Author Topic: HQ takes 100,000lb to kill it with a downtime of 5. What the *******  (Read 7838 times)

Offline Lusche

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #75 on: October 05, 2015, 01:07:13 PM »
You should be in your glory GHI! Now it actually DOES take a raid to do the damage one yahoo who has learned to dodge trees in a lanc use to do.


Going by his comments, I doubt he's actually reading anything other than his own posts.
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Offline Skyyr

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #76 on: October 05, 2015, 01:09:17 PM »

Going by his comments, I doubt he's actually reading anything other than his own posts.

If I had Ghi's perfect Russian spy voice, I'd probably read my posts over and over to myself too! :P
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Offline 49MERLIN

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #77 on: October 05, 2015, 09:31:05 PM »
Well, I guess I'll chime in on this to.

   This may come as a shock to most, but I also agree with the change to 100,000lbs of ords to kill the HQ.  I have done a lot of research on WWII era flack towers, and can tell you it would take a heck of a lot of explosives to kill one.  Especially the German type which represents the HQ.  The fact is that in real life these were MASSIVE structures.  The HQ type was seven stories of reinforced concrete built to not only fire at bombers, but to house 10,000 citizens in its air raid shelter.  It even had four 12ton armored ammo vaults on the top of the building to supply the roof guns.  One of these towers still sits today imploded upon itself.
   
   I am glad to see that some of the old salts to the game are coming back to play again due to the HQ change.  That is wonderful for the community as a whole!  For the record, 90% of the time the 49thFG does not kill HQs to "grief" people.  The other 10% of that time has been a more recent occurrence and is due solely to the continuous and relentless "grief" the 49thFG takes from the "griefers" & "trolls" in the community; in game & on the BBS.  Every time an HQ goes down the 49thFG must be the culprit and is instantly blamed for it, which is BS.  I also hear a lot that we are dweebs in bombers, that bail after the HQ goes down.  I can assure you that is not the case.  What is most likely the case is that we are sitting at the base of the building waiting for it to come up again so we can kill it again; not to "grief" anyone, but because when you drive that far why take it down only once?  Not to mention that you would think someone would come kill us, which on some occasions happens.  BTW we do not get pissed off when that happens, we expect it!  One guy, two cahones, and an IL-2 could have ended all these "issues" before they ever got started.  Unfortunately though it takes less effort and skill to log & whine than it does to defend a strategic target.
 
   While I do agree with a harder HQ, I also think it should stay down the same time as it has been, if not a lil longer to adjust for the increased hardness.  It is still a strategic target, still causes a serious disadvantage to the enemy, and should now more than ever be worth while in attacking.  I have never thought it was a good, logical, or sane thing that one set of Lancs could kill an HQ; and now that three sets can take it down for 5 min is essentially removing it from the game.  If that is the intended outcome, why not just actually remove it?  The band-aid that has been applied is a sad concession to a few...who apparently have a few accounts.  I doubt anything with the down time will change unless enough of us gripe about it, but whatever...

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P.S.:  Since it now takes so much explosives to kill the HQ, and we will never have nuclear arms; how about change the typical fire and smoke of an HQ kill to a small mushroom cloud to represent a "nuclear like" explosion and make some good film for anyone capable of achieving 100,000lbs of damage to any one target!?!  This type of mushroom cloud explosion did exist during WWII as is evidenced by the 1Kt TNT test which was a part of the Manhattan Project,(used to determine blast & yield data for the A-bomb).


Offline Chilli

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #78 on: October 06, 2015, 03:00:46 AM »
Thank you Merlin. I disagree with you about the downtime, ONLY because the radar is so vital for the way the game is being played.  Doing without it for prolonged periods of time has become an obvious reason for reduction in population. 

If downtime of HQ had some other function that did not BLIND an entire country, then I might agree with you even more.  :cheers: 

Offline caldera

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #79 on: October 06, 2015, 06:45:41 AM »
Thank you Merlin. I disagree with you about the downtime, ONLY because the radar is so vital for the way the game is being played.  Doing without it for prolonged periods of time has become an obvious reason for reduction in population. 

