G - 20ft drop
You didn't try the drone circle offline did you.....
