Author Topic: Finally got back to clouds.  (Read 4841 times)

Offline grizz441

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Re: Finally got back to clouds.
« Reply #30 on: September 02, 2015, 10:23:44 PM »
Looks nice.

Offline SFRT - Frenchy

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Re: Finally got back to clouds.
« Reply #31 on: September 03, 2015, 12:36:02 AM »
Is the shadow cloud dependent or it's for the whole bank?
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Offline hitech

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Re: Finally got back to clouds.
« Reply #32 on: September 03, 2015, 09:08:33 AM »
Is the shadow cloud dependent or it's for the whole bank?

Not sure what your asking, but the shadow is generated real time.

HiTech

Offline Swoop

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Re: Finally got back to clouds.
« Reply #33 on: September 03, 2015, 09:10:42 AM »
Yaaaaaaaaaaaaay.  It's been years since I've seen a cloud in AH, we used to have brilliant clouds, everyone I ever demo'd the game to said so.

Offline nooby52

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Re: Finally got back to clouds.
« Reply #34 on: September 03, 2015, 10:24:16 AM »
oooohhhhh, purty!

Dammit, I was gonna post those exact words!  :rolleyes:

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Offline SFRT - Frenchy

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Re: Finally got back to clouds.
« Reply #35 on: September 03, 2015, 01:52:38 PM »
Not sure what your asking, but the shadow is generated real time.

HiTech

It's hard to figure it out because you have a layer of clouds. If the layer is missing one cloud, is there a 'hole' in the layer's shadow or is it a generic real time shadow for the layer of the cloud. If you have only one cloud, is the shadow on the ground have the shape of said cloud?

To go further and I know you usually do not answer 'direction' questions but in case  :D: are you hoping to go deeper with the clouds? As of including CB shape clouds and have turbulences inside of them. (not that I think it'd bring anything to actual gameplay).
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Offline hitech

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Re: Finally got back to clouds.
« Reply #36 on: September 03, 2015, 02:45:49 PM »
It's hard to figure it out because you have a layer of clouds. If the layer is missing one cloud, is there a 'hole' in the layer's shadow or is it a generic real time shadow for the layer of the cloud. If you have only one cloud, is the shadow on the ground have the shape of said cloud?

To go further and I know you usually do not answer 'direction' questions but in case  :D: are you hoping to go deeper with the clouds? As of including CB shape clouds and have turbulences inside of them. (not that I think it'd bring anything to actual gameplay).

The shadow matches what you see, i.e. yes there are holes.

HiTech

Offline ImADot

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Re: Finally got back to clouds.
« Reply #37 on: September 03, 2015, 02:48:02 PM »
So each cloud casts its own shadow?  That will be nice.
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Offline Zoney

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Re: Finally got back to clouds.
« Reply #38 on: September 03, 2015, 02:54:42 PM »
The shadow matches how some of you act, i.e. yes there are a-holes.

HiTech

Fixed

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« Last Edit: September 03, 2015, 02:58:34 PM by Zoney »
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Offline SFRT - Frenchy

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Re: Finally got back to clouds.
« Reply #39 on: September 03, 2015, 03:43:49 PM »
The shadow matches what you see, i.e. yes there are holes.

HiTech

Impressive  :cheers:
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Offline Dragon Tamer

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Re: Finally got back to clouds.
« Reply #40 on: September 03, 2015, 05:07:38 PM »
Now the real question is... how is the FR while flying through the clouds?

Offline flatiron1

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Re: Finally got back to clouds.
« Reply #41 on: September 03, 2015, 05:24:25 PM »
says 58 in the pic

Offline Dragon Tamer

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Re: Finally got back to clouds.
« Reply #42 on: September 03, 2015, 05:27:46 PM »
says 58 in the pic

Under the clouds, in the current version it's much harder on the computer to fly through them.

Offline Bruv119

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Re: Finally got back to clouds.
« Reply #43 on: September 04, 2015, 07:05:28 AM »
Briefly buzzed through them last night  they feel quite atmospheric.  Halved the frame rates though.  Eeek.  Maybe for TT Purposes it is a little to thick?  Are they still randomly built into the terrain?  Or can they be stuck over certain bases and away from highly populated areas?
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Offline Meatwad

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Re: Finally got back to clouds.
« Reply #44 on: September 04, 2015, 07:28:26 AM »
Permanently cover the HQ with clouds down to the deck.
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