Author Topic: Remove (or up the) ENY for Me163  (Read 923 times)

Offline SlipKnt

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Remove (or up the) ENY for Me163
« on: September 01, 2015, 12:48:36 PM »
Been a ton of talk about protecting strats.  Sometimes, when the ENY is too high, you cannot up a Me163 to defend in time, thus losing HQ for a while.

Would we consider the possibility of raising the ENY of the Me163.  If you are on the heavy side, then simply have a hefty cost to launch to defend.  I believe the programming is already in place for adjustment of the cost based on total number of players on each side.

This at least gives some of us the option to up a Me163 to defend if we are willing to pay in perkies to up it...

Not everyone would be willing to pay to play in this scenario but I know some would.  I am irresponsible and down right reckless when it comes to my fighter perkies.  I squander them away foolishly.   :t

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Offline Zimme83

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Re: Remove (or up the) ENY for Me163
« Reply #1 on: September 01, 2015, 01:59:10 PM »
I would say that if the range of the 163 was cut down to 25 miles, like the real one and had a base for it at the HQ then it could be perk free. Problem now is that the 163 can intercept bombers almost 100 miles from the base and thus covers a lot of the smaller maps. 163 should be for HQ defence only.
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Offline Lusche

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Re: Remove (or up the) ENY for Me163
« Reply #2 on: September 01, 2015, 02:30:50 PM »
The true solution is an adjustment of the HQ mechanism. :)
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Offline Volron

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Re: Remove (or up the) ENY for Me163
« Reply #3 on: September 01, 2015, 08:45:43 PM »
The true solution is an adjustment of the HQ mechanism. :)

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Offline Lucifer

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Re: Remove (or up the) ENY for Me163
« Reply #4 on: September 02, 2015, 08:02:03 AM »
What about removing HQ system instead, as its used 99% as a troll machine to make players log ?

I mean some focus on HQ, keep raiding it for hours (+city so more ppl will log off when HQ goes down),
especially when population total is less than 30... And ofc brag on 200 as they are as retarded than stupid... :uhoh

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Offline alpini13

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Re: Remove (or up the) ENY for Me163
« Reply #5 on: September 06, 2015, 11:28:12 PM »
sounds like somebody wants instant game play like wot.   bombers usually take alot of time to get to hq. if you are more aware of your surroundings on the map, you can plan an interception with a good chance of victory. if eny is grounding you,its because you have at least 13% more players.  the current system is good. there just seems to be too few players on to warrant large maps in off peak hours. this has been discussed before. but no solution has been achieved. i sugest making several hg's and section off each sides stats into three section. right,left,and center.  kill the center hq or strats,in only effects the bases in the center portion of that countries map.  this limits the effect of strast and hq bombing and at the same time gives bomber guys more to bomb....and also MORE opportunities to use the me-163....3 bases to spawn from instead of 1 (on each side).

Offline WWhiskey

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Re: Remove (or up the) ENY for Me163
« Reply #6 on: September 07, 2015, 04:48:47 AM »
sounds like somebody wants instant game play like wot.   bombers usually take alot of time to get to hq. if you are more aware of your surroundings on the map, you can plan an interception with a good chance of victory. if eny is grounding you,its because you have at least 13% more players.  the current system is good. there just seems to be too few players on to warrant large maps in off peak hours. this has been discussed before. but no solution has been achieved. i sugest making several hg's and section off each sides stats into three section. right,left,and center.  kill the center hq or strats,in only effects the bases in the center portion of that countries map.  this limits the effect of strast and hq bombing and at the same time gives bomber guys more to bomb....and also MORE opportunities to use the me-163....3 bases to spawn from instead of 1 (on each side).
who doesn't want action?  Nobody is asking for air starts or anything, just a better chance at defending,

Anyway ,,  if we had radar at the factories, and or fields that serviced them directly,this wouldn't be as much of a problem, but ENY shouldn't affect the ability to defend strats!
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Offline The Fugitive

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Re: Remove (or up the) ENY for Me163
« Reply #7 on: September 07, 2015, 08:28:21 AM »
who doesn't want action?  Nobody is asking for air starts or anything, just a better chance at defending,

Anyway ,,  if we had radar at the factories, and or fields that serviced them directly,this wouldn't be as much of a problem, but ENY shouldn't affect the ability to defend strats!

