Author Topic: Patch 70 Anti-aliasing  (Read 902 times)

Offline Pudgie

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Re: Patch 70 Anti-aliasing
« Reply #15 on: August 17, 2015, 08:03:02 PM »
For those who may not know......................... ..

In the Cat drivers AA section the setting "Morphological Filtering" is AMD\ATI shader post processing AA & works exactly like Nvidia's FXAA................

 :salute
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Offline Pudgie

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Re: Patch 70 Anti-aliasing
« Reply #16 on: August 17, 2015, 08:59:03 PM »
I just enabled Morphological Filtering in Cat 15.7.1 drivers (MLAA) & left all else as set as shown in earlier post.
Left Alpha Video Settings set as per Skuzzy so only the Cat MLAA will be doing all AA in-game.
In Graphics Detail I unchecked the Anti-Alias checkbox to disable the Alpha post processing AA & left all else checked.

Went up in Alpha & all looks beautiful! Graphics hue was slightly darker but the colors just jump out at you.........frikking beautiful, man!

Frame rates were solid w/o any stuttering................... .....

Here is a snippet of my Fury X vitals running w/ Morphological Filtering doing all AA:



This shows that the GPU % usage load & HBM mem usage is less compared to prior testing in Alpha:



Can't wait to see how Hitech's version is gonna work out.....................

This is getting VERY GOOD not only from a graphics perspective but a performance perspective as well................

 :aok

 :salute
« Last Edit: August 17, 2015, 09:03:52 PM by Pudgie »
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd