Author Topic: World of Warships and Armored Warfare.  (Read 58417 times)

Offline Volron

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Re: World of Warships and Armored Warfare.
« Reply #270 on: December 22, 2015, 09:44:04 AM »
The new "default" camo's for Prem ships are very nice.  Really liking Warspite's. :x
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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What on Earth makes you think that i said that sir?!
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Offline Latrobe

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Re: World of Warships and Armored Warfare.
« Reply #271 on: December 23, 2015, 03:20:36 PM »
Bought my Iowa with the 7million credits they gave me with the new update. I then immediately went and broke my game trying to download mods. This seems to be a reoccuring theme for me with WoWs updates :o

Offline Skuzzy

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Re: World of Warships and Armored Warfare.
« Reply #272 on: December 23, 2015, 03:30:49 PM »
Dusted it off and played a bit, until I ran into a South Carolina that was,..well,...suspect.

He took out every player in the arena.  Friend and foe alike.  At least he was consistent.  His Carolina was firing rounds faster than they could land on a target, and his turret rotation was instantaneous.

He took out a New York with one barrage, same with my St. Louis.  Matter of fact, I am pretty sure he did everyone that way.

He was just laughing his butt off about it.  Saying, what are they going to do?  It's a free game!

I then got tossed into a round with nothing but Tier 4 and Tier 5 ships, with me being the only Tier III.  That was not pretty.  It also happened to be the map with no land in it.  Nowhere to hide.
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Offline Volron

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Re: World of Warships and Armored Warfare.
« Reply #273 on: December 23, 2015, 04:10:42 PM »
Dusted it off and played a bit, until I ran into a South Carolina that was,..well,...suspect.

He took out every player in the arena.  Friend and foe alike.  At least he was consistent.  His Carolina was firing rounds faster than they could land on a target, and his turret rotation was instantaneous.

He took out a New York with one barrage, same with my St. Louis.  Matter of fact, I am pretty sure he did everyone that way.

He was just laughing his butt off about it.  Saying, what are they going to do?  It's a free game!

I then got tossed into a round with nothing but Tier 4 and Tier 5 ships, with me being the only Tier III.  That was not pretty.  It also happened to be the map with no land in it.  Nowhere to hide.

I hope you reported him, both in-game in via ticket with at least screenshots.  Replay would have been best, but the method to get it working is stupid.  Really wish they finish that.

As for the cheating, well, that can happen here as well.  Least here we have a much more stable replay to use, and that you guys are deadly serious when it comes to these things.  While it would somewhat appear that WG takes action, overall I cannot honestly say how serious they are on these issues. :headscratch:

Look on the bright side, if you used your ally BB's as shields, you should've gotten some nice xp off that. :D  Personally I like Ocean the most.  It's trickiest in a DD, well for me anyways. :)


The change they made to IJN TB's is interesting, I can see that converging thing being very powerful in the right hands.  So far I'm really enjoying the new sounds, though I haven't had a chance to play on the two new maps yet.  I am running into the other recent map more often now. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
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What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline mbailey

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Re: World of Warships and Armored Warfare.
« Reply #274 on: December 23, 2015, 06:49:28 PM »
Dusted it off and played a bit, until I ran into a South Carolina that was,..well,...suspect.

He took out every player in the arena.  Friend and foe alike.  At least he was consistent.  His Carolina was firing rounds faster than they could land on a target, and his turret rotation was instantaneous.

He took out a New York with one barrage, same with my St. Louis.  Matter of fact, I am pretty sure he did everyone that way.

He was just laughing his butt off about it.  Saying, what are they going to do?  It's a free game!

I then got tossed into a round with nothing but Tier 4 and Tier 5 ships, with me being the only Tier III.  That was not pretty.  It also happened to be the map with no land in it.  Nowhere to hide.

<See Rule #7>  :D
Mbailey
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Offline rabbidrabbit

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Re: World of Warships and Armored Warfare.
« Reply #275 on: December 23, 2015, 07:06:44 PM »
Dusted it off and played a bit, until I ran into a South Carolina that was,..well,...suspect.

He took out every player in the arena.  Friend and foe alike.  At least he was consistent.  His Carolina was firing rounds faster than they could land on a target, and his turret rotation was instantaneous.

He took out a New York with one barrage, same with my St. Louis.  Matter of fact, I am pretty sure he did everyone that way.

He was just laughing his butt off about it.  Saying, what are they going to do?  It's a free game!

I then got tossed into a round with nothing but Tier 4 and Tier 5 ships, with me being the only Tier III.  That was not pretty.  It also happened to be the map with no land in it.  Nowhere to hide.

Never heard or seen anything like that over a few thousand battles.  Nor have I heard of anyone else with that experience.  Considering it's a server side game he would have to be hacking the server not just his client.  You have a replay?

Offline Skuzzy

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Re: World of Warships and Armored Warfare.
« Reply #276 on: December 24, 2015, 05:16:16 AM »
I do not know what "replay" is. 

I know the entire arena was saying they were turning it in.  I also reported it.
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Offline Volron

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Re: World of Warships and Armored Warfare.
« Reply #277 on: December 24, 2015, 07:20:22 AM »
I do not know what "replay" is. 

I know the entire arena was saying they were turning it in.  I also reported it.

Replay is what Film Viewer is to AH.  The problem with Replay is the asinine way of getting it working and using it.

http://forum.worldofwarships.com/index.php?/topic/19170-enabling-wows-replays/

Not difficult, but annoying. :bhead
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Skuzzy

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Re: World of Warships and Armored Warfare.
« Reply #278 on: December 24, 2015, 08:49:33 AM »
A couple of the players said they had video of it all, so I assume the matter was addressed.

