Author Topic: Rook HQ  (Read 1620 times)

Offline hgtonyvi

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Re: Rook HQ
« Reply #15 on: August 04, 2015, 02:16:08 PM »
Let then keep hitting the HQ. It won't be the same when the update comes out.

Offline Zimme83

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Re: Rook HQ
« Reply #16 on: August 04, 2015, 02:24:21 PM »
Imo HQ is a small problem...
Was just online, all 3 teams were attacking undefended bases. Choises were between attacking that base were only tumbleweeds were defending or wait until hangers on attacked base poped and up to fight the horde...
I dont find anyone of them attractive and lately it has become increasingly harder to find a reason to stay in the game...
There are no furballs anymore, noone attack unless they have a 5 vs1 advantage, as soon as there are resistance the attack dies out and the horde move on to another undefended base.
90% of the game is about avoiding fighting. Everyone want to gang bang and vulch in order to get easy kills so they can get the "X landed Y kills in plane Z".

I will take a break from the game now untill the desire to fly comes back...
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Offline Lusche

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Re: Rook HQ
« Reply #17 on: August 04, 2015, 02:30:44 PM »
Imo HQ is a small problem...
Was just online, all 3 teams were attacking undefended bases. Choises were between attacking that base were only tumbleweeds were defending or wait until hangers on attacked base poped and up to fight the horde...

I can't understand why the three large maps (which are up the majority of the time) are still in rotation. This map size had been introduced when the average numbers of planes in flight had been much higher and ever increasing.
Now we face maps like tagma with 30-100 players during Euro times and barely over 200 during US prime during the week  :bhead
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Offline Zimme83

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Re: Rook HQ
« Reply #18 on: August 04, 2015, 02:33:07 PM »
Its pretty much the same on the smaller maps.
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Offline Wizz

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Re: Rook HQ
« Reply #19 on: August 04, 2015, 02:34:56 PM »
blah blah


Good work Peanut <<S>>


Make em squirm....
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Offline Zimme83

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Re: Rook HQ
« Reply #20 on: August 04, 2015, 03:13:54 PM »
This game is pretty much just about to implode, as snailman said, there are 30-50 players online on Euro prime time and maybe 15 of them are doing anything. There are simply no point of being online since it just as fun to play in offline mode...
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline Zoney

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Re: Rook HQ
« Reply #21 on: August 04, 2015, 03:25:33 PM »
Zimme.  Please sir.  I am personally asking you to stay.  Tuesdays are great nights to play with JG11 and POTW both having squad nights.  Friday's always have the FSO's available and those are always a blast.  You can switch sides every 6 hours now making it a bit easier to find some fights.

There are certainly a small number of players that take great pleasure doing things that make people quit or want to quit.  These are not just griefers, they are Uber-Griefers.  They have already chimed in here so that's why I am here, to give you the opposing opinion.  There are more of me than there are of them, trust me.  But guys like me are normally quieter or they are not even here on the boards.  If you quit, they win.  If you  ignore them they lose.  Don't even let them think they are winners because everyone knows they are truly losers sir.

 :salute
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Offline Zimme83

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Re: Rook HQ
« Reply #22 on: August 04, 2015, 03:33:55 PM »
If u tell my boss its better to stay up all night instead of going to work tomorrow maybe...
Problem is that i dont want to be up at 2 am to find a fight.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline Zoney

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Re: Rook HQ
« Reply #23 on: August 04, 2015, 03:41:41 PM »
I'm sorry Zimme, I should have looked at where you are from sir.


Also, if I may, if Heisenberg was pulled over by the police it is his speed that he would know but his location that he would be uncertain of would it not?  Or am I confused about that also?

If I was him and pulled over I would have asked "Can you prove it was me in that place you say you observed me speeding?
« Last Edit: August 04, 2015, 03:43:32 PM by Zoney »
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Offline Zimme83

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Re: Rook HQ
« Reply #24 on: August 04, 2015, 03:47:38 PM »
Lol. It a nerd joke, referring to the Heisenberg uncertainty principle. It says that u can meassure velocity or position of a particle but not both at the same time. If u increase accuracy of speed measurement the accuracy of the postion will decrease and vice versa. So If Heisenberg knew were he was he cannot know how fast he was going....
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline Zoney

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Re: Rook HQ
« Reply #25 on: August 04, 2015, 04:21:07 PM »
Hehehe.  yep, I got that part of the joke.  I was saying that since the cop had obviously measured my speed and had pulled me over for it, he couldn't prove it was me where he said I was when he measured my speed.