You want me to start a list of names?

Just for type we can go with ....

Those that bomb HQ at over 25k feet. You want action, come in at 15k, never mind the "blinding of a whole team" thing.

Those that run NOE in the "wack a mole" style, first here then there moving when even only ONE person shows to defend.

Those that bomb and bail. If they wanted action they would make their run then on the trip back fly down and through furballs.

Those that fly "alt monkey" style and will circle for hours...... or as long as their fuel last to pick that one guy when he is busy with 3 others and then run like hell.

It would be easy to find 10 names of players who fit each "type". This makes up more than 25% of the playing group. I find it amazing that we have these problems of players hiding and avoiding fights while the main player base of most games these day is to rush in, in these small malay type fights, and fight it out respawning time after time until the mini games is over. 

Offline icepac

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Re: Remove (or up the) ENY for Me163
« Reply #8 on: September 07, 2015, 09:01:54 AM »
Funny.........I logged in and saw a cv flash midway between the enemy fields 10 sectors away and our hq and announced that a hq raid would occur in 30 minutes.

30  minutes later, hq starts flashing and I tell knights "my raging clue from 30 minutes ago has not subsided" and that hq will likely fall.

A few whine but nobody ups a plane to defend it.

I up a 110g and fly noe to HQ knowing the buffs that are about to hit it will be low.

HQ falls and whining starts.

I find the enemy lancasters trying to return home flying perfectly straight line from hq back to nearest field (very predictable).

After dispatching them, I get PMs accusing me of shade.

I tell zoney and he laughs.

Once HQ comes back up I land a plane at hq and Zoney asks me what I am seeing there so I tell him that I feel another attack is coming since I saw a cv in the middle of the ocean midway between enemy and our hq flash momentarily......again.   (no dots....perp. was below 60 feet).

Zoney shows up in a 262 and kills the enemy after the hq starts flashing (I think I got one).

We do it a few more times with the same results.

Zoney starts getting PMs and on channel 200 accusations that he is using a shade to find the guy who flies straight to our hq in a manner so predictable that we find and kill him every time.

HQ isn't broken, the player base is.

We had a lot of fun defending HQ and I'm surprised that none of the other players who whined about hq got in on the fun themselves.

HQ defense is easy and you don't have to spend all day hovering over it.

If a dar bar slowly oozes from a rear enemy field toward our hq over the 1.5 hour flight, then it's likely a high altitude hq attack.

Even on the maps that don't have intersecting dar rings, it's easy to see an incoming noe HQ raid because all you have to do is establish when the enemy has the opportunity for an easy raid.

One thing is a given in this game more than ever...................If something is easy, they will come.

Try flying to your own HQ NOE and you will discover stuff you ordinarily would not have and I have often either seen the tracers from GVs attacking it or easily find the NOE buffs headed there.

It doesn't take 5 hours and multiple HQ downings to deduce that GVs have driven there especially when the enemy airfield is less than 3 sectors away...........but it often does take a country 5 hours to figure it out while wasting energy whining or logging.

Offline icepac

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Re: Remove (or up the) ENY for Me163
« Reply #9 on: September 07, 2015, 09:02:51 AM »
As far as the ME163........allow fuel to be reduced to 50% rather than the current 75% when the fuel farms are destroyed.

There are like 7 fuel farms at the me163 bases and anybody dedicated enough to down them should get some sort of return for the investment.
« Last Edit: September 07, 2015, 09:39:22 AM by icepac »

Offline The Fugitive

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Re: Remove (or up the) ENY for Me163
« Reply #10 on: September 07, 2015, 09:53:18 AM »
Funny.........I logged in and saw a cv flash midway between the enemy fields 10 sectors away and our hq and announced that a hq raid would occur in 30 minutes.