If downtime of HQ had some other function that did not BLIND an entire country, then I might agree with you even more.  :cheers:

That is the whole problem of the HQ debacle.  Changing the hardness and downtime does not fix the inherent flaw in the game.   

Having people do mass resupply runs or fly CAP over the HQ for hours on end, is not good for game play.  Neither is people logging off because they can't be bothered with wild goose chases, hoping to find where the action is.  Combat games need to facilitate combat, not stifle it. 
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Offline Changeup

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #80 on: October 06, 2015, 07:23:19 AM »

Having people do mass resupply runs or fly CAP over the HQ for hours on end, is not good for game play.  Neither is people logging off because they can't be bothered with wild goose chases, hoping to find where the action is.  Combat games need to facilitate combat, not stifle it.

And here is the real issue.  Bomber pilots from any generation would argue that bomb runs are certainly combat.  Resupply is a part of war.   For runs that result in player griefing, the only solution is hardness and downtime.  If your side let them bomb it unharrassed, you deserve SOME penalty eh?  Reducing downtime and increasing hardness removes most of the griefer motivation.  That's all that's needs be done...remove their angle for griefing. 

To strategically drop HQ for a period of time for nefarious, wartime reasons and to facilitate a tactical part of a larger plan is still available to the player base.

I can't see where Hitech missed on this.
« Last Edit: October 06, 2015, 07:25:46 AM by Changeup »
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Online The Fugitive

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #81 on: October 06, 2015, 07:33:36 AM »


<SNIP>

  For the record, 90% of the time the 49thFG does not kill HQs to "grief" people.  The other 10% of that time has been a more recent occurrence and is due solely to the continuous and relentless "grief" the 49thFG takes from the "griefers" & "trolls" in the community; in game & on the BBS.  Every time an HQ goes down the 49thFG must be the culprit and is instantly blamed for it, which is BS.  I also hear a lot that we are dweebs in bombers, that bail after the HQ goes down.  I can assure you that is not the case.  What is most likely the case is that we are sitting at the base of the building waiting for it to come up again so we can kill it again; not to "grief" anyone, but because when you drive that far why take it down only once?  Not to mention that you would think someone would come kill us, which on some occasions happens.  BTW we do not get pissed off when that happens, we expect it!  One guy, two cahones, and an IL-2 could have ended all these "issues" before they ever got started.  Unfortunately though it takes less effort and skill to log & whine than it does to defend a strategic target.
 
   

This is the part that I have a problem with in your post.

First, blaming the 49ers for HQ raids may or may not be on point. I don't know how often you guys take it down and how often others do, but if you take it down just to "spite" everyone who accuses your squad, even once, then you all deserve all the angst you guys get. Rise above the name calling and take out HQ for your strategic reasons

Second, as for your strategic reasons, the point.... strategically of taking out HQ is to blind the other team of what is going on. How many bases have you snatched WHILE the dar is down? Can't be many if your "sitting at the at the base of the building waiting for it to come up again so we can kill it again; not to "grief" anyone, but because when you drive that far why take it down only once?". Sound like your doing just because, not strategically.

Personally I only play a few hours a week. I certainly don't want to waste a third of it hunting a few yahoos getting their jollies off dropping HQ.

The "time down" can still be obtained by dropping the city so the "5 minutes" shouldn't be an issue for a real co-ordinated raid. All it does is stop a single player from dropping it just to be annoying.   

Offline Scca

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #82 on: October 06, 2015, 08:17:35 AM »
For the record, 90% of the time the 49thFG does not kill HQs to "grief" people. 
Rings hollow when one of your squad mates is sitting in a barn in a jeep for the sole purpose of flashing the strat. 

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Offline Drano

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #83 on: October 06, 2015, 08:31:13 AM »
Some people will never get it. What's happened here is a very few people/squads have broken Skuzzy's simple rule: "don't be a dick". Not hard to understand. THAT is why this change was implemented. To have the rest of us believe it's all part of some strategic master plan is so much bs! They're doing it because they can--and no other reason--to the detriment of the vast majority of players. Those players have spoken. Get over it. Maps have been won and lost for years and years (and I've been around for a lot of them) and we didn't have to kill the HQ every hour on the hour to do it. So..... No.... Ya don't have to do that to "win the war". Nice try.