I have to admit, I know only basic functions of the game as I am not an avid player of it.  Just no time really.
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Offline SlipKnt

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Re: World of Warships and Armored Warfare.
« Reply #279 on: December 24, 2015, 09:57:48 AM »
A couple of the players said they had video of it all, so I assume the matter was addressed.

I have to admit, I know only basic functions of the game as I am not an avid player of it.  Just no time really.

Come play AHII.  We might even let you take a base with troops!!!   :neener:
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Offline Volron

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Re: World of Warships and Armored Warfare.
« Reply #280 on: December 24, 2015, 03:29:37 PM »
A couple of the players said they had video of it all, so I assume the matter was addressed.

I have to admit, I know only basic functions of the game as I am not an avid player of it.  Just no time really.

Angling and when to use AP vs HE.  If you find yourself the underdog of a match, stick with HE.  Use your ally BB's as shields, stay behind them and play support.  Some WILL give you all kinds of guff about it, but more than a few will appreciate the escort.  A St. Louis will wreck a DD, regardless of tier.  If equal tier'd, when it doubt, HE.  If you are the top dog, AP against everything except DD's, unless you want them to suffer. :t

What you don't want to do is go directly nose on with a BB.  More often than not, I can citadel a St. Louis when it's doing that.  At the very least, you'll suffer more damage outright being nose on.  Keep an angle when closing in if you feeling brave. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Skuzzy

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Re: World of Warships and Armored Warfare.
« Reply #281 on: December 24, 2015, 04:00:08 PM »
I have found I cannot take on a BB with HE rounds.  I hit a South Carolina one game with 121 rounds and she kept on going.  In another game I hit a South Caroline with 68 AP rounds and took her down.  Both showed full health when we started.

DD's are odd.  In one game, me an a South Carolina were left against one DD.  I was running parallel to our BB and the DD was less than 3K from me, but I could not see him.  He did not show up for me, no matter what I did with my vis range.

All the while our BB was yelling at me, "SHOOT HIM!  WHAT'S WRONG WITH YOU?!?"  The guy in the BB could see him,. but I could not.  Our BB guy called my every name in the book he could get away with.

All I could do is say, "I cannot see him!"

DD's are a mystery to me.  It is why I really could not get into the game.  Kept getting sunk and never seeing the ship that did it.
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Offline rabbidrabbit

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Re: World of Warships and Armored Warfare.
« Reply #282 on: December 24, 2015, 04:18:35 PM »
You could not see him but knew he was 3k away from you?  Time and again you keep describing problems that are technically impossible which indicate improper design.  Oddly enough, no one else seems to have them.  Could it be that your perception of what is going on is not in line with what is actually happening? 

In your DD case, each ship has a spotting distance with some modifiers.  You will auto spot any dd within 3k, long before 3k actually unless they are in smoke.  Perhaps you can save your replays and look back over them when you don't understand what happened.  Heck, division up with me and I'll explain it all to you.  Or post up the replays with questionable happenings.  If you understand the game mechanics things are not a mystery.  I spent some effort doing so as part of learning the game.  It's not uncommon for people to claim others are hacking when they are just playing the game and understand how the mechanics work.  I have never seen someone expliot the game, nor have I seen a verified case of it yet it seems to happen to you most of the time.  I suspect you more rightly fall under the other catagory above. 

Offline Zimme83

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Re: World of Warships and Armored Warfare.
« Reply #283 on: December 24, 2015, 09:58:32 PM »
I have found I cannot take on a BB with HE rounds.  I hit a South Carolina one game with 121 rounds and she kept on going.  In another game I hit a South Caroline with 68 AP rounds and took her down.  Both showed full health when we started.

DD's are odd.  In one game, me an a South Carolina were left against one DD.  I was running parallel to our BB and the DD was less than 3K from me, but I could not see him.  He did not show up for me, no matter what I did with my vis range.

All the while our BB was yelling at me, "SHOOT HIM!  WHAT'S WRONG WITH YOU?!?"  The guy in the BB could see him,. but I could not.  Our BB guy called my every name in the book he could get away with.

All I could do is say, "I cannot see him!"

DD's are a mystery to me.  It is why I really could not get into the game.  Kept getting sunk and never seeing the ship that did it.


WW2 battleships were havily armoured,the armor could be up to 16'' on some ships so it seems resonable that AP rounds are needed.
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Offline Skuzzy

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Re: World of Warships and Armored Warfare.
« Reply #284 on: December 25, 2015, 05:40:09 AM »
You could not see him but knew he was 3k away from you?  Time and again you keep describing problems that are technically impossible which indicate improper design.  Oddly enough, no one else seems to have them.  Could it be that your perception of what is going on is not in line with what is actually happening? 

In your DD case, each ship has a spotting distance with some modifiers.  You will auto spot any dd within 3k, long before 3k actually unless they are in smoke.  Perhaps you can save your replays and look back over them when you don't understand what happened.  Heck, division up with me and I'll explain it all to you.  Or post up the replays with questionable happenings.  If you understand the game mechanics things are not a mystery.  I spent some effort doing so as part of learning the game.  It's not uncommon for people to claim others are hacking when they are just playing the game and understand how the mechanics work.  I have never seen someone expliot the game, nor have I seen a verified case of it yet it seems to happen to you most of the time.  I suspect you more rightly fall under the other catagory above.

Sigh.  The BB was telling screaming at me he was only 3K away. 

EDIT:  You know what.  You're right.  The game is perfect.  My bad.  Merry Christmas.
« Last Edit: December 25, 2015, 06:16:18 AM by Skuzzy »
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