Author Topic: Patch 69  (Read 835 times)

Offline Skuzzy

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Patch 69
« on: July 31, 2015, 01:59:42 PM »
New patch up!

No, I did not stutter!
Roy "Skuzzy" Neese
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Offline FLS

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Re: Patch 69
« Reply #1 on: July 31, 2015, 02:51:25 PM »
Tested at 80 FOV. Vsync, shadows, post lighting off and the environment slider to "None".  Stutters were much reduced. Turned off ground clutter and stutters stopped.

Offline flatiron1

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Re: Patch 69
« Reply #2 on: July 31, 2015, 02:53:39 PM »
no stutter, was not a problem prior to patch. no noticeable frame rates diff with or without vysnc on. frame rate still 12 to 15 but plays rather well at that. get up to 20 in a chute. everything turned off.

If I am in a chute in the water it get up to 35
« Last Edit: July 31, 2015, 03:04:30 PM by flatiron1 »

Offline MADe

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Re: Patch 69
« Reply #3 on: July 31, 2015, 03:24:53 PM »
patch 69
FoV auto setting
all settings as asked for otherwise.
Online flag mission.

averaged 40 fps looking ahead
looking out sides at sky, fps +70
"                          "thru trees, fps drops to 30 and there is a slight stutter

never went below 30 fps I also have NVidia profile choices at minimum or o
« Last Edit: July 31, 2015, 04:40:23 PM by MADe »
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Offline MADe

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Re: Patch 69
« Reply #4 on: July 31, 2015, 03:39:57 PM »
online 1st mission listed

this map a little better than flags
« Last Edit: July 31, 2015, 04:39:28 PM by MADe »
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Offline MADe

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Re: Patch 69
« Reply #5 on: July 31, 2015, 03:49:11 PM »
sheep map

this map had more stuttering than others, fps comparable.

In all cases I just flew around the field I took off from, banged around the views.
« Last Edit: July 31, 2015, 04:41:33 PM by MADe »
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Offline 68Raptor

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Re: Patch 69
« Reply #6 on: August 01, 2015, 08:56:34 AM »
No stutters on the sheep map. All settings set as requested. Only FPS change was as I climbed higher the FPS went up of course. Down low (less then 100') FPS stayed in the 70s with vsync off.
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Offline Drano

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Re: Patch 69
« Reply #7 on: August 01, 2015, 01:42:14 PM »
Stutter testing per the setup in the sticky:

Ran all 4 terrains offline in both a P-38L and an M-8. I had the stutter issue in 3 of the 4 terrains with the Beta being the worst and Waffle's being the best. The Sheep terrain was so flat and generally lacking in "stuff" on the ground I didn't have an issue with that one as I did with the others. When flying over the 3 after gaining 1K or so FR goes up and any noticeable stutters disappear.

The problem is far worse in a vehicle than a plane. In a vehicle moving at around 30mph looking in the forward hemisphere it's worse. Between 11 and 1 is better. Between 11 and 9 and also between 1 and 3 is worst. Of those it seemed one would be worse than the other depending on which side was the "busier" one with more trees, etc. Looking in the whole rear hemisphere it's hardly noticeable.

In a plane it's again not very noticeable. Maybe due to the speed? If it's making any difference at all it's flying low around fairly wooded areas. Over generally clear areas or over water there's no problem at all.

I'd say this version seems to be making progress. I'm noticing it because I'm looking specifically for it but it's getting better I think.

In any case there's a noticeable difference when turning off clutter. Noticeable as in the problem disappears entirely.
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Offline Pudgie

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Re: Patch 69
« Reply #8 on: August 01, 2015, 02:40:12 PM »
Set up settings as instructed then went in Capture the Flag arena to test as follows:

Using a XFX BE Radeon R9 290X vid card:

Flying low over the terrain I noticed some very faint microstuttering (you had to look close to pick it up) w/ FPS running between 74-85. Out over the water all smoothed out w/ FPS between 192-220. Once over the terrain & went up in alt all smoothed out w/ FPS between 174 (during manoevering) to 365 (looking up into the sky).