30  minutes later, hq starts flashing and I tell knights "my raging clue from 30 minutes ago has not subsided" and that hq will likely fall.

A few whine but nobody ups a plane to defend it.

I up a 110g and fly noe to HQ knowing the buffs that are about to hit it will be low.

HQ falls and whining starts.

I find the enemy lancasters trying to return home flying perfectly straight line from hq back to nearest field (very predictable).

After dispatching them, I get PMs accusing me of shade.

I tell zoney and he laughs.

Once HQ comes back up I land a plane at hq and Zoney asks me what I am seeing there so I tell him that I feel another attack is coming since I saw a cv in the middle of the ocean midway between enemy and our hq flash momentarily......again.   (no dots....perp. was below 60 feet).

Zoney shows up in a 262 and kills the enemy after the hq starts flashing (I think I got one).

We do it a few more times with the same results.

Zoney starts getting PMs and on channel 200 accusations that he is using a shade to find the guy who flies straight to our hq in a manner so predictable that we find and kill him every time.

HQ isn't broken, the player base is.

We had a lot of fun defending HQ and I'm surprised that none of the other players who whined about hq got in on the fun themselves.

HQ defense is easy and you don't have to spend all day hovering over it.

If a dar bar slowly oozes from a rear enemy field toward our hq over the 1.5 hour flight, then it's likely a high altitude hq attack.

Even on the maps that don't have intersecting dar rings, it's easy to see an incoming noe HQ raid because all you have to do is establish when the enemy has the opportunity for an easy raid.

One thing is a given in this game more than ever...................If something is easy, they will come.

Try flying to your own HQ NOE and you will discover stuff you ordinarily would not have and I have often either seen the tracers from GVs attacking it or easily find the NOE buffs headed there.

It doesn't take 5 hours and multiple HQ downings to deduce that GVs have driven there especially when the enemy airfield is less than 3 sectors away...........but it often does take a country 5 hours to figure it out while wasting energy whining or logging.

And what do you think the percentage of the player base is that like to play the game like you and Zoney do? It is well know Zoney loves to just float around waiting on buffs. By your score we can tell you have 30 sorties in 17 hours with 15 kills in fighter/attack mode. This means you have less then 2 sorties an hour and 1 kill every two hours. Talk about avoiding a fight!

Now we all know "scores" mean nothing but it does tell us in this case that you don't mind doing the boring crap, you even say your "having fun" while doing it. I would be willing to bet that the vast majority of the player base doesn't agree with your style of play. Even if it was 10% of the player base that stuck around to only play that style, on a good night there would be 30 players in the Main arena. No I don't think that's a good business model for HTC to pursue. 

Offline icepac

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Re: Remove (or up the) ENY for Me163
« Reply #11 on: September 07, 2015, 06:51:14 PM »
Yeah.....sorry about that score.

I was busy being #1 laying damage to the enemy in attack mode by supporting base takes and pounding strats.

I spend very little time defending strats but I make more of the time I spend there than most here.......including yourself.

Now looking at your score, I see someone who milkruns town centers for score.
« Last Edit: September 07, 2015, 06:57:01 PM by icepac »

Offline The Fugitive

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Re: Remove (or up the) ENY for Me163
« Reply #12 on: September 07, 2015, 09:27:18 PM »
yup, I gave up defending HQ, though I did go up after the 49ers Saturday. I also gave up resupplying HQ after it goes down. Yes I do milk run town centers because I allot 2-10 on Saturdays as my flying time and when there are no fights, I roll towns. When I get bored with that I'll jump in a GV. When I get bored with that I hope some squadies have logged on so we can do a few things together, maybe get a fight going.

As it is now there are fewer and fewer fights available, more and more runners, and more and more griefers. The only thing that is hold many here is the promise of AH3, but if all it's going to be is eye candy then the writing is on the wall and all that will be left is a few of you guys who like to circle doing nothing hoping to catch a griefer, and a few griefers.

For every one of you that say nothing is wrong, there are 10 that says there is. Time will tell.

