Author Topic: FSO  (Read 2295 times)

Offline mikev

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FSO
« on: August 15, 2015, 01:14:04 AM »
flew FSO  for the first time . lasted 1 hour with a few encounters most of it was not on film but i did manage to catch my end lol
https://www.youtube.com/watch?v=T77sq1hiApI
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline Oldman731

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Re: FSO
« Reply #1 on: August 15, 2015, 09:48:02 AM »
Very exciting!

Not that I have any business giving people advice, but back in the AW days, a guy named HR did.  Most valuable thing I learned from him - or anyone else, for that matter - was to stop looking back at the front of my plane when I knew that ugly people with guns were behind me.  Takes some practice, but it's very useful to be able to fly your plane without taking your eyes off the guy in back.

- oldman

Offline Puma44

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Re: FSO
« Reply #2 on: August 15, 2015, 11:11:17 AM »
Mikes, have you heard of TrackIR?  Some (myself included) really like it.  Others, not so much.  It can make your visual lookout somewhat easier.  It does take a while to get used to it but, the realism can't be beat.

Keep up the good work!  :aok  :salute



All gave some, Some gave all

Offline cohofly

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Re: FSO
« Reply #3 on: August 15, 2015, 01:16:43 PM »
Looks like youre doing much better Magic <S> I dont use TracIR, tried it and sold it to a squaddie. I still use my 8way hat, but I prefer Snap View to Pan View. F9 puts you into Snap. I find it much quicker and not as disorienting. You may want to give it a try.
<S>
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Offline mikev

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Re: FSO
« Reply #4 on: August 15, 2015, 02:01:38 PM »
Mikes, have you heard of TrackIR?  Some (myself included) really like it.  Others, not so much.  It can make your visual lookout somewhat easier.  It does take a while to get used to it but, the realism can't be beat.

Keep up the good work!  :aok  :salute
yes sir i have track ir 5, tried it out due to some disorientation im going to wait till my flying becomes more proficient then ease it into my flying
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline Muzzy

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Re: FSO
« Reply #5 on: August 15, 2015, 03:35:55 PM »
You're doing a good job of avoidance....we just need to work on turning that avoidance into an advantage; it's entirely possible to force an overshoot and get a kill the way those guys were trying to turn with you. Also, you did pick up an assist during the frame, which given our ride and the fact it was your first time, is not bad at all. :) Hope you'll be there next time. :salute


CO 111 Sqdn Black Arrows

Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline hgtonyvi

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Re: FSO
« Reply #6 on: August 15, 2015, 03:45:44 PM »
Magic there's a lot of things you did wrong...you kept turning to the right to much instead of starting a scissor maneuver. You didn't work ur throttle the right way and also you did not use flaps.....but from previous videos I think you did the best in this one..... :salute

Offline mikev

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Re: FSO
« Reply #7 on: August 16, 2015, 01:10:46 AM »
change of luck i hope but the MAGIC 59  has not been to good to me so i changed it to 60
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline mikev

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Re: FSO
« Reply #8 on: August 16, 2015, 02:22:48 PM »
change of luck i hope but the MAGIC 59  has not been to good to me so i changed it to 60
as you can guess the name change was due to frustration again, this game gets boring sometimes being the loser all the time.
  again it not knowing what to do, how to reverse the attack into my advantage. most of the fights end up with me eventually getting shot down because i dont know now to get from position A to position B or C
  today i tried to use the track ir with my preset views only to find my preset views get disabled when using the track ir  and i am forced to make large head movements which is why i cannot use it. sure i can set up the profile to make short movements but it would be to my advantage if i could use my preset F10 views along with the track ir to eliminate the disorientation .
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline SIK1

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Re: FSO
« Reply #9 on: August 16, 2015, 02:54:40 PM »
as you can guess the name change was due to frustration again, this game gets boring sometimes being the loser all the time.
  again it not knowing what to do, how to reverse the attack into my advantage. most of the fights end up with me eventually getting shot down because i dont know now to get from position A to position B or C
  today i tried to use the track ir with my preset views only to find my preset views get disabled when using the track ir  and i am forced to make large head movements which is why i cannot use it. sure i can set up the profile to make short movements but it would be to my advantage if i could use my preset F10 views along with the track ir to eliminate the disorientation .

I love my Trackir and can't imagine flying without it. That being said, I would suggest that you work on your flying first. Get a little more comfortable in what you need to do when you're in a fight. Trying to learn how to use the TIR while trying to learn how to fight is a lot to absorb and will probably lead to quite a bit of frustration. Work on getting use to the TIR offline. Practice tracking the drones, or a fixed point on the ground while you maneuver around it. You will find after a little time you will get comfortable with it and the disorientation will go away. Personally I prefer a fast profile with very small head movements. I find large head movements actually make disorientation worse for me.

If you want to work on your flying let me know when you're free and we should be able to set something up.

 :salute
Sik
444th Air Mafia since Air Warrior
Proudly flying with VF-17 The Jolly Rogers

"Masters of the Air" Scenario - JG54

Offline Muzzy

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Re: FSO
« Reply #10 on: August 16, 2015, 03:02:57 PM »
This is probably controversial advice, but I think we need to break you of your Spit 16 habit, but not because of what people may think. The 16 is a fantastic ride that's good at everything, but the problem is that without any vices, you tend to pick up some bad habits.

