You can see this reduced travel at high speeds in the elevator and ailerons but you have to watch it live or film with Fraps since it doesn't save to AH film.
You can also see that the rudder never moves as quickly as you can move the pedals.
While I am in agreement with FLS, I would like to add that the scale settings of each axis, will have a more pronounced effect when trying to get your flight controllers to move in relation to the control surface....the more scaling used, the more your flight controllers will be off!
I hope I have explained that good enough....
I personally, go in and click the advanced tab, then click the use scaling tab, then slide all sliders to the top .... everything set to 100% full real... or in general terms: the controllers for each axis are now 1:1 ratio....
In doing this, for each 10th going from 10-20-30-40etc left to right, means I'm getting 100% input 1 to 1 for each fraction of movement in relation of my control input to my control surface
Even though setting stick and rudder controllers like this, it does not mean it will solve a player's problem with flight dynamics and compression at the high end of your particular airframe's flight envelope....
Hope this helps,
TC