Took a snippet of my vid card's vitals after flying this test cycle & this may explain the microstuttering:



As you can see, the Alpha is putting a LOAD on this vid card w/ the settings as currently set!
100% GPU usage, full GPU clocks, full mem clocks, GPU temps at the 90*C mark w/ fan speeds @ 95%-100%
 
Reminds me of Scotty in the Star Trek series......"That's all she's got, Captn!"

 :D
 :salute

PS--Here is a good example of how AMD PowerTune 2.0 will perform if you allow the GPU to heat up as close to the 95*C threshold as the AMD engineers said to do as they stated that this Hawaii GPU is built to run consistently at this temp, but it's AB's fan profile that makes the difference along w/ XFX's DD cooling solution as you cannot get 100% fan speed from AMD's OverDrive (max is 55% & PowerTune would have throttled the GPU back making the stutters worse).
Yes, this is a tough concept to swallow but it does work as it was intended. If I had v-synch enabled you wouldn't see this as v-synch won't allow the card to run flat out due to my monitor (60Hz refresh=60 FPS max) & so the GPU won't be pushed as hard. This is something to keep in mind w/ an AMD Radeon R9 series vid card w/ a monitor's RR >60 Hz being used w/ this Alpha.............

Putting this out there for reference.................... .

 :salute

Another PS--Using Cat 15.7.1 WHQL drivers w/ reduced Flip Query Size setting (same as Nvidia # of CPU frames before GPU rendering starts...helps w/ control input lag & speeds things up a little).
« Last Edit: August 01, 2015, 03:29:36 PM by Pudgie »
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Offline Chilli

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Re: Patch 69
« Reply #9 on: August 01, 2015, 03:05:04 PM »
Stutters just about nearly all gone.  Like Pudgie was saying you have to look very close to even notice it is there.  That was in a ground vehicle with all default settings ( I realize those were not the instructions).

I call this one a WINNER.  Also, had a blast with Doc4 camping, I mean testing ground vehicles :x

BUG FOUND in ground vehicle's pintle gun, no muzzle flash  M18, M8, Tiger 2, M4 all that were tested.  :salute

Offline Pudgie

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Re: Patch 69
« Reply #10 on: August 01, 2015, 04:48:04 PM »


Here is a snippet of the same test w/ v-synch enabled. You can see the card load is less but the game performance is just as smooth.
GPU speeds avg 984-1050, mem speed pegged at 1250, GPU temps steady at 83*F-85*F & GPU usage is much less.

With all enabled I get a little stutter every now & then when flying low over terrain but when I select "Turn off ground clutter when in flight" all is smooth as silk regardless.

FYI.......................... .

Snippet is kinda misaligned due to operator error but the data is there........... :old: :D

 :salute
« Last Edit: August 01, 2015, 04:50:01 PM by Pudgie »
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Offline JimmyD3

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Re: Patch 69
« Reply #11 on: August 02, 2015, 12:50:08 AM »
Still unable to transition from water to land in an LVT.

No stutters though.  :aok
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Offline FLS

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Re: Patch 69
« Reply #12 on: August 03, 2015, 11:42:30 PM »
The FW190D and 190F8 are missing the inclinometer ball.

Offline FLS

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Re: Patch 69
« Reply #13 on: August 04, 2015, 08:48:18 AM »
Exited arena and clipboard was translucent. Back to normal after restarting game.


Offline Chilli

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Re: Patch 69
« Reply #14 on: August 04, 2015, 09:01:16 AM »
Invisible GV trap, where my M3 carrying a pennant away from my base was stopped completely and could not move in any direction.  Unknown if it was because I was returning another field's pennant toward's that field, or a glitch.  I was discoed soon afterwards @ 9:50 am EST.

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FOV = 77.6