Offline SlipKnt

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Re: Remove (or up the) ENY for Me163
« Reply #13 on: September 10, 2015, 12:51:05 PM »
Again.

The point of this wish is to up the ENY value of the 163.  Nothing more or less.

I'd even say keep the cost of the plane as is based on sides.  Nothing wrong with that. 

But at least allow us the opportunity to defend the high alt single lancs that can drop a HQ.  It isn't about watching the map looking for the HQ raider.

At least for me, I try to stay active through out my time online.  Whether attacking, defending, GVing, CVing...  What have you.

But sometimes you are involved in attacking and suddenly realize bombers are a sector out and HQ is about to flash, I am the guy that would up and attempt to defend.  I also resupply, run troops, etc...

I am also the guy that would get a few guys or more and come at your strats with B29s.  And we love seeing 163s coming at us.  Adds to the fun.  Plus taking a perked bomber ensures you try to fight your way home.  Nothing more fun than being engaged from approaching the strats all the way (at times) to the RTB base.  With the right guys, it is fun as hell.

Just wishing for ENY to be a little less harsh so you can up the 163.  Even when you are on a large numbered side, you only see maybe one to three up to attempt to hunt and defend (if anyone ups, depending on time of day).

   
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Online Wiley

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Re: Remove (or up the) ENY for Me163
« Reply #14 on: September 10, 2015, 01:17:27 PM »
Funny.........I logged in and saw a cv flash midway between the enemy fields 10 sectors away and our hq and announced that a hq raid would occur in 30 minutes.

30  minutes later, hq starts flashing and I tell knights "my raging clue from 30 minutes ago has not subsided" and that hq will likely fall.

A few whine but nobody ups a plane to defend it.

I up a 110g and fly noe to HQ knowing the buffs that are about to hit it will be low.

HQ falls and whining starts.

I find the enemy lancasters trying to return home flying perfectly straight line from hq back to nearest field (very predictable).

After dispatching them, I get PMs accusing me of shade.

I tell zoney and he laughs.

Once HQ comes back up I land a plane at hq and Zoney asks me what I am seeing there so I tell him that I feel another attack is coming since I saw a cv in the middle of the ocean midway between enemy and our hq flash momentarily......again.   (no dots....perp. was below 60 feet).

Zoney shows up in a 262 and kills the enemy after the hq starts flashing (I think I got one).

We do it a few more times with the same results.

Zoney starts getting PMs and on channel 200 accusations that he is using a shade to find the guy who flies straight to our hq in a manner so predictable that we find and kill him every time.

HQ isn't broken, the player base is.

We had a lot of fun defending HQ and I'm surprised that none of the other players who whined about hq got in on the fun themselves.

HQ defense is easy and you don't have to spend all day hovering over it.

If a dar bar slowly oozes from a rear enemy field toward our hq over the 1.5 hour flight, then it's likely a high altitude hq attack.

Even on the maps that don't have intersecting dar rings, it's easy to see an incoming noe HQ raid because all you have to do is establish when the enemy has the opportunity for an easy raid.

One thing is a given in this game more than ever...................If something is easy, they will come.

Try flying to your own HQ NOE and you will discover stuff you ordinarily would not have and I have often either seen the tracers from GVs attacking it or easily find the NOE buffs headed there.

It doesn't take 5 hours and multiple HQ downings to deduce that GVs have driven there especially when the enemy airfield is less than 3 sectors away...........but it often does take a country 5 hours to figure it out while wasting energy whining or logging.

Question-  If the CV hadn't been there to flash, would you still have been there just on the possibility that the guy might've appeared?

Do you not see that perhaps, just perhaps, there might be a great number of people who are not interested in sitting around in a landed aircraft scanning for an NOE bandit that may or may not be there?  Virtually nobody else shares your hobby, yet the bombers and GVers that play like this affect the entire arena with their actions.  Read the previous sentence again.  How do you not see the issue with that?

As to the OP, as slipknt said, they should be able to launch, they should just cost.

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