Just curious, what is the recommended ISP Megabit per second to fly without compromising lag? I have a meager 2 mbps right now. I can upgrade if necessary, I just don't enjoy paying my ISP who monopolize my local market for more than I need.
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Latency is the delay from input into a system to desired outcome; the term is understood slightly differently in various contexts and latency issues also vary from one system to another.
Latency greatly affects how usable and enjoyable electronic and mechanical devices as well as communications are.
Latency in communication is demonstrated in live transmissions from various points on the earth as the communication hops between a ground transmitter and a satellite and from a satellite to a receiver each take time. People connecting from distances to these live events can be seen to have to wait for responses. This latency is the wait time introduced by the signal travelling the geographical distance as well as over the various pieces of communications equipment. Even fiber optics are limited by more than just the speed of light, as the refractive index of the cable and all repeaters or amplifiers along their length introduce delays.
Types of latency
Network latency is an expression of how much time it takes for a packet of data to get from one designated point to another. In some environments (for example, AT&T), latency is measured by sending a packet that is returned to the sender; the round-trip time is considered the latency. Ideally latency is as close to zero as possible.
The contributors to network latency include:
Propagation: This is simply the time it takes for a packet to travel between one place and another at the speed of light.
Transmission: The medium itself (whether optical fiber, wireless, or some other) introduces some delay, which varies from one medium to another. The size of the packet introduces delay in a round trip since a larger packet will take longer to receive and return than a short one. Also, when signals must be boosted by a repeater, this too introduces additional latency.
Router and other processing: Each gateway node takes time to examine and possibly change the header in a packet (for example, changing the hop count in the time-to-live field).
Other computer and storage delays: Within networks at each end of the journey, a packet may be subject to storage and hard disk access delays at intermediate devices such as switches and bridges. (In backbone statistics, however, this kind of latency is probably not considered.)
Internet latency is just a special case of network latency - the Internet is a very large wide-area network (WAN). The same factors as above determine latency on the Internet. However, distances in the transmission medium, the number of hops over equipment and servers are all greater than for smaller networks. Internet latency measurement would generally start at the exit of a network and end on the return of the requested data from an Internet resource.
WAN latency itself can be an important factor in determining Internet latency. A WAN that is busy directing other traffic will produce a delay whether a resource is being requested from a server on the LAN, another computer on that network or elsewhere on the Internet. LAN users will also experience delay when the WAN is busy. In either of these examples the delay would still exist even if the rest of the hops --including the server where the desired data was located -- were entirely free of traffic congestion.
Audio latency is the delay between sound being created and heard. In sound created in the physical world, this delay is determined by the speed of sound, which varies slightly depending on the medium the sound wave travels through. Sound travels faster in denser mediums: It travels faster through solids, less quickly through liquids and slowest through air. We generally refer to the speed of sound as measured in dry air at room temperature, which is 796 miles-per-hour. In electronics, audio latency is the cumulative delay from audio input to audio output. How long this delay is depends on the hardware and even software used, such as the operating system and drivers used in computer audio. Latencies of 30 milliseconds are generally noticed by an individual as a separate production and arrival of sound to the ear.