The reason why I advocate changing rides is that an aircraft with different handling characteristics will force you to fly in a different manner. If you're deficient on boom and zoom, then pick up a ride like the Dora, which can't be easily flown as a turn fighter. Conversely, if you want to learn how to fly turn and burn, you should pick up a plane that can't run. By limiting your options, you are forced to learn new tricks in order to be successful. You can also learn a bit by flying a ride *against* it's strengths.

As it stands, I'm pretty sure you understand the basics, but you are picking up some patterns that need to be broken. A change of ride might help you with that.


CO 111 Sqdn Black Arrows

Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline mikev

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Re: FSO
« Reply #11 on: August 16, 2015, 03:51:14 PM »
i actually fly several planes depending upon the situation. here is my list without any spits. p51 ,p 47 d40, and n, la7, ki 84, zeke,f4u, f4ud,f6f, 190d, 109k4, and the brew. the spit is my main dogfighter and thats what it was designed to do
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline SIK1

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Re: FSO
« Reply #12 on: August 16, 2015, 04:09:42 PM »
This is probably controversial advice, but I think we need to break you of your Spit 16 habit, but not because of what people may think. The 16 is a fantastic ride that's good at everything, but the problem is that without any vices, you tend to pick up some bad habits.

The reason why I advocate changing rides is that an aircraft with different handling characteristics will force you to fly in a different manner. If you're deficient on boom and zoom, then pick up a ride like the Dora, which can't be easily flown as a turn fighter. Conversely, if you want to learn how to fly turn and burn, you should pick up a plane that can't run. By limiting your options, you are forced to learn new tricks in order to be successful. You can also learn a bit by flying a ride *against* it's strengths.

As it stands, I'm pretty sure you understand the basics, but you are picking up some patterns that need to be broken. A change of ride might help you with that.

Actually I think this is great advise.
A spit 16 will let you get away with things that a lesser plane wont. If you're comfortable in the spit try flying a spit 8, or 9. If you really want to make it difficult a spit 5. There are many advantages to starting in the spitfire family of rides but if you really want to get good you will need to move to other types of planes. This is another one of the great things about FSO in that it forces you to fly planes that are not in your comfort zone.

i actually fly several planes depending upon the situation. here is my list without any spits. p51 ,p 47 d40, and n, la7, ki 84, zeke,f4u, f4ud,f6f, 190d, 109k4, and the brew. the spit is my main dogfighter and thats what it was designed to do

That's a long and diverse list of planes. Each with it's own fighting style. How many are you proficient in?

Actually, I think you missed Muzzy's point. If you do use the spit 16 almost exclusively for dog fighting then it would be advantages from a learning stand point to use a lesser plane.

 :salute
Sik
444th Air Mafia since Air Warrior
Proudly flying with VF-17 The Jolly Rogers

"Masters of the Air" Scenario - JG54

Offline mikev

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Re: FSO
« Reply #13 on: August 16, 2015, 05:02:25 PM »
ha i love the spit 5 its so slow sometimes i dont even have to try to force overshoots . i fly the whole family of spits.
 the real reason i make my choice is because most of the time there is no team to work with. I have to use what i feel the most comfort in alone. i cant depend on help due to anything can happen in a fight.
 my second choice is the 51 3 rd would be the jug. the reason i pick these is ordnance for attacks both i can hold my own (which is not very good)
1 Of these days you will regret shooting me down.
https://www.youtube.com/watch?v=_R4qb6_RPUc

Offline Skyyr

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Re: FSO
« Reply #14 on: August 16, 2015, 05:28:36 PM »
Spits are terrible trainers, in my opinion; all of them, mainly due to the fact that they maintain energy so well. The problem is how much they retain proportionally after hard maneuvering compared to other aircraft. Even a Spit V will maintain more E, proportionally, after hard maneuvering than an LA-7 will. This leads to a poor understanding of energy retention (mainly because few other planes retain E so well) as well as sloppy control of the aircraft. Flying Spitfires exclusively, especially for new pilots, results in learning tactics that really don't work in other aircraft.

I personally suggest the LA-7. It's fast enough that it'll allow you to escape and forgive you of over-handling, while at the same time possessing enough maneuverability to allow competitive angles.

Additionally, while the LA-7 is great at energy tactics and great at angles, it's not simultaneously good at both. You have to learn how to transition from one to the other, very much unlike the Spitfires, which have such great turning and climbing at low speeds that there's little distinction between the tactics. At the same time it's forgiving enough for a new pilot to learn. It's very balanced in that what you lose in angles, you pick up in airspeed, and vice-versa. It's an easy plane to learn the relationship between the two basic tactic categories.

Someone who learns on an LA-7 can transition to a lesser aircraft and, while the lesser aircraft may be harder to fly, most everything that was learned will apply. With Spitfires, the E retention is so high that the tactics make it very hard for a new player to transition to another aircraft.

I'd urge against the P-47 and the P-51. Both aircraft lack acceleration (with the exception of the M with WEP) and will get you in the habit of fighting downhill. Until you've mastered the basics, this will only develop bad habits. Additionally, while the 47 can be rather competitive with a good pilot, the 51 isn't nearly in the same category. It's good for BnZ and hit-and-run tactics, but the only great thing about it is it's speed. It's a jack of all trades and a master of none, and it's the last plane a new pilot should be flying, IMO.

My suggestion for new pilots would be the LA-7 (as mentioned above). If you're against low ENY aircraft, then try the Yak-9U. Once you feel you've mastered those aircraft, then switch to something like an F4U-1a or P-47M.
« Last Edit: August 16, 2015, 05:46:33 PM by Skyyr »
Skyyr

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