Karnak, that makes me sad. I have a ton of respect for members of the team coming out and meeting with the players, answering the myriad questions, reading the suggestions on here, and tearing down the veil that hides most decision-makers in a business but that's why we have this exact forum. I'm a programmer and I take that into consideration but they have shown their abilities. I wouldn't believe this is above them and I know it would take a long time for it to get worked out perfectly (modeling, developing, troubleshooting, and testing) but this seems to be something that a number of people have brought up before.
With AHIII coming out within the next few years, this is the perfect time to implement additional functionality. Skuzzy mentioned (in the MA) that AHIII was mainly an upgrade to a new graphics engine. Why not add in new planes, new abilities, new achievements, new anything that will give the users something to mix things up and, probably more importantly, could bring in more people.
I've noticed, in the very short time that I've been playing AH, is that we have been losing people over the years. Some come back, yes, but the rest don't. I don't want this game to go the way of the other combat simulators in the past.
Upon initial examination, I don't see how this ability (standing up FOBs/spawn points/GV airdrops could be abused or reduce or dampen the experience of the users. I want AH to continue and I want people to stick around. A shake-up may help.