I kinda collect profiles. I have 14 of players in the game that I have setup so that once you unzip this file to the "profiles" folder in the TrackIR folder and you open the program the players names are the names listed on the profiles. They are actually pretty close to one another.
http://www.mediafire.com/download/xehkt23l458wq87/TrackIR_profiles_7_18_15.zipThe biggest issues with TrackIR are over shooting the view, and aiming for a shot.
Overshooting the views is when you flick a button your 'ON" that view you expect. With TIR you have to learn how far to move your head during your scans. This where that "swooping" feeling comes in as you scan around your plane for SA. Tracking is easy as this is what the program is made for. Through away SA and it is easy as pie to track and follow a single con anywhere.
Shooting is another issue. You shots depend on "site pictures". Being able to move your head all around in the cockpit means you aren't going to return to the same centered up view and so your "pictures" may be off just enough to make you want to shoot your self
Two solutions. Have a "center" key programmed to your stick. This way you can get back to that starting point easily. All tho it isn't always easy to "center up" while in a fight. Second, add a bigger dead spot in the center of each axis in your profile. This will give you a bigger spot for your head to land at and so you don't have to keep re-centering with the key. If your dead spot is bigger you don't have to be sitting and looking precisely for the same spot in your chair, you can have a "close enough" spot that will center you to the same spot every time.
Last thing, you can mess with these profiles setting for days. Best advise is to try out a few and pick the one that feels good to you, and then stick with it for a month. Teach your head the movements needed to get around the screen. After a month or so THEN tweak it if you think you need to. If you keep messing with the setting it will take FOREVER to get use to it and to get comfortable with it.