Author Topic: Ranking  (Read 1460 times)

Offline Copprhed

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Re: Ranking
« Reply #15 on: July 31, 2015, 08:42:25 AM »
The more you play, and the more kills/deaths/ etc that you get, the harder it is to improve your ratios, and the easier it is to decrease them. Kill/flights and kills/deaths is part of your ranking, but that doesn't really have anything to do with it. The more you play, the bigger the chance that your ratios will decrease.
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Offline DmonSlyr

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Re: Ranking
« Reply #16 on: July 31, 2015, 09:12:09 AM »
The more you play, and the more kills/deaths/ etc that you get, the harder it is to improve your ratios, and the easier it is to decrease them. Kill/flights and kills/deaths is part of your ranking, but that doesn't really have anything to do with it. The more you play, the bigger the chance that your ratios will decrease.

So true, it is like gambling. If you are having an off day, don't keep re-upping thinking you will do better the next run, you wont, and you will get even more pissed.

Also he is right, the more sorties you have the less your ratios will change. My goal is to get 4-6 kills per sortie. Sometimes I get less or more, but even if I die, it keeps my statistics high. I do it just for a competitive sake.
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Offline Latrobe

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Re: Ranking
« Reply #17 on: July 31, 2015, 09:21:43 AM »
The more you play, and the more kills/deaths/ etc that you get, the harder it is to improve your ratios, and the easier it is to decrease them. Kill/flights and kills/deaths is part of your ranking, but that doesn't really have anything to do with it. The more you play, the bigger the chance that your ratios will decrease.

Even with the tens of thousands of sorties I have I can still make a dent by upping 400 times and bailing out  :devil

I do it every tour!  :D

Offline Lucifer

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Re: Ranking
« Reply #18 on: July 31, 2015, 02:36:52 PM »
Hitech knows why i answered him that... ;)
But ty for ur intervention...  :ahand

I did and I do :)

There's a reason why the Ta is my traditional buff killer #1 ;)

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Offline hitech

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Re: Ranking
« Reply #19 on: July 31, 2015, 03:23:44 PM »
:rofl
Play one whole tour in a Ta152 and atttack Buffs, then we ll re-talk about ur"see a hit does dmg"...!
 :rofl

I just noticed your post.

I not really sure what you are trying to say, but if your implying you see hits, but the system does not apply damage, I will state that  this positively can not happen with out a disco.

Hitech knows why i answered him that... ;)
But ty for ur intervention...  :ahand

And I have absolutely no idea what this is about.

HiTech

Online The Fugitive

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Re: Ranking
« Reply #20 on: August 01, 2015, 11:17:34 AM »
I just noticed your post.

I not really sure what you are trying to say, but if your implying you see hits, but the system does not apply damage, I will state that  this positively can not happen with out a disco.
And I have absolutely no idea what this is about.

HiTech

He has a few posts in the 30mm is buggy thread and assumes you know all about his complaints of scoring hits with the 30mm and not getting any damage done.

Funny how the Snail can maintain a 13-15% hit percentage flying a number of planes that use a gun that doesn't do any damage.  :devil

Offline hitech

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Re: Ranking
« Reply #21 on: August 03, 2015, 12:51:30 PM »
Hitech knows why i answered him that... ;)
But ty for ur intervention...  :ahand

After reading the bug report I grabed one of your films.

Here are the tools we use to track down bugs on claims like yours.
Left is time stamp
next is player who was shot the
[0]
is the plane index 0 for lead, 1 for first drone ...

Lethality is the lethality of the round if you it something at the end of the gun.
The actually lethality applied will diminish with distance and speeds.

Hardness has to do with armor penetration.
BaseStrength is the strength of the undamaged component you hit. Followed by it's numbers and name.
WN is simply the short name of the weapon,
And finally the point of impact, we use this to track down miss labeled components.

The host totals up damage done to each component. Once the damage done is greater then BaseStrength, the component is destroyed and you see the part come off.



