« Reply #45 on: August 23, 2015, 07:56:17 PM »
So SweetFX may have been slowing us down all this time. Or will if run with the alpha.
Interesting..................
.........
An injector is a slightly different concept that implies working out side the normal flow of events. I.E. the program is assuming it is writing to the frame buffer, but a different program intercepted it and then modifies (injects its code) and writes to the frame buffer.
AH simply uses the FXAA shader code (source is provided by nvidea) as part of its post processing .
Also some things are also displayed after the FXAA takes place, all the 2D gui text and the clip board when it is maximized (except the ICONS) is displayed after FXAA processing. As soon as I figure out how to handle some Zbuffer issues, the icons will also display post FXAA.
HiTech
If I understand correctly, the Alpha going forward will only be using FXAA code in-game to perform all in-game AA........no low-level FSAA\MSAA w/ the enhancements ahead of it, correct?
Just curious here as I really like how the Alpha looks & runs from a resources standpoint when using FXAA only....................
Good stuff!
« Last Edit: August 23, 2015, 08:07:08 PM by Pudgie »
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