Ok been playing the game for years and have seen it progress throughout them.
So here is my list.
== Additional Dot Commands ==
.e6b for showing the e6b
.country for Country Status
.maps (mapname) for maps opening in view IE .map 1 would open the map named 1 in your clipboard maps Map Description
.missions Opens Pickup Missions Menu
.roster will show the roster
.tg would open the CV TaskGroups Menu
.calibrate would automatically place controllers in calibrate mode
.stat fxx IE .stat 213 or F213 would display status for base.
Key mappings for these would be great as well even if it is not mapped and must be manually mapped.
== Additions To Game Interface ==
Backup Tool - Creates a simple zipped file of all of the game settings joystick mappings, head positions, convergences, clipboard maps, etc.
Backup Tool Films - Creates a zipfile of all films recorded
Import Menu for importing settings (IE moving to a different computer).
=== Additions to Control Mappings ==
Shift States!!!!!!!
X52 Software and most game controller software have shift states already it would be great to add them
IE allowing for button + hat switch to look up and around = button2 + hatswitch to look down and round ETC.
I can come up with pseudo code for all of this or I can write functions for it in C++ if needed.
Better modeling for A20 and twin engine aircraft - some planes had large rudders that would allow them to fly at a 90* angle if one wing was missing.
- IE one half wing missing on A20 right side both engines, with left engine full and right engine cut you should be able to coast at a 90 deg attitude to ground. wing up
Fix War Status Link on Clipboard to show Country Status, (now shows Field Status)