Author Topic: How about the ability to airdrop GVs?  (Read 2979 times)

Offline Karnak

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Re: How about the ability to airdrop GVs?
« Reply #30 on: July 16, 2015, 08:43:38 AM »
The gliders were released at, if I recall correctly,  something like 2000 or 5000ft.  Certainly they would never have been above 10000ft.


A few years ago I suggested adding the Me323 and giving it these ability to deploy a forward field that would not be displayed on the enemy map until spotted by a enemy of that nation.  After a deployment period, say 5 to 15 minutes, the forward field would have the ability to launch fighters and GVs.  All the structures on a forward field would not rebuild when destroyed and it could not be captured.  Thinking 1 or 2 FHs, 1 VH, 2 each of munitions,  fuel and barracks and light AA defenses.
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Offline BLKBaron

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Re: How about the ability to airdrop GVs?
« Reply #31 on: July 16, 2015, 09:54:22 AM »
I like that idea Karnak. What became of the idea?
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Offline Karnak

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Re: How about the ability to airdrop GVs?
« Reply #32 on: July 16, 2015, 10:12:17 AM »
I like that idea Karnak. What became of the idea?
Well, like the vast majority of player suggested ideas, nothing.  It is very understandable and I can think of a number of programming challenges to do such a thing.

Honestly, players are not usually very good game designers.  Some of us like to try to think of things in terms of game play and what good and negative outcomes an idea might have.  Most players who make suggestions never go beyond "This would be cool!  I want to use it!" to consider how it could cause problems, or perverse incentives.

This idea of mine is very rough and I did not spend much time on it, trying to think of the negatives it might bring.  Mostly it was a "How can the Me323 be made to be useful in the context of AH?" idea.
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Offline Coalcat1

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Re: How about the ability to airdrop GVs?
« Reply #33 on: July 16, 2015, 10:57:54 AM »
A few years ago I suggested adding the Me323 and giving it these ability to deploy a forward field that would not be displayed on the enemy map until spotted by a enemy of that nation.  After a deployment period, say 5 to 15 minutes, the forward field would have the ability to launch fighters and GVs.  All the structures on a forward field would not rebuild when destroyed and it could not be captured.  Thinking 1 or 2 FHs, 1 VH, 2 each of munitions,  fuel and barracks and light AA defenses.
I know a few places on CraterMA where that could be some good fun...

Offline Greebo

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Re: How about the ability to airdrop GVs?
« Reply #34 on: July 16, 2015, 11:18:14 AM »
Karnak's deployable field idea wouldn't work on the current terrain as in AH groups of objects like airfields have to be placed on dead level terrain. I don't know but would guess the same limitation will apply to the new version.

What might work is to have a forward base that could be built into new terrains by the terrain designer. These fields would start off dormant but could be be activated once players brought in in X loads of supplies. The base would go dormant again unless the supplies were topped up every now and then and would change hands if the required X loads of supplies were dropped by the opposition.

Offline Zoney

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Re: How about the ability to airdrop GVs?
« Reply #35 on: July 16, 2015, 01:41:33 PM »


I think the tow plane idea may be a bit clunky. A Lancaster won't get high enough fast enough to make a glider any useful. However, a cargo glider could be a good idea. Say you launched a glider from 35k.

Sir, with respect -1 or No.  Please, your original post was to use planes that were not used during WW2, now you want to come in at 35k?  Nothing even close to this happened in WW2.  i appreciate that you want to contribute but your idea is so far off base that it is silly sir.


how about zeppelins?  -1, no, I disagree that we should have these

I really do have an incredible passion for this game and I would love to see the next evolution of it. I want to bring in new people and keep the people we have already. These are just my contributions.

I'm glad you are here.  I'm happy you want to contribute and you are contributing sir. just by playing the game with what we have with the rest of us

If I may ask sir, what is your handle (the name you fly in the game as, and how long have we had the pleasure of your company?   Thank you.
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Offline BLKBaron

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Re: How about the ability to airdrop GVs?
« Reply #36 on: July 16, 2015, 01:44:00 PM »
Karnak, that makes me sad. I have a ton of respect for members of the team coming out and meeting with the players, answering the myriad questions, reading the suggestions on here, and tearing down the veil that hides most decision-makers in a business but that's why we have this exact forum. I'm a programmer and I take that into consideration but they have shown their abilities. I wouldn't believe this is above them and I know it would take a long time for it to get worked out perfectly (modeling, developing, troubleshooting, and testing) but this seems to be something that a number of people have brought up before.

With AHIII coming out within the next few years, this is the perfect time to implement additional functionality. Skuzzy mentioned (in the MA) that AHIII was mainly an upgrade to a new graphics engine. Why not add in new planes, new abilities, new achievements, new anything that will give the users something to mix things up and, probably more importantly, could bring in more people.

I've noticed, in the very short time that I've been playing AH, is that we have been losing people over the years. Some come back, yes, but the rest don't. I don't want this game to go the way of the other combat simulators in the past.

Upon initial examination, I don't see how this ability (standing up FOBs/spawn points/GV airdrops could be abused or reduce or dampen the experience of the users. I want AH to continue and I want people to stick around. A shake-up may help.
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Offline BLKBaron

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Re: How about the ability to airdrop GVs?
« Reply #37 on: July 16, 2015, 02:54:49 PM »
Zoney, maybe 35k is a little high but what I say here isn't law nor will it be a restriction in the game. As far as accuracy and fidelity to what occurred in WW2, that's the wrong stance to take here. WW2 never once had a single Spitfire deack a field, had the pilot bail, disappear, and come back in a C-47 with 10 people and capture that base. Nor did it have any battle between Rooks, Bishops, and Knights. There's gonna be some superficial elements that are embellished; it adds appeal.

