Author Topic: Remove fester from the rotation  (Read 4439 times)

Offline Citabria

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Re: Remove fester from the rotation
« Reply #15 on: September 30, 2015, 08:12:55 PM »

Didn't know it was a "feature" and not a "bug" It was weird seeing the CVs spawn in one at a time and killing five in such a short period of time.

Very nice to hear from the creator of the map, I like this map and I wish there were a few more bridges across the rivers that run through the map. I like the design and flow. Wish the bottom right was open like the bottom left. *shrug

the middle port can be captured and its carrier group spawns close to it.

the two uncapturable ports each have a carrier group that spawns near the capture able port. if you have the port and the carrier that is attached to it you have a two vs 1 ratio in your fleets vs the attacking uncapturable fleet and should be able to defeat it reliably if you keep your fleets on the defensive. but this requires a choice to stay defensive. if you leave the port undefended and the enemy fleet respawns near it it can easily capture your port and the fleet that goes with it when it respawns.

offense or defense which will work better?
« Last Edit: September 30, 2015, 08:16:05 PM by Citabria »
Fester was my in game name until September 2013

Offline mbailey

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Re: Remove fester from the rotation
« Reply #16 on: September 30, 2015, 08:26:36 PM »
Ffester's map is good, it funnels actions into narrow corridors which is very good with the low numbers AH has been experiencing lately. It is currently the ONLY large map that does this and should be kept in rotation, even if the large maps get removed.

This....although I'd like to see all the large maps stay
Mbailey
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Offline 49Dallas

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Re: Remove fester from the rotation
« Reply #17 on: September 30, 2015, 08:48:37 PM »
This....although I'd like to see all the large maps stay

Yes

Offline glzsqd

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Re: Remove fester from the rotation
« Reply #18 on: September 30, 2015, 08:54:24 PM »
See rule #4
« Last Edit: October 01, 2015, 09:52:57 AM by hitech »
See Rule #4

Offline Dragon Tamer

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Re: Remove fester from the rotation
« Reply #19 on: September 30, 2015, 09:45:30 PM »
« Last Edit: October 01, 2015, 09:53:12 AM by hitech »

Offline salt101

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Re: Remove fester from the rotation
« Reply #20 on: September 30, 2015, 11:20:38 PM »
NO NO NO! Fester is the best map in the game by far. I say bring it around more often.
Salt,
The three most dangerous vehicles in AH are the C47, M3 and LVT

Offline glzsqd

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Re: Remove fester from the rotation
« Reply #21 on: October 01, 2015, 01:23:43 AM »
See rule #4
« Last Edit: October 01, 2015, 09:53:33 AM by hitech »
See Rule #4

Offline Wizz

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Re: Remove fester from the rotation
« Reply #22 on: October 01, 2015, 02:48:05 AM »
Fester is full of bugs, It should be removed from rotation until it's fixed. Uncapturable ports, CVs spawning into places they shouldn't, and missing uncapturable/163 base for the SE country.


The uncapturable port, It's unfair. Sure you switch sides each time the map rotates, But I think it's to much of an advantage, And it's a bug.

I just watched 5 cvs spawn into p247, One after another.

Also, If people want to cry about large maps? Let's test it and remove this one bug ridden map from the rotation.

The SE country, Currently knights, Has a missing uncapturable and 163 base. The base is 30? or 31? Not sure I would have to look at it but it's still not very obvious unless you hop around to bases looking for the 163 base.
Dallas everytime you do this i call you out on vox infront of your friends.

Im sick and tired of mentally and verbally abusing you fir gooling yourself because your good people yo be around.

fester is in place for a reason. I trust why and learned to love the map and adapt to its challenges. You 48ers have been knights for too long
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Offline JVboob

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Re: Remove fester from the rotation
« Reply #23 on: October 01, 2015, 04:43:09 AM »
SPELLCHECK!!!!!! is there for a reson too ya know  :P and I should be back in about a week!! i missed most of the us being nit due to some issues
"Sighhhhhhhhhh, office closed do to ice for a day, And I miss a thread like this.."HiTech
Armed N Hammered 2002-2003
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49th Fighter Group fightn' 49ers Feb2012-present
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Offline Mitchell

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Re: Remove fester from the rotation
« Reply #24 on: October 01, 2015, 06:23:04 AM »
The only changes I would make is to put a tank town in the middle instead of a field and move the city back further and put a 163 field between it and HQ.

Offline cobia38

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Re: Remove fester from the rotation
« Reply #25 on: October 01, 2015, 06:32:38 AM »
2nd worst map in rotation,please get rid of it or fix it


  Harvesting taters,one  K4 at a time

Offline 49Dallas

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Re: Remove fester from the rotation
« Reply #26 on: October 01, 2015, 06:40:50 AM »
See rule #4
« Last Edit: October 01, 2015, 09:54:15 AM by hitech »

Offline Changeup

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Re: Remove fester from the rotation
« Reply #27 on: October 01, 2015, 07:40:18 AM »
As the AH world devolves....
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Zoney

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Re: Remove fester from the rotation
« Reply #28 on: October 01, 2015, 08:27:20 AM »
SPELLCHECK!!!!!! Is there for a reason too you know  :P and I should be back in about a week!! I missed most of the U.S. being nit due to some issues.
Wag more, bark less.

Offline WWhiskey

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Re: Remove fester from the rotation
« Reply #29 on: October 01, 2015, 08:41:15 AM »
The only changes I would make is to put a tank town in the middle instead of a field and move the city back further and put a 163 field between it and HQ.
I Agree about the TT in the middle,, I see very little action at the center of this map.
Flying since tour 71.