Author Topic: fighter score addition  (Read 1489 times)

Offline caldera

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fighter score addition
« on: August 30, 2015, 11:05:06 AM »
Posted something similar to this before, but one factor that would help achieve a more realistic fighter score would be how many players are shooting at you per sortie.  Are you a brawler or a picker?

Danger/Sortie would show how many different players you are hit by, on average per sortie.

So the people that only vulch, would have a Danger/Sortie of 0.0, or close to it.

A really good pilot might have a Danger/Sortie of 3.0 or even much higher than that, for the truly leet.


It would also work well for bomber score.  A good gunner that doesn't hide at 35k should have his score reflect that.
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Offline FLS

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Re: fighter score addition
« Reply #1 on: August 30, 2015, 12:20:23 PM »
Posted something similar to this before, but one factor that would help achieve a more realistic fighter score would be how many players are shooting at you per sortie.  Are you a brawler or a picker?

Danger/Sortie would show how many different players you are hit by, on average per sortie.

So the people that only vulch, would have a Danger/Sortie of 0.0, or close to it.

A really good pilot might have a Danger/Sortie of 3.0 or even much higher than that, for the truly leet.


It would also work well for bomber score.  A good gunner that doesn't hide at 35k should have his score reflect that.

I don't think realistic is the correct word there.

The notion that there's a good way to fight ( aka my way) and a bad way to fight (aka your way) is old and tired.

Offline caldera

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Re: fighter score addition
« Reply #2 on: August 30, 2015, 12:45:03 PM »
I don't think realistic is the correct word there.

The notion that there's a good way to fight ( aka my way) and a bad way to fight (aka your way) is old and tired.

You're right about the wrong word.  What I tried to convey was a measure of a more complete pilot.  One who can BnZ and TnB.  One who wins offensively and defensively.  a "fly my way" inference was not intended.

I do think that most of the score parameters favor using a very fast plane in a BnZ style.  You still have to have skills to be the big Kahuna, but many players can do quite well just by avoiding any danger. 

This tour for instance, I am doing pretty well in fighter score, just by flying BnZ attacks on target rich environments, like bombers and hordes.  Now the score tells me I'm pretty damn good, when I know that's a rather generous description.  Now include Danger/Sortie in the mix and rank will likely plummet, due to an almost exclusive BnZ style.
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Offline MrKrabs

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Re: fighter score addition
« Reply #3 on: August 30, 2015, 12:50:58 PM »
What if you just gain kill-points for taking damage instead and just simplify it...
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Offline caldera

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Re: fighter score addition
« Reply #4 on: August 30, 2015, 01:00:45 PM »
What if you just gain kill-points for taking damage instead and just simplify it...

Not sure how that would simplify it.  That would still be adding another score parameter.  Also not as good a measure, IMO.  Using just damage taken, one player that gets blown to bits by 1 enemy would get more points than another player with moderate damage from 6 enemies.
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Offline ink

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Re: fighter score addition
« Reply #5 on: August 30, 2015, 01:10:28 PM »
many years ago...guessing 6 or 8...I made a wish that the "score points" or what ever is used would be calculated by the number of red and green in the direct vicinity of when you kill and die...

IE a lone green guy who kills a lot of red guys with no help would be getting a much higher score then say 5 red guys killing one enemy



I still believe this should be how it is done. 

Offline Randy1

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Re: fighter score addition
« Reply #6 on: August 30, 2015, 01:18:07 PM »
I do see your point but I do not see a way to have this work.  As an example a high 190 good sit on top of a heavy furbal and pick away never really engaging in the fight but still be scored as a furbal action.

Currently there a ways to bloat a score now like going after bombers with some of the bomber killers.  Your hits percentage, kills per hour and kills per sortie go up.

The point is if you want your score to be better there are ways to do that but the only real number to question is are you getting any better.

Offline FLS

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Re: fighter score addition
« Reply #7 on: August 30, 2015, 01:20:14 PM »
many years ago...guessing 6 or 8...I made a wish that the "score points" or what ever is used would be calculated by the number of red and green in the direct vicinity of when you kill and die...

IE a lone green guy who kills a lot of red guys with no help would be getting a much higher score then say 5 red guys killing one enemy



I still believe this should be how it is done. 

Problem with that Ink is that you can be near reds and not be threatened, i.e fast BnZ, and you can try to fight 1v1 and have several greens around watching and "helping".

You could follow a green around and reduce his score just by being there. Not that anyone would ever abuse that.  :D

Offline ink

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Re: fighter score addition
« Reply #8 on: August 30, 2015, 01:30:39 PM »
Problem with that Ink is that you can be near reds and not be threatened, i.e fast BnZ, and you can try to fight 1v1 and have several greens around watching and "helping".

You could follow a green around and reduce his score just by being there. Not that anyone would ever abuse that.  :D


ya plus someone can just go vulch the crap outta a field...

people will always find a way around something if they desire to :bhead



personally I like to play by the rules....yet if a rule says it is ok...such as Vulching...it still goes against how I am as a person.... so I do not vulch.... 


Offline Lusche

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Re: fighter score addition
« Reply #9 on: August 30, 2015, 01:38:24 PM »
Rocket vulching is the sport of kings  :old:
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Offline FLS

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Re: fighter score addition
« Reply #10 on: August 30, 2015, 01:46:36 PM »

people will always find a way around something if they desire to :bhead


Redefine a problem as a challenge and you no longer have a problem.   :D

The point being to mind your own challenges and not the other player's.   :aok

Offline alpini13

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Re: fighter score addition
« Reply #11 on: August 30, 2015, 02:40:30 PM »
See rule #4
« Last Edit: August 30, 2015, 03:48:04 PM by hitech »

Offline waystin2

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Re: fighter score addition
« Reply #12 on: August 30, 2015, 02:54:43 PM »

37mm NS-37 cannon is the sport of kings  :old:

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Offline Slade

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Re: fighter score addition
« Reply #13 on: August 30, 2015, 04:15:54 PM »
Imagine if there was a scoring system that fully factored in difficulty:  plane your flying (load out...), opponents plane (load out...), tactics used by each (B-n-Z, Knife-fight detected...), distance from mother ACK, distance from supporting wirbles, 1-v-1 for most of the fight or number of planes engaged by etc.
« Last Edit: August 30, 2015, 04:20:46 PM by Slade »
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Offline guncrasher

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Re: fighter score addition
« Reply #14 on: August 30, 2015, 05:55:38 PM »
many years ago...guessing 6 or 8...I made a wish that the "score points" or what ever is used would be calculated by the number of red and green in the direct vicinity of when you kill and die...

IE a lone green guy who kills a lot of red guys with no help would be getting a much higher score then say 5 red guys killing one enemy



I still believe this should be how it is done.

this is a good idea ink, but I would abuse the heck out of it.  anybody knows that i have  a problem when I see airplanes spawning, I love to rocket vulch and if there's lots of reds around plus werbies then even better.

another problem I see is if against all others, most players tend to ho everything they see, well perhaps it's only me, but then again, I would get extra perks for doing nothing exceptional.

but your idea does have some merit if there's a way to exclude those 2 examples i gave.


semp
you dont want me to ho, dont point your plane at me.