I've heard some comments that the Spit IX is a N1K2 in another incarnation, but for some reason I don't have the trouble with Spit IXs that I do with N1K2s - and I'm not scared to engage them (I've shot down 10 IXs and have been shot down by 3 of them). The Spit IX is a good plane (and one, I admit I like to fly sometimes), but I have never been able to do, or seen others do, the same sorts of crazy manuevers the N1K2 is capable of - it acts like an airplane, and as a result I don't have trouble.
It seems that I see some amazing reversals by N1K2s where they are able to turn 180 degrees in some sort of fish-like 'flop', and suddenly be going in the opposite direction at high speed for the HO. (Now, I have no problem with being shot at, or shooting from a HO position - it's a fight, and the gloves are off - me or him.)
My question is, what are they doing, and is it actually doing something that the aircraft was capable of, or is it a case of gaming the game? Can any N1K2 drivers step up and tell me how this manuever works?
While I'm rambling, what usually seems to get me killed vs. the N1K2 is that I will come in with an enormous E advantage in a pass to try and get a N1K2 off of a wingman's six, the N1K2 will then execute a hard horizontal break turn - which is what I want (the N1K2 off of the wingman), but then the N1K2 will somehow be able to pull a complete horizontal loop and blast me from behind after I have passed at 450mph. I've never seen any other aircraft do this - they might try, but my speed is such that in a shallow climb or level extension, I've gone well past gun range before they can bring their guns to bear. Frustrating as all hell!
Anyway, since obviously people flying the rides I prefer (205 and the Dora) are knocking N1K2s down - how are you going about it? And in the situation I described above, what are you doing to save your bacon?
Thanks for the comments thus far, btw!
Oh, and Orel - those are the kills/losses and ratios for those aircraft vs. the N1K2.