Author Topic: HQ downtime  (Read 5571 times)

Offline Chilli

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Re: HQ downtime
« Reply #60 on: September 30, 2015, 10:15:48 AM »
Since HTC has stated the HQ hardness setting is not easily fixed, is it possible to change the rebuild to what one single C47 can carry?

I believe that runs into the same problem, every time a map resets, the default settings would load.  Someone would manually have to adjust the setting.

The 49nerds {snip}...    You guys are the best at chasing players from this game.  Well done.  :aok

Sadly, anything that has folks logging off in MASSES, cannot be good for the game. 

:devil I don't like the little white building.  :devil

 :lol Green, If it were just a simple target, without all of the full on ill effects on country radar, would the little white building even be on your radar?

Make no mistake, I was one of the first to suggest that making strats, including HQ, more important and effects from successful attacks longer lasting, would increase the player involvement in flying formations, escorts, and interceptors.  For the most part, this was correct. 

Zoney nailed the fatal flaw, :rolleyes: apathy for resupply of HQ, due to its low 4 minute effect and extremely lengthy downtimes, coupled with the disadvantages of carrying supplies (defenseless, slow, inability to land relatively soon after supply, etc.)   


Offline bustr

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Re: HQ downtime
« Reply #61 on: September 30, 2015, 01:48:31 PM »
So none of you guys really know how the arena object hardness and down time settings work then.

We do know the HQ repair time no matter how small of an interval it is set to, will be increased exponentially if the city is damaged. On the Fester map the HQ which supposedly has a 5 minute self repair time was down for 1hr 14min. The city was at 45%.

So the interim fix has to include the City's self repair time and or hardness to insure the HQ's self repair time. Wonder what that does for the rest of the strats and by association field and town regeneration.

Lets see, is it the city controls the rebuild time for the HQ and strats. The HQ controls country wide radar. The strats control rebuild time for fields. And which one controls rebuild time for towns??

Messy unless no one cares if the HQ and strats until AH3 is released, are pretty locations to fly over on maps. And capturing fields has to be accomplished inside of what ever the self repair times field and town objects are set to. That just means the fun police will be squatting all over the few remaining furballs left in the LWMA to get their single finger salute jollys on the rest of us. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline extropy

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Re: HQ downtime
« Reply #62 on: September 30, 2015, 01:57:15 PM »
I second this.

Neither the British or German radar networks were this centralized. They had many regional controllers, so the HQ thing is not a very accurate historical analog. Here's a map of the German defense network. Each of those areas had their own radars, AAA, searchlights, fighters and command. Having a single command building that if taken out paralyses your whole command structure is just not militarily sound.

(Image removed from quote.)

Offline bustr

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Re: HQ downtime
« Reply #63 on: September 30, 2015, 02:25:56 PM »
In the MA being able to see the none NOE air activities of the other country is key to anyone being willing to attack anything past their own borders. The German radar method would give only the members of that country eyes on activity inside of their country as a defensive posture. And so for the two other chess piece countries in our game. If you then quibble that the front line radar should have some range into the other countries, that is why Hitech went with his HQ radar model for MA game play. With a few exceptions, most customers don't want to play our game blind.

Having to waste what little time many players have to play this game for an evening, in flying blind into one of the other countries will not be something customers will fork over $14.95 a month for. And is why we are having this conversation over HQ greifers. In the one night a week special operations arena yes, because it's for a few hours that players have signed up to as organized air forces. The MA is a "me first" free for all fun zone. Good luck organizing anyone to do anything. It's been like that for almost 15 years now.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Bear76

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Re: HQ downtime
« Reply #64 on: September 30, 2015, 02:55:30 PM »
See Rule #4
« Last Edit: October 01, 2015, 01:47:33 PM by Skuzzy »

Offline 715

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Re: HQ downtime
« Reply #65 on: September 30, 2015, 05:26:02 PM »
So none of you guys really know how the arena object hardness and down time settings work then.

Hitech was clear: the hardness or the downtime of the HQ are easy to change, but any change is lost when the arena resets as those values go back to hard coded defaults.  So any change would last only until the map is won.  I'm sure some kind of change will be made in AH3.