Now go out there and take some bases. Maybe actually fight with the other players over them. It's a whole lot of fun!

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Online Tumor

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #84 on: October 06, 2015, 09:22:25 AM »
  The other 10% of that time has been a more recent occurrence and is due solely to the continuous and relentless "grief" the 49thFG takes from the "griefers" & "trolls" in the community; in game & on the BBS.  Every time an HQ goes down the 49thFG must be the culprit and is instantly blamed for it, which is BS.  I also hear a lot that we are dweebs in bombers, that bail after the HQ goes down.  I can assure you that is not the case.  What is most likely the case is that we are sitting at the base of the building waiting for it to come up again so we can kill it again; not to "grief" anyone, but because when you drive that far why take it down only once? 

Right.  Well, lets scratch the surface here and find some reality.  You guys may not have come up with the idea, but you damn sure ran with it.  You were proudly loud about it.  You were perfectly aware of the discontent you were causing, and you proudly proclaimed you would continue "no matter what" (that's paraphrased).  And now you're trying to justify your actions.

Sorry, but I gotta call B.S. on this one.  You guys brought this on yourselves.  The writing was on the wall a good long time, but you HAD to press the issue.  Now, you've been dealt with... and "a few whiners" causing the change is only proof you haven't received the message STILL.

Drano is right on target, it's about not being a dick.

You're a fun group to work with, and fight... a great group of guys.  The driving all day to kill HQ was awesome.  I flew along side ya'll for awhile, and it was fun.  Thing is, ya'll wore out the fun and turned it into a full blown display of attention seeking grief.  Then along come the copy-cats. 

Fact is, you were warned.  Just take it for what it is and learn from it. 

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Offline ghi

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #85 on: October 06, 2015, 11:07:39 AM »

Going by his comments, I doubt he's actually reading anything other than his own posts.

Dude, you are more prolific than Honoré de Balzac, I don't have time to read your whole endless phone book.

 

Offline scott66

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #86 on: October 06, 2015, 11:52:13 AM »
LOL well speaking from my own experience with the 49th and I know I won't be popular for this but I really don't mind them..sometimes I even get a pm from them saYing hey making strat run or hey Scotty love the view from your HQ..Which is them saying hey come kill us..if im not doing anything I'm all to happy to oblige..I spent 45min looking for just one slippery lil dundee once in my a20 ..half the Time the radar is out at the base I'm fighting at anyways so it has no effect for me if hq is down..sometime I prefer it down cause when it pops it looks like a horde of red bees wherever I'm at just imho.. Ps..someone is always having fun at the expense of another in this game why should the 49th be any different?
« Last Edit: October 06, 2015, 11:55:25 AM by scott66 »
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Offline JVboob

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #87 on: October 16, 2015, 05:31:27 AM »
So ive been gone for about 3 weeks or better...what have the effects been of the changes? I read earlier it was down all day for the bish
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Offline Lusche

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #88 on: October 16, 2015, 06:05:28 AM »
So ive been gone for about 3 weeks or better...what have the effects been of the changes? I read earlier it was down all day for the bish

The effect is that the HQ is down much less, especially at low times with few players on (when it also had the worst impact). 100K of damage now means you need 3 sets of Lancasters with all bombs spot on. Downtime can be greatly extended by bombing the city first, so we still have a target worthy of big raids - it's just that single players can't sneak their way to the HQ for maximum disruption anymore. Effort and results are more balanced now.

The 'down all day' thing just happened because the Knights had captured a vehicle base spawning to it and the Bish were incapable to get it back - despite having 3 uncapturable airfields around it and the next Knight airfield about 5 sectors away.
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Offline lyric1

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #89 on: October 16, 2015, 07:40:52 AM »
Bish were incapable to get it back - despite having 3 uncapturable airfields around it and the next Knight airfield about 5 sectors away.

 :headscratch: At least when I was on every one seemed to be out to drop bombs on GV's. No attempt even too try & capture it. Also managed to drop a Cookie from 14k on a Wirbel that hid himself on the hillside off base.

Was fun actually.