Zeppelins could be used by everyone else but you. It's not a requirement. Just a suggestion.

What does my handle and length of time playing have to do with anything? What's your middle name? Ill tell you if you tell me how many jars of peanut butter are currently in your cabinets?
No. 111 Black Arrows

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Offline Zoney

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Re: How about the ability to airdrop GVs?
« Reply #38 on: July 16, 2015, 03:06:32 PM »
What does my handle and length of time playing have to do with anything? What's your middle name? Ill tell you if you tell me how many jars of peanut butter are currently in your cabinets?

It was simply my attempt to get to know you better.  I like to make friends here.  By knowing your name I would make it a point of saying hi to you if we were on the same side and I was flying near you, or if I encountered you as an adversary I would have done the same thing with a PM.

I asked how long you have been playing because I like to help new guys that want help.

My middle name is Earl and I have 1/2 a jar of peanut butter but it is the refrigerator because my wife insists on buying that "all natural" stuff that has to be refrigerated.  She also yells at me if I scoop the peanut butter out with my celery stick instead of using a knife to spread it on them.  That I have never understood.  I am the only one eating it so it's my germs and no one else's.
« Last Edit: July 16, 2015, 03:11:26 PM by Zoney »
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Offline Lusche

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Re: How about the ability to airdrop GVs?
« Reply #39 on: July 16, 2015, 03:26:54 PM »
Why not add in new planes, new abilities, new achievements, new anything that will give the users something to mix things up and, probably more importantly, could bring in more people.

Why not? Probably because the three people working on that update have all their hands full with coding the new engine and creating the new artwork ;)
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Offline Wiley

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Re: How about the ability to airdrop GVs?
« Reply #40 on: July 16, 2015, 03:29:16 PM »
I'm a programmer

Upon initial examination, I don't see how this ability (standing up FOBs/spawn points/GV airdrops could be abused or reduce or dampen the experience of the users.

Please, tell me you're not involved with the QA end of the process.

Off the top of my head, FOB/GV spawning aircraft NOE to the rear bases/strats either for a quick smash and grab on a real base, or a quick NOE HQ/strat smash from a few miles away.  Virtually indefensible.  Current HQ problem on steroids.  Fronts cease to have meaning.

Base is under attack, multiple FOB/GV spawning aircraft keep an essentially unlimited number of spawnpoints going to keep upping M3s to resupply and vehicles to defend.  Effectively making it nearly impossible to stop GVs from spawning in at a field under attack.

Infinite spawnable radar may as well be permanent all seeing radar.

And the biggest one-  People flying cargo planes and spawning radar blimps and whatever else are not flying combat aircraft.  Why do people insist on more non combat oriented side stuff to do in a combat game?

As far as accuracy and fidelity to what occurred in WW2, that's the wrong stance to take here.  There's gonna be some superficial elements that are embellished; it adds appeal.

The parameters they chose for the game was stuff that actually got used at squadron strength in WWII.  That's a fairly popular idea around here.  You're essentially saying you want Aces High: 1946 and Beyond.  A lot of people don't want the freak flyers and prototypes and later stuff around.  262s are unpopular enough as is.

Why do you want to turn it into arcade mode instead of improving on the core of what the game already is?

Wiley.
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Offline Lusche

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Re: How about the ability to airdrop GVs?
« Reply #41 on: July 16, 2015, 03:36:57 PM »
You're essentially saying you want Aces High: 1946 and Beyond. 

I'm thinking more of a 'Crimson Skies' on steroids  :D
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Offline Wiley

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Re: How about the ability to airdrop GVs?
« Reply #42 on: July 16, 2015, 03:47:14 PM »
I'm thinking more of a 'Crimson Skies' on steroids  :D

Truth be told, I'd love to see them model the Secret Weapons of the Luftwaffe type stuff.  I'd just prefer it to be its own game, and for this to continue to improve.  Not every game needs to be everything to everyone like a lot of people seem to want to make them.

Wiley.
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Offline bustr

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Re: How about the ability to airdrop GVs?
« Reply #43 on: July 16, 2015, 04:37:16 PM »
Wiley,

When AH3 goes live, get ready for the WT lookyloos trying out the 2week trial, to hop in here and inundate the Wish List with this. The OP almost sounds like the first trickle. Lord forbid if he is on staff and this is just an early teaser to test the waters of Hitech's intentions. You ever seen some of the custom personalized skins in WT?
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Offline Wiley

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Re: How about the ability to airdrop GVs?
« Reply #44 on: July 16, 2015, 04:50:44 PM »
Wiley,

When AH3 goes live, get ready for the WT lookyloos trying out the 2week trial, to hop in here and inundate the Wish List with this. The OP almost sounds like the first trickle. Lord forbid if he is on staff and this is just an early teaser to test the waters of Hitech's intentions. You ever seen some of the custom personalized skins in WT?

Yep.

It'll be wall to wall personalized skins, ability to trade perk points, we need some kind of visible way to show we have put in more time than other people, we need objectives, ingame visible stats, remove 12 hour rule, this game should be F2P, this game needs ingame tutorial, the B29 needs the nuke, where is the 4x20mm version of this plane wikipedia says existed, here is an obscure plane that never saw combat that I want, put it in tomorrow please, etc etc.

Can hardly wait.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11