No offense but this is ALWAYS the answer for most ideas/changes that involve more realism. Why put in any of the other details at all then? Just game it.
Because they've made many, many decisions on what to include and what not to. It's resulted in a mixture that's pretty much unique compared to the competition. It's the same as the engine management argument. They chose specifically not to model that.
Everybody's 'realism' wishlist looks different. I don't particularly want engine management, but if it were included as long as the rest of the gameplay was still fun, I'd adjust.
I'd like to see the air act more like a fluid than the perfect stillness you get now, wind shears, updrafts over warm areas, wind hitting a hill and providing an updraft, turbulence, all that good stuff. A lot of people would dislike that for a lot of similar reasons to why I am not fond of engine management.
They made their choices on how to set it up. I don't think the ammos being strafable is that awful, but I can appreciate why it would bug other people. I think it's an upside that they can be taken down by a light aircraft because honestly not that many people carry ords when they attack a base, and it allows the light fighters to help. The harder you make bombing, it will only slow people down even more and make the hordes bigger.
Wiley.