 671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=20.0 NextComp=67, HitComp=95 (bgdmgCI_WHEEL_2) WN=CAN Pnt=  13.354   -2.602    6.867
  671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=15.0 NextComp=66, HitComp=72 (bgdmgCI_ENG_OIL_3) WN=CAN Pnt=  12.687    0.120   13.698
  671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=20.0 NextComp=111, HitComp=103 (bgdmgCI_FUEL_2) WN=CAN Pnt=  12.299    1.390    2.241
  671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=-1, HitComp=135 (bgdmgCI_RIGHT_INNER_WING_BOTT OM) WN=CAN Pnt=  18.276    1.849    3.046
  671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=250.0 NextComp=221, HitComp=213 (bgdmgCI_REAR_FUSE_1) WN=CAN Pnt=   0.600   -3.979  -35.101
  671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=159 (bgdmgCI_RIGHT_HORIZ_STAB) WN=CAN Pnt=  10.257    0.024  -34.281
  671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=159 (bgdmgCI_RIGHT_HORIZ_STAB) WN=CAN Pnt=   5.710   -0.092  -37.243
  671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=40.0 NextComp=-1, HitComp=173 (bgdmgCI_RIGHT_RUDDER) WN=CAN Pnt=  16.356    7.984  -35.234
  753.06 gummmy53[1]: Lethality 22.7 Hardness=0.0 BaseStregth=200.0 NextComp=-1, HitComp=134 (bgdmgCI_LEFT_INNER_WING_BOTTO M) WN=CAN Pnt= -23.467   -1.794    6.582
  753.06 gummmy53[0]: Lethality 22.7 Hardness=0.0 BaseStregth=30.0 NextComp=136, HitComp=178 (bgdmgCI_BOTTOM_LEFT_AILERON) WN=CAN Pnt= -41.849    1.132   -1.519
  753.66 gummmy53[1]: Lethality 22.7 Hardness=0.0 BaseStregth=7.0 NextComp=221, HitComp=2 (bgdmgCI_HARD_PNT_2) WN=CAN Pnt=  -1.446    5.131    5.007
  753.66 gummmy53[1]: Lethality 75.0 Hardness=0.0 BaseStregth=250.0 NextComp=221, HitComp=213 (bgdmgCI_REAR_FUSE_1) WN=CAN Pnt=  -1.499   -3.111  -16.443
  753.66 gummmy53[0]: Lethality 75.0 Hardness=0.0 BaseStregth=20.0 NextComp=111, HitComp=104 (bgdmgCI_FUEL_3) WN=CAN Pnt=   3.933   -3.772    1.957
  753.66 gummmy53[1]: Lethality 75.0 Hardness=0.0 BaseStregth=140.0 NextComp=213, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt=  -0.661    3.596  -35.369
  753.66 gummmy53[1]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=213, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt=  -0.319    8.512  -37.065
  754.09 gummmy53[2]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -3.672    0.232  -10.547
  754.09 gummmy53[2]: Lethality 22.7 Hardness=0.0 BaseStregth=5.0 NextComp=213, HitComp=11 (bgdmgCI_HARD_PNT_11) WN=CAN Pnt=  -2.670   -1.582  -23.596
  754.09 gummmy53[2]: Lethality 75.0 Hardness=0.0 BaseStregth=40.0 NextComp=158, HitComp=166 (bgdmgCI_LEFT_ELEV) WN=CAN Pnt= -13.858    1.348  -40.487
  788.93 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=15.0 NextComp=66, HitComp=72 (bgdmgCI_ENG_OIL_3) WN=CAN Pnt=  12.212   -0.790   15.260
  789.12 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -0.898   -1.819    0.527
  789.12 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -1.372   -1.819   -9.032
  789.12 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -1.267   -3.653  -20.889
  789.12 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=158 (bgdmgCI_LEFT_HORIZ_STAB) WN=CAN Pnt=  -6.784   -0.750  -35.772
  789.31 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=158 (bgdmgCI_LEFT_HORIZ_STAB) WN=CAN Pnt= -10.493   -0.644  -35.244
  789.31 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=40.0 NextComp=162, HitComp=172 (bgdmgCI_LEFT_RUDDER) WN=CAN Pnt= -16.164    8.366  -36.917
  789.31 Porkins[1]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=-1, HitComp=135 (bgdmgCI_RIGHT_INNER_WING_BOTT OM) WN=CAN Pnt=  25.000   -0.086   -3.381
  813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=10.0 NextComp=122, HitComp=239 (bgdmgCI_ARMOR_2) WN=CAN Pnt=  -2.524    0.674   16.396
  813.19 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=15.0 NextComp=65, HitComp=71 (bgdmgCI_ENG_OIL_2) WN=CAN Pnt= -13.268   -0.240    8.586
  813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=20.0 NextComp=66, HitComp=94 (bgdmgCI_WHEEL_1) WN=CAN Pnt= -12.552    0.665   10.528
  813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=200.0 NextComp=-1, HitComp=134 (bgdmgCI_LEFT_INNER_WING_BOTTO M) WN=CAN Pnt= -11.388    1.310    0.902
  813.19 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -2.707    0.503   -8.507
  813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=-1, HitComp=135 (bgdmgCI_RIGHT_INNER_WING_BOTT OM) WN=CAN Pnt=  17.687    1.766    2.389
  813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -2.421    2.336  -12.756
  813.19 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=10.0 NextComp=221, HitComp=2 (bgdmgCI_HARD_PNT_2) WN=CAN Pnt=  -2.581    0.080  -22.122
  813.45 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=10.0 NextComp=221, HitComp=2 (bgdmgCI_HARD_PNT_2) WN=CAN Pnt=  -1.832    3.326  -19.468
  813.45 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=158, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt= -16.403    4.428  -34.283
  813.45 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=120.0 NextComp=158, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt= -16.462    1.990  -36.654
  813.45 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=159, HitComp=163 (bgdmgCI_RIGHT_VERT_STAB) WN=CAN Pnt=  16.105    4.271  -34.335

Offline MADe

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Re: Ranking
« Reply #22 on: August 07, 2015, 08:03:35 PM »
Wow not 1 flame and some real good info and observations.
TY

I stayed out of the thread for awhile cuz I expected to get chewed on. It was time to peek and I was given some quality answers.

Fugitive I agree pretty much with your original post.

 :joystick:

"weak game play always looks for a reason, other than, weak play"
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