Forgive the slight hijack, but I thought this post was more inline under this thread than Patch thread:
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What I find slightly disturbing is the "forests": There's more trees in a park than in the AH woods. One shouldn't be able to count individual trees from above, and that should be true as well here in the north as in the Pacific looking areas. Of course there's the issue with GV's, but isn't there a way to make them look like forests from above?
HiTech already said that SpeedTree owns the rights to the trees, so we are not able to alter them, but the number of trees, I believe is dependent upon benefit vs. pitfall in terms of framerates.
I had also pondered if there could be a solid block of trees rendered as one object, to make a forest. Maybe encircle them with a fence that would not allow GVs to enter. In this case, to avoid any infringement on copyrights, these objects would be classified as "structures" and connected to that system of rendering.
Basically, forests would be geometric shapes that have a cloud shaped tops and edges, with impenetrable "fenced" borders. Maybe something like that in a future update.
OR, have separate tile sets, like we currently have hires textures, for those who are able to handle the framerates.