There's always resistance to change, but I'm not sure this would invoke a big back-lash. I'm sure I'm not the only one that was disappointed when AH2 launched without the long-promised campaign game, with it's heavy reliance on AI. So long as the the auto-gunners on the bombers was sufficiently neutered, and auto-bombing was not JDAM accurate, this would not keep people from playing the game as they choose. And if integrated properly into the side-balancing mechanism, it could go along way toward improving side-balance. I could see some kind of raid warning being broadcast to all sides. However, if you also set a specific, predictable launch time, it might not be necessary. That, along with the bar-dar, would provide advance warning of the raid forming up, and from where. The main aim is to draw a fight around the raid, just as finding a CVBG can do the same at sea.