There are at least 6 large companies making VR headsets for PC gaming due out soon, if not more. That's my only issue, is trying to figure out which one will be "the one" to get. Valve, Sony, Samsung, Microsoft, Occulus, Razer (blahrg), Avenger - that's just the six I can recall, I know I'm missing some. I just hope they have cross compatibility so far as games and programs go, otherwise it'll be a case of having to be "the" headset for whatever games you prefer.
I hope HTC will be able to integrate them at some point, no idea on how difficult this is or would be, I know HTC did a fantastic job with the TrackIR compatibility, it works better here than almost any other game/sim I've tried (IMO).
@Gman you’re right that most of the major tech companies are jumping into VR and AR, but not all of them will be producing PC-compatible headsets/hmds--at least at first. However, only three are distinctly oriented toward PC gaming (see below) and have some market credibility. The big players out of the gate for PC gaming will be the Rift and the Vive, IMO. Both use infrared LED sensors, similar to TrackIR, but more robustly, so it may not be as big an issue--at least at first--for AH to support 2 or 3 major brands built around similar head-tracking tech. And I do hope that AH does get onboard with this tech. I read the VR boards on other sites and there are a lot-- a lot-- of simulation enthusiasts. The ones who are into air combat games so far think Wart Hunder is the only game supporting VR--they're right, so far--but most are not terribly impressed with how Gaijin has handled VR integration. Now imagine if AH supported it as well as they do TrackIR. There are over 40,000 registered users of Reddit's r/Oculus subreddit (and growing, btw), and AH managed to capture 5-10% of that crowd. I think we'd end up with an embarrassment of targ...ehm... riches.
Here’s my big player breakout, by platform, unit and company.
PC/Gaming VR oriented:• Rift -- OculusVR/Facebook)
• Vive -- Valve/HTC (probably supported on Valve’s Steam machines too)
• OSVR – Razer
Consoles/Platforms• Morpheus project (for PS 4) – Sony (they just killed their existing hmd line in favor of VR)
• X-box (?) Unknown, since MS is so secretive.
Mobile Oriented VR:• Gear VR – Samsung/OculusVR (Mobile phone headseat)
• Cardboard—Google (not really consumer friendly product)
• Go -- VRelia
Augemented Reality (AR) oriented:• Hololens – Microsoft
• Glass—Google
• Magic Leap—Magic Leap with (>$500million buyin from Google, but possilby vaporware)
Noticeably absent from this--so far--is Apple. True to form, they will probably jump in once the market takes off, develop or buy out their unit with immense resources, do a Jonny Ive treatment on it and sell it at 50 percent mark-up over other hmds.
As I mentioned earlier, the hardware is starting to take shape, but its CONTENT, which @Mr. Fork and @Gman also alluded to, where the money will be in VR and AR. Facebook/Oculus and Valve want the lions' share software/content marketplace for VR/AR. Everything from entertainment (in all ways, movies, games, sports, and of course, pron), social space (Facebook’s interest) , education & training, tourism and travel, industry-oriented applications (e.g., 3D design visualization). You name it, sooner or later—and probably sooner—major players will (and already have) dump scads of money into this tech space . Not to put too fine a point on it, but... according to the CEO of nVidia,
“VR is going to be the future of gaming.” http://vrfocus.com/archives/14917/nvidia-ceo-vr-going-future-gaming/So start saving your pennies, kids, we'll need to upgrade our PC's for more than just playing AH, it appears.
FWIW,