Author Topic: A Modest Proposal to Fix Gameplay  (Read 8228 times)

Offline ebfd11

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Re: A Modest Proposal to Fix Gameplay
« Reply #75 on: May 29, 2015, 07:40:04 AM »
If you are looking for fun and a change of pace, the AVA has a lot of potential. Have you ever gone in there on a Thursday night? Tank Wars are a blast, fun and camaraderie. Plus you get to kill people you know and possibly fly with. Also if you make a custom arena you can make the changes you want and planes that you want. Ask anyone that has been to Crabbyland or Landscaping with LawnDart.

There are endless possibilities out there and all you have to do is try something different.

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Offline hyzer

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Re: A Modest Proposal to Fix Gameplay
« Reply #76 on: May 29, 2015, 09:27:35 AM »

Step 4. Owners purchase server and lease Aces High from Hitech Creations.


Purchasing a physical server is so messy.  The CLOUD is the way to go!  Login to the HTC cloud server creation page.  Enter credit card number, answer some questions like - how many people should the server host, how fat of a network pipe do you want, how many countries do you need ... press enter.  The cloud then spins up a virtual machine with your arena, gives you a login to the arena settings menu and publishes the IP address of the arena.  This protects HTC's intellectual property since you don't get to actually peak under the hood of the VM, when you stop paying the bill the server simply vanishes. 
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Offline fudgums

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Re: A Modest Proposal to Fix Gameplay
« Reply #77 on: May 29, 2015, 09:36:01 AM »
There has been talk in the AvA Dev Forums to change the way AvA weeks are constructed.

IE.
Monday - Bombing Campaigns(Which have a long term idea of RPG gameplay, sort of like old school Combat Tour)
Tuesday/Wednesday - AvA Campaigns(Weekly setups with base capture enabled from 6-11PM EST)
Thursday - Tank Night
Friday-Sunday - AvA Campaigns

Every two-four weeks, the AvA would start an massive AvA Campaign, which would have objectives and other things. Which would run on the T/W and F/S/S days, these campaigns will last upwards of two weeks.

Here is a sort of example of that:
http://bbs.hitechcreations.com/smf/index.php/topic,372311.0.html

Food for thought.
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Offline Lusche

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Re: A Modest Proposal to Fix Gameplay
« Reply #78 on: May 29, 2015, 10:24:26 AM »
There are endless possibilities out there and all you have to do is try something different.

Like getting up at 3 a.m.  :bolt:
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Offline Wiley

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Re: A Modest Proposal to Fix Gameplay
« Reply #79 on: May 29, 2015, 10:26:36 AM »
Like getting up at 3 a.m.  :bolt:

3 AM is dead time, there's only 30-40 people on.  Why would we want to do that?  :bolt:

Wiley.
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Offline Lusche

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Re: A Modest Proposal to Fix Gameplay
« Reply #80 on: May 29, 2015, 10:31:48 AM »
3 AM is dead time, there's only 30-40 people on.  Why would we want to do that?  :bolt:

Wiley.

For one I was replying to an AvA post. I doubt the AvA'ers would call their arena "dead" with 40 players on ;)

Second, people live in different time zones. I would have to get up at like 3 AM to actually see anyone in the AvA. That's why made that reply. As a matter of fact, my log in screen hasn't shown something  other than "AvA - 0" for ages


30-40 players in the LWMA is noon/early afternoon here. Currently, numbers 'rise' to 70-90 at the beginning of Euro primetime and not going significantly over 100 during the week.
To beat a dead horse, this noon I logged in when my boy fell asleep for an hour of AH. 31 players, the largest map in the rotation and no HQ. Sigh.
« Last Edit: May 29, 2015, 10:34:56 AM by Lusche »
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Offline shppr01

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Re: A Modest Proposal to Fix Gameplay
« Reply #81 on: May 29, 2015, 10:34:12 AM »
Lusche, I would be happy to set something up for your time tables.. Just let me know what you would like to see and what time , And I will get it done for you!!
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Offline Lusche

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Re: A Modest Proposal to Fix Gameplay
« Reply #82 on: May 29, 2015, 10:36:19 AM »
Lusche, I would be happy to set something up for your time tables.. Just let me know what you would like to see and what time , And I will get it done for you!!

I know you would do that's very kind of you, but that would be pointless, unless I would represent a number of players and not just myself.
There's nothing you can do to populate an arena when not even tha MA is really populated.
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Offline Slate

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Re: A Modest Proposal to Fix Gameplay
« Reply #83 on: May 29, 2015, 11:06:38 AM »
   There is no point trying to stop the old boat from sinking, we just hope there are a few passengers left that didn't jump ship to pay passage when the new boat is launched. "The management"   :bolt:
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Offline Arlo

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Re: A Modest Proposal to Fix Gameplay
« Reply #84 on: May 29, 2015, 11:29:08 AM »
Well, there' nothing like optimism and a positive attitude. And that was nothing like ...  :old:

Offline guncrasher

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Re: A Modest Proposal to Fix Gameplay
« Reply #85 on: May 29, 2015, 12:06:59 PM »
Nothing as petty as that. From what I understand,  making changes now could corrupt the alpha setup.  Seeing as they are working the bugs out in the alpha there is no sense taking the chance of adding bugs in by changing things in the game.

nope fugi, hitech can make changes to the code if he feels it's good for the game.  what you want is the game to be coaded to be changed as to how you think players should play the game.

one can be coaded.  the other well, you can do it yourself now.


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Offline The Fugitive

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Re: A Modest Proposal to Fix Gameplay
« Reply #86 on: May 29, 2015, 01:57:29 PM »
I'm referring to  the HQ issue, not my suggestions on good game play

Offline Delirium

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Re: A Modest Proposal to Fix Gameplay
« Reply #87 on: May 29, 2015, 02:20:16 PM »
Not to derail this thread, but has anyone else ever noticed whenever 'modest' or 'humble' is used to preface an opinion or idea it rarely meets that description?
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Offline Changeup

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Re: A Modest Proposal to Fix Gameplay
« Reply #88 on: May 29, 2015, 05:16:35 PM »
Not to derail this thread, but has anyone else ever noticed whenever 'modest' or 'humble' is used to preface an opinion or idea it rarely meets that description?

I suspect if he really meant humble or modest, he wouldn't need to say his idea is humble and modest. 
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Offline EagleDNY

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Re: A Modest Proposal to Fix Gameplay
« Reply #89 on: May 29, 2015, 07:49:02 PM »
I would have made changes long ago but The code was frozen long ago current AH release. And hence what would be a simple change under normal conditions now is not doable.

HiTech

OK - I know where you are coming from now.   I too once ran an online game where we had to recompile everything to change static values in the header file.
Well then, I guess the my entire wishlist changes to having INI files that are read in with each map that set the static values for the hardness of objects, the range of radar, etc.  At least that way you can control these things without having to generate an entire release, and it might be useful to test out different settings from map to map to see how it affects gameplay.