Author Topic: Patch 71  (Read 2330 times)

Offline Skuzzy

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Patch 71
« on: August 19, 2015, 02:32:11 PM »
New version up!

Another one bites the dust!
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline FLS

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Re: Patch 71
« Reply #1 on: August 19, 2015, 03:01:03 PM »
AA looks even better than last time.   :D

Checked FPS in F4U-1A cockpit default forward view 112 FOV TIR off on CV and air base.

EM 1 AA on    off  EM none  AA on    off

CV         81   78                    88     91


AB         58     57                   71     69


Clouds, ocean, and wakes look great.  :aok 

Take off and landing normal. Smooth deck. Seafire no problems, despite forgetting the hook the first time.

Offline Easyscor

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Re: Patch 71
« Reply #2 on: August 19, 2015, 04:00:42 PM »
-----
We have a few items left for us to convert / rewrite to the new system.

1) Clouds.
2) Road/ train system.

How do you guys at HTC see the prospects for retaining rivers and lakes?

Thanks
Easy in-game again.
Since Tour 19 - 2001

Offline hitech

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Re: Patch 71
« Reply #3 on: August 19, 2015, 04:39:25 PM »
Most likely not, you will need to build them in an object.

HiTech

Offline bustr

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Re: Patch 71
« Reply #4 on: August 19, 2015, 06:17:28 PM »
1. - At A1 I spawned an LVT4 and entered the lake near the VH. Navigated the river to the bridge near the map room and left the river up the steep bank. Parked at the map room. When I drove the LVT4 to the lake, it would only go 8mph. In the large town, every house and building I shot with the LVT4 75mm in any direction blew up.

2. - Tried same at port, LVT2 entered and left water smoothly. LVT2 drove about 12mph on land.

3. - One notch of AA clears up most micro jaggies.

4. - Gunsight reticles in bomber gun positions have non stop bouncing micro pulses.

5. - If you spawn a medium bomber in the hanger at small airfields, there is a group of palms that forces you to make a very sharp left hand turn to get out of the hanger. If you spawn fighters and bombers in the hangers, these new fields are more like real airfields with no intention of aircraft rolling out of the hanger into a take off run. I tested a B17 with the heaviest bomb load and 50% fuel for takeoff from the small airfield. There is no hanger at small airfields large enough for a B17 hanger spawn, but the B17 did get off the ground spawned to the runway. You just need a lot of flaps and pray you don't scrub any trees on the way out.

6. - Still getting bullet impact spray in front and aft of the moving CV.

7. - The destroyers are so old their skin has sagged into big wrinkles and blotches...... :lol  The twin 40mm positions on the destroyers show two guns sitting in the air firing with no support structures holding them.

bustr - POTW 1st Wing


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Offline Easyscor

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Re: Patch 71
« Reply #5 on: August 19, 2015, 06:30:21 PM »
Thanks for the quick reply, Hitech.
Easy in-game again.
Since Tour 19 - 2001

Offline Drane

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Re: Patch 71
« Reply #6 on: August 19, 2015, 08:08:08 PM »
Film viewer shows a bailed pilot like 2 pilots siamesed together. Screenshot attached.
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline Drane

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Re: Patch 71
« Reply #7 on: August 19, 2015, 08:16:54 PM »
Capture the Flag arena -

P38G sitting on cv dropped bombs with no effect on cv, also dropped while rolling out with no effect on cv.

P38G sitting on cv fired rockets with no effect on cv, however, rockets fired during takeoff run took out some guns. Screenshot attached.

When spawning a new plane on cv there's orange colored text message "Weapon Reload complete"
« Last Edit: August 19, 2015, 08:25:26 PM by Drane »
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline FTJR

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Re: Patch 71
« Reply #8 on: August 19, 2015, 11:50:50 PM »
No wake is visible.
Bring the Beaufighter to Aces High
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Offline Easyscor

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Re: Patch 71
« Reply #9 on: August 20, 2015, 12:30:09 AM »
No wake is visible.

Check your settings and if everything looks right in your settings, then you might need to upload some screen shots or film, and post a dxdiag.
I only say this, not to criticize, but because I see the wakes behind a PT Boat as well as the ships in a Task Group.
Who would have imagined that my dx9 wouldn't be up to date and cause me so many problems in the last patch.
Easy in-game again.
Since Tour 19 - 2001

Offline 100Coogn

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Re: Patch 71
« Reply #10 on: August 20, 2015, 04:32:14 AM »
Anti aliasing is working real nice for me.  Is there a way to smooth the shadows?  I don't see a setting for that.
Game is looking great btw...

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Offline Randy1

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Re: Patch 71
« Reply #11 on: August 20, 2015, 05:50:12 AM »
The text seem to have sharpened a bit on the opening clipboard. 

Low flying still has the jitters using default setting.  Turning off Ground Clutter stops the jettering.

Anti aliasing was tested at the first notch.  Not sure I could see a difference.  Will push it up for the next run.

Offline Tracerfi

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Re: Patch 71
« Reply #12 on: August 20, 2015, 11:58:27 AM »
found something with the CVs
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Offline Snork

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Re: Patch 71
« Reply #13 on: August 20, 2015, 12:09:34 PM »
While flying offline I took a hit at an enemy airfield. Damage was internal fuel tank but no trail of vapors showed from external view.
Flying as Noser

Offline JimmyD3

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Re: Patch 71
« Reply #14 on: August 20, 2015, 02:40:44 PM »
Upgraded, no problem. Micro stutters at low alt. and with details on are gone, well done. I do see a wake on the CV and support ships, LVT still transitions from water to land just fine. Did notice puffy ack and auto ack over Refinery Strat is deadly. :uhoh Zeke off a CV is interesting to say the least. From the minute you spawn onto the deck to launch, the tire bounce sound starts and continues till you takeoff. :O
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