Basically, I am a nerd who speeds on motorcycles.  I do not think this argument would go over well unless the cop knew about the principle and had a sense of humor.

In real life when I am pulled over for speeding, before I am asked anything I say, "Thank you for pulling me over, I was going way to fast back there and shouldn't have".  For some reason this, along with being sincerely polite has gotten me many warnings but very few tickets.
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Offline pembquist

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Re: Rook HQ
« Reply #26 on: August 04, 2015, 05:54:44 PM »
Got an issue with your hq going down? Defend it . IF you defend it and then it goes down it gives far more rights to whine.

I'm sorry but I have to say this is just dumb. You don't seem to understand that people actually log off because of this HQ thing. You can take the position that you seem to be taking which is that that is their problem not yours, however that seems like cutting off your nose to spite your face. Is it really that important that you get to knock out HQ if it means less people play? When numbers get below a threshold the game gets less attractive and more people log/leave, it is a negative feedback loop. It should be self evident from the steps that Hitech has taken that it is more than just an issue of people "whining."

I would have thought that as a multi-generational player you would care more about the game's longevity and about the other players who make it what it is, has been, could be. Instead you act like the fact that your actions are driving people away doesn't matter or isn't your responsibility.

I don't expect you to agree with me, I would just like it if you thought about it without reacting.

Thanks.
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Offline CASHEW

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Re: Rook HQ
« Reply #27 on: August 04, 2015, 09:16:11 PM »
I'm sorry but I have to say this is just dumb. You don't seem to understand that people actually log off because of this HQ thing. You can take the position that you seem to be taking which is that that is their problem not yours, however that seems like cutting off your nose to spite your face. Is it really that important that you get to knock out HQ if it means less people play? When numbers get below a threshold the game gets less attractive and more people log/leave, it is a negative feedback loop. It should be self evident from the steps that Hitech has taken that it is more than just an issue of people "whining."

I would have thought that as a multi-generational player you would care more about the game's longevity and about the other players who make it what it is, has been, could be. Instead you act like the fact that your actions are driving people away doesn't matter or isn't your responsibility.

I don't expect you to agree with me, I would just like it if you thought about it without reacting.

Thanks.
<S> Your point is right. The only time we take hqs out is when rooks are threatening us for the win. That's speaking for my squad only. I care deeply for this game but I am in the mindset that its doomed and people will leave regardless. Howerver. you Bring a good point. I will further think my situation next time I chose (OR chose not to) Hit HQ.
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Offline Zimme83

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Re: Rook HQ
« Reply #28 on: August 05, 2015, 01:12:58 AM »
Hehehe.  yep, I got that part of the joke.  I was saying that since the cop had obviously measured my speed and had pulled me over for it, he couldn't prove it was me where he said I was when he measured my speed.

Basically, I am a nerd who speeds on motorcycles.  I do not think this argument would go over well unless the cop knew about the principle and had a sense of humor.

In real life when I am pulled over for speeding, before I am asked anything I say, "Thank you for pulling me over, I was going way to fast back there and shouldn't have".  For some reason this, along with being sincerely polite has gotten me many warnings but very few tickets.

I might have missunderstood u the first time, u are correct in that Hesienberg should have known his speed rather than his position, if the cop meassured his speed there is no way that Heisenberg (or the cop) can know were he is with any greater accuracy.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline bozon

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Re: Rook HQ
« Reply #29 on: August 05, 2015, 07:03:02 AM »
I might have missunderstood u the first time, u are correct in that Hesienberg should have known his speed rather than his position, if the cop meassured his speed there is no way that Heisenberg (or the cop) can know were he is with any greater accuracy.
Zimmer, Heisenberg was counting on the cop not understanding quantum physics. Otherwise he would have gotten a ticket.

The uncertainty principal can be expressed as: dx*dv>h/(4pi*m)
dx is the location and dv the velocity uncertainties, and m is the mass.
h - the Plack constant is very very small! 6.6e-34 Jouls Seconds.
m the mass for elementry particles is also very very small and the ratio h/m is not so extreme.
However, a car weights over a ton, so h/(4pi*m) is something like 10^-37.
Even if the cop could measure the speed to an unthinkable accuracy of 10^-37 meter/second he can still determine Heisenberg location to within a meter - and give him a ticket.

Just saying.
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