Offline WWhiskey

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Re: HQ downtime
« Reply #66 on: September 30, 2015, 05:28:59 PM »
I just hope that the new alpha has the 100 mile dar and the structure is a good bit harder!
 also,, some spawn points in for re supply would be nice!
Flying since tour 71.

Offline Tumor

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Re: HQ downtime
« Reply #67 on: September 30, 2015, 06:13:00 PM »
Here is his quote regarding HQ hardness etc.

Well... then the easy answer is adjusting HQ down-time with the map change.
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Offline Tumor

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Re: HQ downtime
« Reply #68 on: September 30, 2015, 06:14:10 PM »
Hitech was clear: the hardness or the downtime of the HQ are easy to change, but any change is lost when the arena resets as those values go back to hard coded defaults.  So any change would last only until the map is won.  I'm sure some kind of change will be made in AH3.

HQ hardness ~IS~ adjustable? I think you misheard something.
"Dogfighting is useless"  :Erich Hartmann

Offline Scca

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Re: HQ downtime
« Reply #69 on: September 30, 2015, 06:18:45 PM »
HQ hardness ~IS~ adjustable? I think you misheard something.
Uh, that's what he said.   :headscratch:
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Offline 68ZooM

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Re: HQ downtime
« Reply #70 on: September 30, 2015, 06:22:20 PM »
Kill the HQ with out flashing it............from 6 miles away. That takes skill, which you don't have.

https://www.youtube.com/watch?v=LnaXzeutwGo

Anytime you ladies want to go squad on squad let us know and grab your best planes, I guarantee you you'll go down faster than a virgins panties on prom night.  Waystin I think it's about time for another shirt contest.
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Offline Skyyr

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Re: HQ downtime
« Reply #71 on: September 30, 2015, 06:23:04 PM »
Anytime you ladies want to go squad on squad let us know and grab your best planes, I guarantee you you'll go down faster than a virgins panties on prom night.  Waystin I think it's about time for another shirt contest.

We'll take that challenge. When would you be ready?
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline bustr

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Re: HQ downtime
« Reply #72 on: September 30, 2015, 06:24:22 PM »
Hitech was clear: the hardness or the downtime of the HQ are easy to change, but any change is lost when the arena resets as those values go back to hard coded defaults.  So any change would last only until the map is won.  I'm sure some kind of change will be made in AH3.

Guess including a change to the City along with the HQ is a can of worms to what happens down stream, just to make the HQ repair itself in 5 minutes no matter the damage to the City....... :O

HQ repair time is increased when the City is taken down. When the City was at 45%, the HQ repair time increased from 5min to 1hr 14min.

So the single finger saluters simply need to make a first trip on the city then subsequent trips between the HQ and the city to single finger salute the 5minute fix to the HQ as irrelevant to their having found a way to screw everyone's pooch within the rules.

For $14.95 a month, I do not think it is equitable to make the rest of us have to dance to the single finger saluter's one man war to screw our evenings. No one wants to live over the HQ all night because of this dork, or dorks for what we pay for our fun when it's obvious why they are saluting us.

Experience shows that mounting an effort to stop them only stops that single incident. The whole effort is a waste of our evening in which we could have done far more fun things for our money versus paying attention to one guy's middle finger. Add to this the DT command and Mr. finger can time his night like an AI. Another group of players do not like to resupply anymore knowing as soon as the last boring trip is finished, the lights are minutes away from going out again.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 68ZooM

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Re: HQ downtime
« Reply #73 on: September 30, 2015, 06:28:09 PM »
We'll take that challenge. When would you be ready?
Of course you would anything to stroke your ego lol
UrSelf...Pigs On The Wing...Retired

Was me, I bumped a power cord. HiTEch

Offline Skyyr

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Re: HQ downtime
« Reply #74 on: September 30, 2015, 06:28:40 PM »
Of course you would anything to stroke your ego lol

Our last challenge was never accepted, so I thought I'd see if it was just happenstance or purposeful avoidance. Thanks for admitting the obvious outcome. :aok
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.