Author Topic: Bomber Gunner Position Standardization  (Read 2028 times)

Offline bustr

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Re: Bomber Gunner Position Standardization
« Reply #30 on: August 08, 2015, 04:48:48 AM »
Players tend to over complicate wishes which gives away the unspoken belief that Hitech can simply tie up all the loose ends. Because they are the idea guys and it's no skin off his back as the code guy.

Them thar's some fine Iphone twigs in those hills and Hitech can build NYC condos from popsicle sticks...... :O

As long as he doesn't paint the bathroom pink.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline APDrone

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Re: Bomber Gunner Position Standardization
« Reply #31 on: August 08, 2015, 07:47:03 AM »

Them thar's some fine Iphone twigs in those hills and Hitech can build NYC condos from popsicle sticks...... :O


There are a couple of ways to look at what we've all come up with. 

For flexibility and robustness, yes, another file of parameters per plane would be the best solution from a player customizable aspect.  CPU/IO overhead, however, would go up.  You're now dealing with more files to open, close, build, update, .. etc. Whereas that would be nice, it would also ( I believe ) cause more programming effort.

My chart ( stack of twigs??) would be a nice compromise. By 'just' changing which gun position routine is called depending on which keystroke received ( and you're already processing keystrokes, so there should be minimal change in CPU needs ) you can achieve a large portion of the desired effect..  ASSUMING the code is structured as such, as I said, up front, and I don't expect HTC to confirm/deny how it is done.

Compared to a lot of other things going on, this probably wouldn't be a high priority.. until you're in a B29, tripping over the navigator trying to get back to tail section..

   
AKDrone

Scenario "Battle of Britain" 602nd Squadron


Offline FLS

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Re: Bomber Gunner Position Standardization
« Reply #32 on: August 10, 2015, 02:58:01 PM »
If you often get confused you could make a chart for the difficult bombers and put it with your clipboard maps or post-it on your monitor. 

Offline Randy1

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Re: Bomber Gunner Position Standardization
« Reply #33 on: August 10, 2015, 03:22:14 PM »
If you often get confused you could make a chart for the difficult bombers and put it with your clipboard maps or post-it on your monitor.

If you look at a chart before you decide which number selects the needed gun then the bomber will be toast.

Offline bustr

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Re: Bomber Gunner Position Standardization
« Reply #34 on: August 10, 2015, 03:35:33 PM »
This whole post wouldn't have been as fun during the august doldrums if it was kept simple.

Dear Hitech,

Please give us a bomber gun position mapping solution to custom map keys 1-9 for each bomber.

Thank you.

Some how there is the insecurity that more words might include the magic ones he wants to hear.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Zoney

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Re: Bomber Gunner Position Standardization
« Reply #35 on: August 10, 2015, 03:43:59 PM »
Bustr you quite obviously do not know how this works, here let me help.

Dear HiTech, I have sent you a 24 year old bottle of Glinlivet.  Please allow us to remap the keys for bomber positions.


 :devil
Wag more, bark less.

Offline FLS

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Re: Bomber Gunner Position Standardization
« Reply #36 on: August 11, 2015, 12:15:35 PM »
If you look at a chart before you decide which number selects the needed gun then the bomber will be toast.

That suggests you should look at it earlier.